game: Access levels
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@@ -54,7 +54,7 @@ public class SpriteManager
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@Inject
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private ClientThread clientThread;
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public Cache<Long, BufferedImage> cache = CacheBuilder.newBuilder()
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private Cache<Long, BufferedImage> cache = CacheBuilder.newBuilder()
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.maximumSize(128L)
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.expireAfterAccess(1, TimeUnit.HOURS)
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.build();
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@@ -27,13 +27,13 @@ package net.runelite.client.game.chatbox;
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/**
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* A modal input that lives in the chatbox panel.
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*/
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public abstract class ChatboxInput
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abstract class ChatboxInput
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{
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protected void open()
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void open()
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{
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}
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protected void close()
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void close()
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{
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}
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}
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@@ -156,12 +156,12 @@ public class ChatboxTextInput extends ChatboxInput implements KeyListener, Mouse
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return this;
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}
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public ChatboxTextInput cursorAt(int index)
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private ChatboxTextInput cursorAt(int index)
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{
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return cursorAt(index, index);
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}
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public ChatboxTextInput cursorAt(int indexA, int indexB)
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private ChatboxTextInput cursorAt(int indexA, int indexB)
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{
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if (indexA < 0)
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{
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