Merge pull request #3404 from sainttx/local-player-death
Add local player death event
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@@ -61,6 +61,7 @@ import net.runelite.api.events.FocusChanged;
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import net.runelite.api.events.GameTick;
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import net.runelite.api.events.GraphicsObjectCreated;
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import net.runelite.api.events.HitsplatApplied;
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import net.runelite.api.events.LocalPlayerDeath;
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import net.runelite.api.events.MenuOpened;
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import net.runelite.api.events.MenuOptionClicked;
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import net.runelite.api.events.PostItemComposition;
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@@ -455,6 +456,11 @@ public class Hooks
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public static void onSetCombatInfo(Actor actor, int combatInfoId, int gameCycle, int var3, int var4, int healthRatio, int health)
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{
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if (healthRatio == 0 && actor == client.getLocalPlayer())
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{
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LocalPlayerDeath event = new LocalPlayerDeath();
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eventBus.post(event);
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}
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}
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public static void postItemComposition(ItemComposition itemComposition)
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