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@@ -24,8 +24,9 @@
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*/
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package net.runelite.http.api.hiscore;
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import java.util.Objects;
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import lombok.Data;
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@Data
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public class HiscoreResult
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{
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private String player;
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@@ -53,355 +54,15 @@ public class HiscoreResult
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private Skill runecraft;
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private Skill hunter;
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private Skill construction;
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private Skill bountyHunterHunter;
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private Skill bountyHunterRogue;
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private Skill clueScrollAll;
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private Skill clueScrollEasy;
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private Skill clueScrollMedium;
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private Skill clueScrollAll;
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private Skill bountyHunterRogue;
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private Skill bountyHunterHunter;
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private Skill clueScrollHard;
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private Skill lastManStanding;
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private Skill clueScrollElite;
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private Skill clueScrollMaster;
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public String getPlayer()
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{
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return player;
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}
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public void setPlayer(String player)
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{
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this.player = player;
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}
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public Skill getOverall()
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{
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return overall;
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}
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public void setOverall(Skill overall)
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{
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this.overall = overall;
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}
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public Skill getAttack()
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{
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return attack;
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}
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public void setAttack(Skill attack)
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{
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this.attack = attack;
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}
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public Skill getDefence()
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{
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return defence;
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}
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public void setDefence(Skill defence)
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{
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this.defence = defence;
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}
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public Skill getStrength()
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{
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return strength;
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}
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public void setStrength(Skill strength)
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{
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this.strength = strength;
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}
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public Skill getHitpoints()
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{
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return hitpoints;
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}
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public void setHitpoints(Skill hitpoints)
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{
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this.hitpoints = hitpoints;
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}
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public Skill getRanged()
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{
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return ranged;
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}
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public void setRanged(Skill ranged)
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{
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this.ranged = ranged;
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}
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public Skill getPrayer()
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{
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return prayer;
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}
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public void setPrayer(Skill prayer)
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{
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this.prayer = prayer;
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}
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public Skill getMagic()
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{
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return magic;
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}
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public void setMagic(Skill magic)
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{
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this.magic = magic;
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}
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public Skill getCooking()
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{
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return cooking;
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}
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public void setCooking(Skill cooking)
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{
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this.cooking = cooking;
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}
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public Skill getWoodcutting()
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{
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return woodcutting;
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}
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public void setWoodcutting(Skill woodcutting)
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{
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this.woodcutting = woodcutting;
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}
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public Skill getFletching()
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{
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return fletching;
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}
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public void setFletching(Skill fletching)
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{
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this.fletching = fletching;
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}
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public Skill getFishing()
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{
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return fishing;
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}
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public void setFishing(Skill fishing)
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{
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this.fishing = fishing;
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}
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public Skill getFiremaking()
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{
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return firemaking;
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}
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public void setFiremaking(Skill firemaking)
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{
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this.firemaking = firemaking;
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}
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public Skill getCrafting()
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{
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return crafting;
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}
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public void setCrafting(Skill crafting)
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{
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this.crafting = crafting;
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}
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public Skill getSmithing()
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{
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return smithing;
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}
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public void setSmithing(Skill smithing)
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{
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this.smithing = smithing;
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}
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public Skill getMining()
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{
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return mining;
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}
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public void setMining(Skill mining)
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{
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this.mining = mining;
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}
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public Skill getHerblore()
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{
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return herblore;
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}
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public void setHerblore(Skill herblore)
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{
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this.herblore = herblore;
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}
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public Skill getAgility()
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{
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return agility;
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}
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public void setAgility(Skill agility)
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{
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this.agility = agility;
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}
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public Skill getThieving()
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{
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return thieving;
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}
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public void setThieving(Skill thieving)
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{
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this.thieving = thieving;
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}
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public Skill getSlayer()
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{
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return slayer;
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}
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public void setSlayer(Skill slayer)
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{
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this.slayer = slayer;
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}
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public Skill getFarming()
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{
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return farming;
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}
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public void setFarming(Skill farming)
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{
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this.farming = farming;
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}
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public Skill getRunecraft()
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{
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return runecraft;
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}
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public void setRunecraft(Skill runecraft)
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{
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this.runecraft = runecraft;
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}
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public Skill getHunter()
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{
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return hunter;
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}
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public void setHunter(Skill hunter)
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{
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this.hunter = hunter;
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}
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public Skill getConstruction()
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{
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return construction;
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}
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public void setConstruction(Skill construction)
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{
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this.construction = construction;
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}
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public Skill getClueScrollEasy()
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{
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return clueScrollEasy;
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}
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public void setClueScrollEasy(Skill clueScrollEasy)
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{
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this.clueScrollEasy = clueScrollEasy;
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}
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public Skill getClueScrollMedium()
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{
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return clueScrollMedium;
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}
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public void setClueScrollMedium(Skill clueScrollMedium)
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{
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this.clueScrollMedium = clueScrollMedium;
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}
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public Skill getClueScrollAll()
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{
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return clueScrollAll;
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}
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public void setClueScrollAll(Skill clueScrollAll)
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{
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this.clueScrollAll = clueScrollAll;
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}
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public Skill getBountyHunterRogue()
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{
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return bountyHunterRogue;
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}
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public void setBountyHunterRogue(Skill bountyHunterRogue)
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{
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this.bountyHunterRogue = bountyHunterRogue;
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}
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public Skill getBountyHunterHunter()
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{
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return bountyHunterHunter;
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}
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public void setBountyHunterHunter(Skill bountyHunterHunter)
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{
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this.bountyHunterHunter = bountyHunterHunter;
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}
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public Skill getClueScrollHard()
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{
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return clueScrollHard;
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}
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public void setClueScrollHard(Skill clueScrollHard)
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{
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this.clueScrollHard = clueScrollHard;
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}
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public Skill getLastManStanding()
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{
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return lastManStanding;
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}
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public void setLastManStanding(Skill lastManStanding)
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{
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this.lastManStanding = lastManStanding;
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}
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public Skill getClueScrollElite()
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{
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return clueScrollElite;
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}
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public void setClueScrollElite(Skill clueScrollElite)
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{
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this.clueScrollElite = clueScrollElite;
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}
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public Skill getClueScrollMaster()
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{
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return clueScrollMaster;
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}
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public void setClueScrollMaster(Skill clueScrollMaster)
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{
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this.clueScrollMaster = clueScrollMaster;
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}
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private Skill lastManStanding;
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public Skill getSkill(HiscoreSkill skill)
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{
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@@ -455,228 +116,26 @@ public class HiscoreResult
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return getConstruction();
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case OVERALL:
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return getOverall();
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case BOUNTY_HUNTER_HUNTER:
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return getBountyHunterHunter();
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case BOUNTY_HUNTER_ROGUE:
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return getBountyHunterRogue();
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case CLUE_SCROLL_ALL:
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return getClueScrollAll();
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case CLUE_SCROLL_EASY:
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return getClueScrollEasy();
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case CLUE_SCROLL_MEDIUM:
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return getClueScrollMedium();
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case CLUE_SCROLL_ALL:
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return getClueScrollAll();
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case BOUNTY_HUNTER_ROGUE:
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return getBountyHunterRogue();
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case BOUNTY_HUNTER_HUNTER:
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return getBountyHunterHunter();
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case CLUE_SCROLL_HARD:
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return getClueScrollHard();
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|
|
|
|
case LAST_MAN_STANDING:
|
|
|
|
|
return getLastManStanding();
|
|
|
|
|
case CLUE_SCROLL_ELITE:
|
|
|
|
|
return getClueScrollElite();
|
|
|
|
|
case CLUE_SCROLL_MASTER:
|
|
|
|
|
return getClueScrollMaster();
|
|
|
|
|
case LAST_MAN_STANDING:
|
|
|
|
|
return getLastManStanding();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
throw new IllegalArgumentException("Invalid hiscore item");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
|
public int hashCode()
|
|
|
|
|
{
|
|
|
|
|
int hash = 7;
|
|
|
|
|
hash = 29 * hash + Objects.hashCode(this.player);
|
|
|
|
|
hash = 29 * hash + Objects.hashCode(this.overall);
|
|
|
|
|
hash = 29 * hash + Objects.hashCode(this.attack);
|
|
|
|
|
hash = 29 * hash + Objects.hashCode(this.defence);
|
|
|
|
|
hash = 29 * hash + Objects.hashCode(this.strength);
|
|
|
|
|
hash = 29 * hash + Objects.hashCode(this.hitpoints);
|
|
|
|
|
hash = 29 * hash + Objects.hashCode(this.ranged);
|
|
|
|
|
hash = 29 * hash + Objects.hashCode(this.prayer);
|
|
|
|
|
hash = 29 * hash + Objects.hashCode(this.magic);
|
|
|
|
|
hash = 29 * hash + Objects.hashCode(this.cooking);
|
|
|
|
|
hash = 29 * hash + Objects.hashCode(this.woodcutting);
|
|
|
|
|
hash = 29 * hash + Objects.hashCode(this.fletching);
|
|
|
|
|
hash = 29 * hash + Objects.hashCode(this.fishing);
|
|
|
|
|
hash = 29 * hash + Objects.hashCode(this.firemaking);
|
|
|
|
|
hash = 29 * hash + Objects.hashCode(this.crafting);
|
|
|
|
|
hash = 29 * hash + Objects.hashCode(this.smithing);
|
|
|
|
|
hash = 29 * hash + Objects.hashCode(this.mining);
|
|
|
|
|
hash = 29 * hash + Objects.hashCode(this.herblore);
|
|
|
|
|
hash = 29 * hash + Objects.hashCode(this.agility);
|
|
|
|
|
hash = 29 * hash + Objects.hashCode(this.thieving);
|
|
|
|
|
hash = 29 * hash + Objects.hashCode(this.slayer);
|
|
|
|
|
hash = 29 * hash + Objects.hashCode(this.farming);
|
|
|
|
|
hash = 29 * hash + Objects.hashCode(this.runecraft);
|
|
|
|
|
hash = 29 * hash + Objects.hashCode(this.hunter);
|
|
|
|
|
hash = 29 * hash + Objects.hashCode(this.construction);
|
|
|
|
|
hash = 29 * hash + Objects.hashCode(this.clueScrollEasy);
|
|
|
|
|
hash = 29 * hash + Objects.hashCode(this.clueScrollMedium);
|
|
|
|
|
hash = 29 * hash + Objects.hashCode(this.clueScrollAll);
|
|
|
|
|
hash = 29 * hash + Objects.hashCode(this.bountyHunterRogue);
|
|
|
|
|
hash = 29 * hash + Objects.hashCode(this.bountyHunterHunter);
|
|
|
|
|
hash = 29 * hash + Objects.hashCode(this.clueScrollHard);
|
|
|
|
|
hash = 29 * hash + Objects.hashCode(this.lastManStanding);
|
|
|
|
|
hash = 29 * hash + Objects.hashCode(this.clueScrollElite);
|
|
|
|
|
hash = 29 * hash + Objects.hashCode(this.clueScrollMaster);
|
|
|
|
|
return hash;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
|
public boolean equals(Object obj)
|
|
|
|
|
{
|
|
|
|
|
if (this == obj)
|
|
|
|
|
{
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
if (obj == null)
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
if (getClass() != obj.getClass())
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
final HiscoreResult other = (HiscoreResult) obj;
|
|
|
|
|
if (!Objects.equals(this.player, other.player))
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
if (!Objects.equals(this.overall, other.overall))
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
if (!Objects.equals(this.attack, other.attack))
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
if (!Objects.equals(this.defence, other.defence))
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
if (!Objects.equals(this.strength, other.strength))
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
if (!Objects.equals(this.hitpoints, other.hitpoints))
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
if (!Objects.equals(this.ranged, other.ranged))
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
if (!Objects.equals(this.prayer, other.prayer))
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
if (!Objects.equals(this.magic, other.magic))
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
if (!Objects.equals(this.cooking, other.cooking))
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
if (!Objects.equals(this.woodcutting, other.woodcutting))
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
if (!Objects.equals(this.fletching, other.fletching))
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
if (!Objects.equals(this.fishing, other.fishing))
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
if (!Objects.equals(this.firemaking, other.firemaking))
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
if (!Objects.equals(this.crafting, other.crafting))
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
if (!Objects.equals(this.smithing, other.smithing))
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
if (!Objects.equals(this.mining, other.mining))
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
if (!Objects.equals(this.herblore, other.herblore))
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
if (!Objects.equals(this.agility, other.agility))
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
if (!Objects.equals(this.thieving, other.thieving))
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
if (!Objects.equals(this.slayer, other.slayer))
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
if (!Objects.equals(this.farming, other.farming))
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
if (!Objects.equals(this.runecraft, other.runecraft))
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
if (!Objects.equals(this.hunter, other.hunter))
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
if (!Objects.equals(this.construction, other.construction))
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
if (!Objects.equals(this.clueScrollEasy, other.clueScrollEasy))
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
if (!Objects.equals(this.clueScrollMedium, other.clueScrollMedium))
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
if (!Objects.equals(this.clueScrollAll, other.clueScrollAll))
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
if (!Objects.equals(this.bountyHunterRogue, other.bountyHunterRogue))
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
if (!Objects.equals(this.bountyHunterHunter, other.bountyHunterHunter))
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
if (!Objects.equals(this.clueScrollHard, other.clueScrollHard))
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
if (!Objects.equals(this.lastManStanding, other.lastManStanding))
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
if (!Objects.equals(this.clueScrollElite, other.clueScrollElite))
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
if (!Objects.equals(this.clueScrollMaster, other.clueScrollMaster))
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
|
public String toString()
|
|
|
|
|
{
|
|
|
|
|
return "HiscoreResult{" + "player=" + player + ", overall=" + overall + ", attack=" + attack + ", defence=" + defence + ", strength=" + strength + ", hitpoints=" + hitpoints + ", ranged=" + ranged + ", prayer=" + prayer + ", magic=" + magic + ", cooking=" + cooking + ", woodcutting=" + woodcutting + ", fletching=" + fletching + ", fishing=" + fishing + ", firemaking=" + firemaking + ", crafting=" + crafting + ", smithing=" + smithing + ", mining=" + mining + ", herblore=" + herblore + ", agility=" + agility + ", thieving=" + thieving + ", slayer=" + slayer + ", farming=" + farming + ", runecraft=" + runecraft + ", hunter=" + hunter + ", construction=" + construction + ", clueScrollEasy=" + clueScrollEasy + ", clueScrollMedium=" + clueScrollMedium + ", clueScrollAll=" + clueScrollAll + ", bountyHunterRogue=" + bountyHunterRogue + ", bountyHunterHunter=" + bountyHunterHunter + ", clueScrollHard=" + clueScrollHard + ", lastManStanding=" + lastManStanding + ", clueScrollElite=" + clueScrollElite + ", clueScrollMaster=" + clueScrollMaster + '}';
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|