combat notifier: reset on game state change

This commit is contained in:
Adam
2017-10-14 09:08:10 -04:00
parent 3e227b117e
commit b595563bad

View File

@@ -24,6 +24,7 @@
*/
package net.runelite.client.plugins.combatnotifier;
import com.google.common.eventbus.Subscribe;
import java.time.Duration;
import java.time.Instant;
import java.time.temporal.ChronoUnit;
@@ -32,6 +33,7 @@ import net.runelite.api.Client;
import net.runelite.api.GameState;
import net.runelite.api.Player;
import net.runelite.client.RuneLite;
import net.runelite.client.events.GameStateChanged;
import net.runelite.client.plugins.Plugin;
import net.runelite.client.task.Schedule;
@@ -54,6 +56,12 @@ public class CombatNotifier extends Plugin
{
}
@Subscribe
public void onGameStateChanged(GameStateChanged gameStateChanged)
{
lastInteracting = null;
}
@Schedule(
period = 1,
unit = ChronoUnit.SECONDS