game: Access levels

This commit is contained in:
sdburns1998
2019-07-08 17:09:22 +02:00
parent 115f219620
commit a784b9559a
3 changed files with 6 additions and 6 deletions

View File

@@ -54,7 +54,7 @@ public class SpriteManager
@Inject @Inject
private ClientThread clientThread; private ClientThread clientThread;
public Cache<Long, BufferedImage> cache = CacheBuilder.newBuilder() private Cache<Long, BufferedImage> cache = CacheBuilder.newBuilder()
.maximumSize(128L) .maximumSize(128L)
.expireAfterAccess(1, TimeUnit.HOURS) .expireAfterAccess(1, TimeUnit.HOURS)
.build(); .build();

View File

@@ -27,13 +27,13 @@ package net.runelite.client.game.chatbox;
/** /**
* A modal input that lives in the chatbox panel. * A modal input that lives in the chatbox panel.
*/ */
public abstract class ChatboxInput abstract class ChatboxInput
{ {
protected void open() void open()
{ {
} }
protected void close() void close()
{ {
} }
} }

View File

@@ -156,12 +156,12 @@ public class ChatboxTextInput extends ChatboxInput implements KeyListener, Mouse
return this; return this;
} }
public ChatboxTextInput cursorAt(int index) private ChatboxTextInput cursorAt(int index)
{ {
return cursorAt(index, index); return cursorAt(index, index);
} }
public ChatboxTextInput cursorAt(int indexA, int indexB) private ChatboxTextInput cursorAt(int indexA, int indexB)
{ {
if (indexA < 0) if (indexA < 0)
{ {