theatre: Add sote proj ids to proj api.
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@@ -95,6 +95,10 @@ public class ProjectileID
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public static final int VORKATH_VENOM = 1470;
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public static final int VORKATH_ICE = 395;
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public static final int SOTETSEG_BOMB = 1604;
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public static final int SOTETSEG_RANGE = 1607;
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public static final int SOTETSEG_MAGE = 1606;
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public static final int HYDRA_MAGIC = 1662;
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public static final int HYDRA_RANGED = 1663;
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public static final int HYDRA_POISON = 1644;
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@@ -108,6 +112,6 @@ public class ProjectileID
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public static final int HUNLLEF_CORRUPTED_RANGE_ATTACK = 1712;
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public static final int HUNLLEF_PRAYER_ATTACK = 1713;
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public static final int HUNLLEF_CORRUPTED_PRAYER_ATTACK = 1714;
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public static final int ZALCANO_PROJECTILE = 1728;
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}
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@@ -20,6 +20,7 @@ import net.runelite.api.NPC;
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import net.runelite.api.NpcID;
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import net.runelite.api.Point;
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import net.runelite.api.Projectile;
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import net.runelite.api.ProjectileID;
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import net.runelite.api.Tile;
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import net.runelite.api.coords.WorldPoint;
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import net.runelite.api.events.GroundObjectSpawned;
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@@ -34,7 +35,9 @@ import net.runelite.client.ui.overlay.OverlayUtil;
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public class SotetsegHandler extends RoomHandler
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{
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private static final Set<Integer> SOTE_PROJ = ImmutableSet.of(1604, 1607, 1606);
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private static final Set<Integer> SOTE_PROJ = ImmutableSet.of(
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ProjectileID.SOTETSEG_MAGE, ProjectileID.SOTETSEG_BOMB, ProjectileID.SOTETSEG_RANGE
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);
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@Getter(AccessLevel.PUBLIC)
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private final Map<GroundObject, Tile> redTiles = new LinkedHashMap<>();
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@Getter(AccessLevel.PUBLIC)
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