theatre: Add sote proj ids to proj api.
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@@ -20,6 +20,7 @@ import net.runelite.api.NPC;
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import net.runelite.api.NpcID;
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import net.runelite.api.Point;
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import net.runelite.api.Projectile;
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import net.runelite.api.ProjectileID;
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import net.runelite.api.Tile;
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import net.runelite.api.coords.WorldPoint;
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import net.runelite.api.events.GroundObjectSpawned;
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@@ -34,7 +35,9 @@ import net.runelite.client.ui.overlay.OverlayUtil;
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public class SotetsegHandler extends RoomHandler
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{
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private static final Set<Integer> SOTE_PROJ = ImmutableSet.of(1604, 1607, 1606);
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private static final Set<Integer> SOTE_PROJ = ImmutableSet.of(
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ProjectileID.SOTETSEG_MAGE, ProjectileID.SOTETSEG_BOMB, ProjectileID.SOTETSEG_RANGE
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);
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@Getter(AccessLevel.PUBLIC)
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private final Map<GroundObject, Tile> redTiles = new LinkedHashMap<>();
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@Getter(AccessLevel.PUBLIC)
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