spec counter: prevent dark core, zombified spawn, and combat dummies from reseting counter
These are commonly attacked during boss fights or whilst speccing down bosses and shouldn't reset the counter Co-authored-by: vitorebom <vitorebom@users.noreply.github.com>
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@@ -24,6 +24,7 @@
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*/
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package net.runelite.client.plugins.specialcounter;
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import com.google.common.collect.ImmutableSet;
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import java.util.HashSet;
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import java.util.Map;
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import java.util.Set;
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@@ -38,6 +39,7 @@ import net.runelite.api.InventoryID;
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import net.runelite.api.Item;
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import net.runelite.api.ItemContainer;
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import net.runelite.api.NPC;
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import net.runelite.api.NpcID;
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import net.runelite.api.VarPlayer;
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import net.runelite.api.events.GameStateChanged;
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import net.runelite.api.events.HitsplatApplied;
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@@ -62,6 +64,11 @@ import net.runelite.client.ws.WSClient;
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@Slf4j
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public class SpecialCounterPlugin extends Plugin
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{
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private static final Set<Integer> IGNORED_NPCS = ImmutableSet.of(
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NpcID.DARK_ENERGY_CORE, NpcID.ZOMBIFIED_SPAWN, NpcID.ZOMBIFIED_SPAWN_8063,
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NpcID.COMBAT_DUMMY, NpcID.UNDEAD_COMBAT_DUMMY
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);
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private int currentWorld;
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private int specialPercentage;
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private Actor lastSpecTarget;
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@@ -191,6 +198,11 @@ public class SpecialCounterPlugin extends Plugin
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NPC npc = (NPC) target;
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int interactingId = npc.getId();
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if (IGNORED_NPCS.contains(interactingId))
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{
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return;
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}
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// If this is a new NPC reset the counters
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if (!interactedNpcIds.contains(interactingId))
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{
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