Merge pull request #1060 from IanWONeill/master

SafeSpots: only show for Attackable NPCs.
This commit is contained in:
Tyler Bochard
2019-07-20 02:38:35 -04:00
committed by GitHub

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@@ -31,6 +31,7 @@ import net.runelite.api.events.GameTick;
import net.runelite.api.events.InteractingChanged;
import net.runelite.client.config.ConfigManager;
import net.runelite.client.eventbus.EventBus;
import net.runelite.client.game.NPCManager;
import net.runelite.client.plugins.Plugin;
import net.runelite.client.plugins.PluginDescriptor;
import net.runelite.client.plugins.PluginType;
@@ -58,6 +59,9 @@ public class SafeSpotPlugin extends Plugin
@Inject
private EventBus eventBus;
@Inject
private NPCManager npcManager;
@Getter(AccessLevel.PACKAGE)
private List<Tile> safeSpotList;
@@ -126,8 +130,11 @@ public class SafeSpotPlugin extends Plugin
}
if (client.getLocalPlayer().getInteracting() instanceof NPC && this.npcSafeSpots)
{
safeSpotsRenderable = true;
updateSafeSpots();
if (npcManager.getStats(((NPC) client.getLocalPlayer().getInteracting()).getId()) != null)
{
safeSpotsRenderable = true;
updateSafeSpots();
}
}
}
else if (tickCount > 0)