project: add missing api components (#2935)
* api: add missing api components api: add missing api components * oops * .
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/*
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* Copyright (c) 2019, ganom <https://github.com/Ganom>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.openosrs.client.game;
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import java.util.LinkedHashMap;
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import lombok.AccessLevel;
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import lombok.Getter;
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import lombok.Setter;
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import lombok.ToString;
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import net.runelite.api.Player;
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import net.runelite.http.api.hiscore.HiscoreResult;
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@Getter
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@Setter
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@ToString(exclude = "player")
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public class PlayerContainer
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{
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private AttackStyle attackStyle;
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private AttackStyle weakness;
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private HiscoreResult skills;
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private LinkedHashMap<Integer, Integer> gear;
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private LinkedHashMap<Integer, Integer> riskedGear;
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private MeleeStyle meleeStyle;
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private Player player;
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private String location;
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private String name;
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private String targetString;
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private CombatStats combatStats;
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private boolean httpRetry;
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private boolean hiscoresRequested;
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private boolean scouted;
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private boolean attacking;
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private boolean friend;
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private boolean clan;
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private int hpLevel;
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private int potionBoost;
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private int prayerLevel;
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private int risk;
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private int scoutTimer;
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private int shield;
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private int timer;
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private int weapon;
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private int wildyLevel;
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PlayerContainer(Player player)
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{
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this.attackStyle = AttackStyle.UNKNOWN;
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this.gear = new LinkedHashMap<>();
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this.hpLevel = 0;
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this.location = "N/A";
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this.meleeStyle = MeleeStyle.STAB;
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this.name = player.getName();
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this.player = player;
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this.riskedGear = new LinkedHashMap<>();
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this.scoutTimer = 500;
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this.scouted = false;
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this.skills = null;
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this.targetString = "";
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this.weakness = AttackStyle.UNKNOWN;
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}
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void reset()
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{
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setMeleeStyle(MeleeStyle.NONE);
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if (getTimer() > 0)
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{
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setTimer(getTimer() - 1);
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if (getTimer() == 0)
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{
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setAttacking(false);
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}
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}
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}
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@Getter(AccessLevel.PACKAGE)
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enum MeleeStyle
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{
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CRUSH,
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SLASH,
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STAB,
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NONE
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}
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}
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