Allow ItemManager to be ran off the client thread

This allows the ItemManager to return a blank BufferedImage if it's not called on the client thread. This also makes it not render the image until the cache has been downloaded
This commit is contained in:
Max Weber
2018-04-11 03:39:28 -06:00
parent d680c91c19
commit b3fa9a5e49
4 changed files with 146 additions and 14 deletions

View File

@@ -44,4 +44,11 @@ public interface SpritePixels
* @return
*/
BufferedImage toBufferedImage();
/**
* Writes the contents of the SpritePixels to the BufferedImage.
* Width and Height must match
*/
void toBufferedImage(BufferedImage img);
}

View File

@@ -0,0 +1,84 @@
/*
* Copyright (c) 2018 Abex
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.game;
import java.awt.image.BufferedImage;
import java.util.List;
import java.util.concurrent.CopyOnWriteArrayList;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JComponent;
import javax.swing.JLabel;
public class AsyncBufferedImage extends BufferedImage
{
private final List<Runnable> listeners = new CopyOnWriteArrayList<>();
public AsyncBufferedImage(int width, int height, int imageType)
{
super(width, height, imageType);
}
/**
* Call when the buffer has been changed
*/
public void changed()
{
for (Runnable r : listeners)
{
r.run();
}
}
/**
* Register a function to be ran when the buffer has changed
*/
public void onChanged(Runnable r)
{
listeners.add(r);
}
/**
* Calls setIcon on c, ensuring it is repainted when this changes
*/
public void addTo(JButton c)
{
c.setIcon(makeIcon(c));
}
/**
* Calls setIcon on c, ensuring it is repainted when this changes
*/
public void addTo(JLabel c)
{
c.setIcon(makeIcon(c));
}
private ImageIcon makeIcon(JComponent c)
{
listeners.add(c::repaint);
return new ImageIcon(this);
}
}

View File

@@ -47,6 +47,7 @@ import net.runelite.api.GameState;
import net.runelite.api.ItemComposition;
import net.runelite.api.SpritePixels;
import net.runelite.api.events.GameStateChanged;
import net.runelite.client.callback.ClientThread;
import net.runelite.http.api.item.ItemClient;
import net.runelite.http.api.item.ItemPrice;
import net.runelite.http.api.item.SearchResult;
@@ -75,18 +76,20 @@ public class ItemManager
private final Client client;
private final ScheduledExecutorService scheduledExecutorService;
private final ClientThread clientThread;
private final ItemClient itemClient = new ItemClient();
private final LoadingCache<String, SearchResult> itemSearches;
private final LoadingCache<Integer, ItemPrice> itemPriceCache;
private final LoadingCache<ImageKey, BufferedImage> itemImages;
private final LoadingCache<ImageKey, AsyncBufferedImage> itemImages;
private final LoadingCache<Integer, ItemComposition> itemCompositions;
@Inject
public ItemManager(Client client, ScheduledExecutorService executor)
public ItemManager(Client client, ScheduledExecutorService executor, ClientThread clientThread)
{
this.client = client;
this.scheduledExecutorService = executor;
this.clientThread = clientThread;
itemPriceCache = CacheBuilder.newBuilder()
.maximumSize(1024L)
@@ -108,10 +111,10 @@ public class ItemManager
itemImages = CacheBuilder.newBuilder()
.maximumSize(128L)
.expireAfterAccess(1, TimeUnit.HOURS)
.build(new CacheLoader<ImageKey, BufferedImage>()
.build(new CacheLoader<ImageKey, AsyncBufferedImage>()
{
@Override
public BufferedImage load(ImageKey key) throws Exception
public AsyncBufferedImage load(ImageKey key) throws Exception
{
return loadImage(key.itemId, key.itemQuantity, key.stackable);
}
@@ -271,32 +274,55 @@ public class ItemManager
* @param itemId
* @return
*/
private BufferedImage loadImage(int itemId, int quantity, boolean stackable)
private AsyncBufferedImage loadImage(int itemId, int quantity, boolean stackable)
{
SpritePixels sprite = client.createItemSprite(itemId, quantity, 1, SpritePixels.DEFAULT_SHADOW_COLOR,
stackable ? 1 : 0, false, CLIENT_DEFAULT_ZOOM);
return sprite.toBufferedImage();
AsyncBufferedImage img = new AsyncBufferedImage(36, 32, BufferedImage.TYPE_INT_ARGB);
clientThread.invokeLater(() ->
{
if (client.getGameState().ordinal() < GameState.LOGIN_SCREEN.ordinal())
{
return false;
}
SpritePixels sprite = client.createItemSprite(itemId, quantity, 1, SpritePixels.DEFAULT_SHADOW_COLOR,
stackable ? 1 : 0, false, CLIENT_DEFAULT_ZOOM);
if (sprite == null)
{
return false;
}
sprite.toBufferedImage(img);
img.changed();
return true;
});
return img;
}
/**
* Get item sprite image
* Get item sprite image as BufferedImage.
* <p>
* This method may return immediately with a blank image if not called on the game thread.
* The image will be filled in later. If this is used for a UI label/button, it should be added
* using AsyncBufferedImage::addTo to ensure it is painted properly
*
* @param itemId
* @return
*/
public BufferedImage getImage(int itemId)
public AsyncBufferedImage getImage(int itemId)
{
return getImage(itemId, 1, false);
}
/**
* Get item sprite image as BufferedImage
* Get item sprite image as BufferedImage.
* <p>
* This method may return immediately with a blank image if not called on the game thread.
* The image will be filled in later. If this is used for a UI label/button, it should be added
* using AsyncBufferedImage::addTo to ensure it is painted properly
*
* @param itemId
* @param quantity
* @return
*/
public BufferedImage getImage(int itemId, int quantity, boolean stackable)
public AsyncBufferedImage getImage(int itemId, int quantity, boolean stackable)
{
try
{

View File

@@ -35,12 +35,28 @@ public abstract class RSSpritePixelsMixin implements RSSpritePixels
@Inject
@Override
public BufferedImage toBufferedImage()
{
BufferedImage img = new BufferedImage(getWidth(), getHeight(), BufferedImage.TYPE_INT_ARGB);
toBufferedImage(img);
return img;
}
@Inject
@Override
public void toBufferedImage(BufferedImage img)
{
int width = getWidth();
int height = getHeight();
if (img.getWidth() != width || img.getHeight() != height)
{
throw new IllegalArgumentException("Image bounds do not match SpritePixels");
}
int[] pixels = getPixels();
int[] transPixels = new int[pixels.length];
BufferedImage img = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
for (int i = 0; i < pixels.length; i++)
{
@@ -51,6 +67,5 @@ public abstract class RSSpritePixelsMixin implements RSSpritePixels
}
img.setRGB(0, 0, width, height, transPixels, 0, width);
return img;
}
}