api: getRSGameState and setRSGameState functions (#2816)
* api: getRSGameState and setRSGameState functions * api: blue wanted this
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@@ -135,6 +135,13 @@ public interface Client extends GameShell
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*/
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GameState getGameState();
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/**
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* Gets the current game state as an int
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*
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* @return the game state
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*/
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int getRSGameState();
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/**
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* Sets the current game state
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*
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@@ -142,6 +149,15 @@ public interface Client extends GameShell
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*/
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void setGameState(GameState gameState);
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/**
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* Sets the current game state
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* This takes an int instead of a {@link GameState} so it can
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* can handle states that aren't in the enum yet
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*
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* @param gameState
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*/
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void setGameState(int gameState);
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/**
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* Causes the client to shutdown. It is faster than
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* {@link java.applet.Applet#stop()} because it doesn't wait for 4000ms.
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@@ -2053,7 +2069,7 @@ public interface Client extends GameShell
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* Sets the status of client mirror
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*/
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void setMirrored(boolean isMirrored);
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/**
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* Sets the image to be used for the login screen, provided as SpritePixels
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* If the image is larger than half the width of fixed mode,
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@@ -2073,6 +2089,7 @@ public interface Client extends GameShell
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/**
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* Test if a key is pressed
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*
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* @param keycode the keycode
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* @return
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* @see KeyCode
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@@ -525,6 +525,7 @@ public abstract class RSClientMixin implements RSClient
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}
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@Inject
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@Override
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public void setGameState(int state)
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{
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assert this.isClientThread() : "setGameState must be called on client thread";
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@@ -138,6 +138,7 @@ public interface RSClient extends RSGameShell, Client
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void setChangedSkillsCount(int i);
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@Import("gameState")
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@Override
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int getRSGameState();
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@Import("updateGameState")
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