Files
runelite/runelite-client/src/main/java/com/openosrs/client/game/PlayerContainer.java
Kyle b58482938e project: add missing api components (#2935)
* api: add missing api components

api: add missing api components

* oops

* .
2021-02-22 23:59:40 +00:00

104 lines
3.1 KiB
Java

/*
* Copyright (c) 2019, ganom <https://github.com/Ganom>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.openosrs.client.game;
import java.util.LinkedHashMap;
import lombok.AccessLevel;
import lombok.Getter;
import lombok.Setter;
import lombok.ToString;
import net.runelite.api.Player;
import net.runelite.http.api.hiscore.HiscoreResult;
@Getter
@Setter
@ToString(exclude = "player")
public class PlayerContainer
{
private AttackStyle attackStyle;
private AttackStyle weakness;
private HiscoreResult skills;
private LinkedHashMap<Integer, Integer> gear;
private LinkedHashMap<Integer, Integer> riskedGear;
private MeleeStyle meleeStyle;
private Player player;
private String location;
private String name;
private String targetString;
private CombatStats combatStats;
private boolean httpRetry;
private boolean hiscoresRequested;
private boolean scouted;
private boolean attacking;
private boolean friend;
private boolean clan;
private int hpLevel;
private int potionBoost;
private int prayerLevel;
private int risk;
private int scoutTimer;
private int shield;
private int timer;
private int weapon;
private int wildyLevel;
PlayerContainer(Player player)
{
this.attackStyle = AttackStyle.UNKNOWN;
this.gear = new LinkedHashMap<>();
this.hpLevel = 0;
this.location = "N/A";
this.meleeStyle = MeleeStyle.STAB;
this.name = player.getName();
this.player = player;
this.riskedGear = new LinkedHashMap<>();
this.scoutTimer = 500;
this.scouted = false;
this.skills = null;
this.targetString = "";
this.weakness = AttackStyle.UNKNOWN;
}
void reset()
{
setMeleeStyle(MeleeStyle.NONE);
if (getTimer() > 0)
{
setTimer(getTimer() - 1);
if (getTimer() == 0)
{
setAttacking(false);
}
}
}
@Getter(AccessLevel.PACKAGE)
enum MeleeStyle
{
CRUSH,
SLASH,
STAB,
NONE
}
}