puzzlesolver: use the new solver and display Solving.. + Solved! msgs
This commit is contained in:
@@ -1,346 +0,0 @@
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/*
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* This code file is a derivative of code by Jaap Scherphuis <https://www.jaapsch.net/puzzles/fifteen.htm>.
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* The original code can be found in the page source of https://www.jaapsch.net/puzzles/javascript/fifteenj.htm.
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*
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* Quote copied verbatim from the creator's grant to use this code in RuneLite:
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*
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* "You have my permission to incorporate, adapt, and distribute any part
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* of my 15-puzzle javascript code as part of your free, open source project"
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*
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*
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* The adaptions made to Jaap Scherphuis' code is copyrighted and licensed according to:
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*
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*
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* Copyright (c) 2018, Lotto <https://github.com/devLotto>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.client.plugins.puzzlesolver;
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import java.util.ArrayList;
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import java.util.List;
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/**
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* This 5x5 sliding puzzle solver algorithm is based on https://www.jaapsch.net/puzzles/fifteen.htm.
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*/
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public class PuzzleSolver
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{
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public static final int BLANK_TILE_VALUE = -1;
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public static final int DIMENSION = 5;
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private static final int SIZE = DIMENSION * DIMENSION - 1;
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private int[] tiles = new int[SIZE + DIMENSION];
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private List<Integer> seq = new ArrayList<>();
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private int blankX;
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private int blankY;
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private int mode;
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public PuzzleSolver(int[] arr)
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{
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System.arraycopy(arr, 0, tiles, 0, arr.length);
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for (int i = 0; i < arr.length; i++)
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{
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if (arr[i] == BLANK_TILE_VALUE)
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{
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blankX = i % DIMENSION;
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blankY = i / DIMENSION;
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break;
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}
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}
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}
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public boolean hasNext()
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{
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for (int i = SIZE; i >= 0; i--)
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{
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if (tiles[i] != i)
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{
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return true;
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}
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}
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return false;
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}
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public void next()
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{
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if (mode == 0)
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{
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mode = 3;
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seq.clear();
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int[] oldTiles = new int[tiles.length];
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System.arraycopy(tiles, 0, oldTiles, 0, tiles.length);
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int oldBlankX = blankX;
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int oldBlankY = blankY;
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//restore top rows
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int rr = 0;
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for (int r = 0; r < DIMENSION - 2; r++)
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{
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for (int c = 0; c < DIMENSION; c++)
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{
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movePiece(rr + c, r, c);
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}
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rr += DIMENSION;
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}
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//restore left columns
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for (int c = 0; c < DIMENSION - 2; c++)
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{
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//restore top tile of column.
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movePiece(rr, DIMENSION - 2, c);
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//restore bottom tile of column
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if (blankX == c) push(3); //fill destination spot
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if (tiles[rr + DIMENSION] != rr + DIMENSION)
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{
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movePiece(rr + DIMENSION, DIMENSION - 1, c + 1);
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if (blankY != DIMENSION - 1)
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{ //0=right, 1=down, 2=up, 3=left
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//A.X or AX.
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//XBX XBX
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if (blankX == c + 1) push(3);
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push(2);
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}
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//AXX
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//XB.
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while (blankX > c + 2)
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{
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push(0);
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}
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push(0, 0, 1, 3, 2, 3, 1, 0, 0, 2, 3);
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}
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rr++;
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}
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//last 2x2 square
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if (blankX < DIMENSION - 1) push(3);
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if (blankY < DIMENSION - 1) push(2);
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rr = SIZE - DIMENSION - 1;
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if (tiles[rr] == rr + 1) push(1, 0, 2, 3);
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if (tiles[rr] == rr + DIMENSION) push(0, 1, 3, 2);
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//restore pieces;
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System.arraycopy(oldTiles, 0, tiles, 0, tiles.length);
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blankX = oldBlankX;
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blankY = oldBlankY;
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}
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if (mode >= 3)
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{
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if (!seq.isEmpty())
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{
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Integer c = seq.get(0);
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for (int i = 1; i < seq.size(); i++)
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{
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seq.set(i - 1, seq.get(i));
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}
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seq.remove(seq.size() - 1);
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doMove(c);
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}
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if (seq.isEmpty())
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{
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mode = 0;
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}
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}
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}
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private void movePiece(int p, int y, int x)
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{
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//moves piece p to position y,x without disturbing previously placed pieces.
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int c = -1;
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int i = 0;
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int j = 0;
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for (; i < DIMENSION; i++)
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{
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for (j = 0; j < DIMENSION; j++)
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{
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c++;
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if (tiles[c] == p) break;
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}
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if (tiles[c] == p) break;
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}
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//Move piece to same column //0=right, 1=down, 2=up, 3=left
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if (j < x && blankY == y) push(2); // move blank down if it might disturb solved pieces.
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while (j > x)
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{
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//move piece to left
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//First move blank to left hand side of it
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if (blankY == i && blankX > j)
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{ //if blank on wrong side of piece
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if (i == DIMENSION - 1) push(1);
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else push(2); //then move it to other row
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}
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while (blankX >= j) push(0); // move blank to column left of piece
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while (blankX < j - 1) push(3);
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while (blankY < i) push(2); // move blank to same row as piece
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while (blankY > i) push(1);
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push(3); // move piece to left.
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j--;
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}
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while (j < x)
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{
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//move piece to right
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//First move blank to right hand side of it
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if (blankY == i && blankX < j)
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{
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if (i == DIMENSION - 1) push(1);
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else push(2);
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}
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while (blankX <= j) push(3);
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while (blankX > j + 1) push(0);
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while (blankY < i) push(2);
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while (blankY > i) push(1);
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push(0);
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j++;
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}
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//Move piece up to same row //0=right, 1=down, 2=up, 3=left
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while (i > y)
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{
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if (y < i - 1)
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{
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while (blankY < i - 1) push(2);
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if (blankX == j) push(j == DIMENSION - 1 ? 0 : 3);
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while (blankY > i - 1) push(1);
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while (blankX < j) push(3);
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while (blankX > j) push(0);
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push(2);
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}
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else
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{
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if (j != DIMENSION - 1)
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{
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if (blankY == i) push(2);
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while (blankX < j + 1) push(3);
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while (blankX > j + 1) push(0);
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while (blankY > i - 1) push(1);
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while (blankY < i - 1) push(2);
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push(0, 2);
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}
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else
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{
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if (blankY < i && blankX == j)
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{
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while (blankY < i) push(2);
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}
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else
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{
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while (blankY > i + 1) push(1);
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while (blankY < i + 1) push(2);
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while (blankX < j) push(3);
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while (blankX > j) push(0);
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push(1, 1, 0, 2, 3, 2, 0, 1, 1, 3, 2);
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}
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}
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}
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i--;
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}
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while (i < y)
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{
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//move piece downwards
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//First move blank below tile
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if (blankX == j && blankY < i)
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{
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if (j == DIMENSION - 1) push(0);
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else push(3);
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}
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while (blankY > i + 1) push(1);
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while (blankY < i + 1) push(2);
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while (blankX < j) push(3);
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while (blankX > j) push(0);
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push(1);
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i++;
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}
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}
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private void push(int... moves)
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{
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for (int c : moves)
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{
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if (!seq.isEmpty() && seq.get(seq.size() - 1) + c == 3)
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{
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seq.remove(seq.size() - 1);
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}
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else
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{
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seq.add(c);
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}
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doMove(c);
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}
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}
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private void doMove(int m)
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{
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int d = blankX + blankY * DIMENSION;
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if (m == 0)
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{
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// RIGHT
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tiles[d] = tiles[d - 1];
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tiles[d - 1] = SIZE;
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blankX--;
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}
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else if (m == 1)
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{
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// DOWN
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tiles[d] = tiles[d - DIMENSION];
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tiles[d - DIMENSION] = SIZE;
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blankY--;
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}
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else if (m == 2)
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{
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// UP
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tiles[d] = tiles[d + DIMENSION];
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tiles[d + DIMENSION] = SIZE;
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blankY++;
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}
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else if (m == 3)
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{
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// LEFT
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tiles[d] = tiles[d + 1];
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tiles[d + 1] = SIZE;
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blankX++;
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}
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}
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public int[] getTiles()
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{
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return tiles;
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}
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public int getBlankX()
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{
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return blankX;
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}
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public int getBlankY()
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{
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return blankY;
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}
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}
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@@ -1,5 +1,6 @@
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/*
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* Copyright (c) 2018, Lotto <https://github.com/devLotto>
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* Copyright (c) 2018, Henke <https://github.com/henke96>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -35,9 +36,9 @@ import java.awt.image.AffineTransformOp;
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import java.awt.image.BufferedImage;
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import java.io.IOException;
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import java.io.InputStream;
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import java.util.ArrayDeque;
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import java.util.Arrays;
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import java.util.Deque;
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import java.util.concurrent.Future;
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import java.util.concurrent.ScheduledExecutorService;
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import javax.imageio.ImageIO;
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import javax.inject.Inject;
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import lombok.extern.slf4j.Slf4j;
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@@ -48,7 +49,10 @@ import net.runelite.api.Item;
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import net.runelite.api.ItemContainer;
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import net.runelite.api.widgets.Widget;
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import net.runelite.api.widgets.WidgetInfo;
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import static net.runelite.client.plugins.puzzlesolver.PuzzleSolver.BLANK_TILE_VALUE;
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import net.runelite.client.plugins.puzzlesolver.solver.PuzzleSolver;
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import net.runelite.client.plugins.puzzlesolver.solver.PuzzleState;
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import net.runelite.client.plugins.puzzlesolver.solver.heuristics.ManhattanDistance;
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import net.runelite.client.plugins.puzzlesolver.solver.pathfinding.IDAStar;
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import net.runelite.client.ui.overlay.Overlay;
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import net.runelite.client.ui.overlay.OverlayLayer;
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import net.runelite.client.ui.overlay.OverlayPosition;
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@@ -60,10 +64,10 @@ import net.runelite.client.ui.overlay.components.TextComponent;
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@Slf4j
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public class PuzzleSolverOverlay extends Overlay
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{
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private static final int MOVES_LEFT_WIDTH = 100;
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private static final int MOVES_LEFT_OFFSET_Y = 50;
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private static final int MOVES_LEFT_TOP_BORDER = 2;
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private static final int MOVES_LEFT_BOTTOM_BORDER = 2;
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private static final int INFO_BOX_WIDTH = 100;
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private static final int INFO_BOX_OFFSET_Y = 50;
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private static final int INFO_BOX_TOP_BORDER = 2;
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private static final int INFO_BOX_BOTTOM_BORDER = 2;
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private static final int PUZZLE_TILE_SIZE = 39;
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@@ -72,9 +76,10 @@ public class PuzzleSolverOverlay extends Overlay
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private final Client client;
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private final PuzzleSolverConfig config;
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private final ScheduledExecutorService executorService;
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private PuzzleSolver solver;
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private Deque<Integer> nextMoves;
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private Future<?> solverFuture;
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private int[] cachedItems;
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private BufferedImage downArrow;
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@@ -83,13 +88,14 @@ public class PuzzleSolverOverlay extends Overlay
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private BufferedImage rightArrow;
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@Inject
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public PuzzleSolverOverlay(Client client, PuzzleSolverConfig config)
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public PuzzleSolverOverlay(Client client, PuzzleSolverConfig config, ScheduledExecutorService executorService)
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{
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setPosition(OverlayPosition.DYNAMIC);
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setPriority(OverlayPriority.HIGH);
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setLayer(OverlayLayer.ABOVE_WIDGETS);
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this.client = client;
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this.config = config;
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this.executorService = executorService;
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}
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@Override
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@@ -115,117 +121,177 @@ public class PuzzleSolverOverlay extends Overlay
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return null;
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}
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net.runelite.api.Point puzzleBoxLocation = puzzleBox.getCanvasLocation();
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String infoString = "Solving..";
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int[] itemIds = getItemIds(container);
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boolean shouldCache = false;
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if (nextMoves != null)
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if (solver != null)
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{
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Integer nextMove = nextMoves.peek();
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// If this is true, nextMove is actually the current state (player has moved the empty tile),
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// so let's throw away this step and try to find the actual next move.
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while (nextMove != null && itemIds[nextMove] == BLANK_TILE_VALUE)
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if (solver.hasFailed())
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{
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nextMoves.pop(); // pop the current move
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nextMove = nextMoves.peek();
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shouldCache = true;
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infoString = "The puzzle could not be solved";
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}
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// If nextMove is null, the puzzle is either finished
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// or the player has not followed the instructions.
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if (nextMove != null)
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else
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{
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net.runelite.api.Point puzzleBoxLocation = puzzleBox.getCanvasLocation();
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if (config.displayRemainingMoves())
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if (solver.hasSolution())
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{
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int x = puzzleBoxLocation.getX() + puzzleBox.getWidth() / 2 - MOVES_LEFT_WIDTH / 2;
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int y = puzzleBoxLocation.getY() - MOVES_LEFT_OFFSET_Y;
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boolean foundPosition = false;
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String movesLeftString = "Moves left: " + nextMoves.size();
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FontMetrics fm = graphics.getFontMetrics();
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int height = MOVES_LEFT_TOP_BORDER + fm.getHeight() + MOVES_LEFT_BOTTOM_BORDER;
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BackgroundComponent backgroundComponent = new BackgroundComponent();
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backgroundComponent.setRectangle(new Rectangle(x, y, MOVES_LEFT_WIDTH, height));
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backgroundComponent.render(graphics, parent);
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int textOffsetX = (MOVES_LEFT_WIDTH - fm.stringWidth(movesLeftString)) / 2;
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int textOffsetY = fm.getHeight();
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TextComponent textComponent = new TextComponent();
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textComponent.setPosition(new Point(x + textOffsetX, y + textOffsetY));
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textComponent.setText(movesLeftString);
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textComponent.render(graphics, parent);
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}
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if (config.displaySolution())
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||||
{
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||||
int i = 0;
|
||||
int lastBlankX = 0;
|
||||
int lastBlankY = 0;
|
||||
|
||||
// First find the current blank tile position
|
||||
for (int j = 0; j < itemIds.length; j++)
|
||||
// Find the current state by looking at the current step and then the next 3 steps
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
if (itemIds[j] == BLANK_TILE_VALUE)
|
||||
int j = solver.getPosition() + i;
|
||||
|
||||
if (j == solver.getStepCount())
|
||||
{
|
||||
lastBlankX = j % PuzzleSolver.DIMENSION;
|
||||
lastBlankY = j / PuzzleSolver.DIMENSION;
|
||||
break;
|
||||
}
|
||||
|
||||
Integer currentState = solver.getStep(j);
|
||||
|
||||
// If this is false, player has moved the empty tile
|
||||
if (currentState != null && itemIds[currentState] == BLANK_TILE_VALUE)
|
||||
{
|
||||
foundPosition = true;
|
||||
solver.setPosition(j);
|
||||
if (i > 0)
|
||||
{
|
||||
shouldCache = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
for (Integer futureMove : nextMoves)
|
||||
// If looking at the next steps didn't find the current state,
|
||||
// see if we can find the current state in the 3 previous steps
|
||||
if (!foundPosition)
|
||||
{
|
||||
int blankX = futureMove % PuzzleSolver.DIMENSION;
|
||||
int blankY = futureMove / PuzzleSolver.DIMENSION;
|
||||
for (int i = 1; i < 4; i++)
|
||||
{
|
||||
int j = solver.getPosition() - i;
|
||||
|
||||
int xDelta = blankX - lastBlankX;
|
||||
int yDelta = blankY - lastBlankY;
|
||||
if (j < 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
BufferedImage arrow;
|
||||
if (xDelta > 0)
|
||||
{
|
||||
arrow = getRightArrow();
|
||||
Integer currentState = solver.getStep(j);
|
||||
|
||||
if (currentState != null && itemIds[currentState] == BLANK_TILE_VALUE)
|
||||
{
|
||||
foundPosition = true;
|
||||
shouldCache = true;
|
||||
solver.setPosition(j);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (xDelta < 0)
|
||||
}
|
||||
|
||||
if (foundPosition)
|
||||
{
|
||||
int stepsLeft = solver.getStepCount() - solver.getPosition() - 1;
|
||||
|
||||
if (stepsLeft == 0)
|
||||
{
|
||||
arrow = getLeftArrow();
|
||||
infoString = "Solved!";
|
||||
}
|
||||
else if (yDelta > 0)
|
||||
else if (config.displayRemainingMoves())
|
||||
{
|
||||
arrow = getDownArrow();
|
||||
infoString = "Moves left: " + stepsLeft;
|
||||
}
|
||||
else
|
||||
{
|
||||
arrow = getUpArrow();
|
||||
infoString = null;
|
||||
}
|
||||
|
||||
int x = puzzleBoxLocation.getX() + blankX * PUZZLE_TILE_SIZE
|
||||
+ PUZZLE_TILE_SIZE / 2 - arrow.getWidth() / 2;
|
||||
|
||||
int y = puzzleBoxLocation.getY() + blankY * PUZZLE_TILE_SIZE
|
||||
+ PUZZLE_TILE_SIZE / 2 - arrow.getHeight() / 2;
|
||||
|
||||
OverlayUtil.renderImageLocation(graphics, new net.runelite.api.Point(x, y), arrow);
|
||||
|
||||
lastBlankX = blankX;
|
||||
lastBlankY = blankY;
|
||||
|
||||
if (++i == 3)
|
||||
if (config.displaySolution())
|
||||
{
|
||||
break;
|
||||
// Find the current blank tile position
|
||||
Integer currentMove = solver.getStep(solver.getPosition());
|
||||
|
||||
int lastBlankX = currentMove % DIMENSION;
|
||||
int lastBlankY = currentMove / DIMENSION;
|
||||
|
||||
// Display the next 3 steps
|
||||
for (int j = 1; j < 4; j++)
|
||||
{
|
||||
Integer futureMove = solver.getStep(solver.getPosition() + j);
|
||||
|
||||
if (futureMove == null)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
int blankX = futureMove % DIMENSION;
|
||||
int blankY = futureMove / DIMENSION;
|
||||
|
||||
int xDelta = blankX - lastBlankX;
|
||||
int yDelta = blankY - lastBlankY;
|
||||
|
||||
BufferedImage arrow;
|
||||
if (xDelta > 0)
|
||||
{
|
||||
arrow = getRightArrow();
|
||||
}
|
||||
else if (xDelta < 0)
|
||||
{
|
||||
arrow = getLeftArrow();
|
||||
}
|
||||
else if (yDelta > 0)
|
||||
{
|
||||
arrow = getDownArrow();
|
||||
}
|
||||
else
|
||||
{
|
||||
arrow = getUpArrow();
|
||||
}
|
||||
|
||||
int x = puzzleBoxLocation.getX() + blankX * PUZZLE_TILE_SIZE
|
||||
+ PUZZLE_TILE_SIZE / 2 - arrow.getWidth() / 2;
|
||||
|
||||
int y = puzzleBoxLocation.getY() + blankY * PUZZLE_TILE_SIZE
|
||||
+ PUZZLE_TILE_SIZE / 2 - arrow.getHeight() / 2;
|
||||
|
||||
OverlayUtil.renderImageLocation(graphics, new net.runelite.api.Point(x, y), arrow);
|
||||
|
||||
lastBlankX = blankX;
|
||||
lastBlankY = blankY;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Draw info box
|
||||
if (infoString != null)
|
||||
{
|
||||
int x = puzzleBoxLocation.getX() + puzzleBox.getWidth() / 2 - INFO_BOX_WIDTH / 2;
|
||||
int y = puzzleBoxLocation.getY() - INFO_BOX_OFFSET_Y;
|
||||
|
||||
FontMetrics fm = graphics.getFontMetrics();
|
||||
int height = INFO_BOX_TOP_BORDER + fm.getHeight() + INFO_BOX_BOTTOM_BORDER;
|
||||
|
||||
BackgroundComponent backgroundComponent = new BackgroundComponent();
|
||||
backgroundComponent.setRectangle(new Rectangle(x, y, INFO_BOX_WIDTH, height));
|
||||
backgroundComponent.render(graphics, parent);
|
||||
|
||||
int textOffsetX = (INFO_BOX_WIDTH - fm.stringWidth(infoString)) / 2;
|
||||
int textOffsetY = fm.getHeight();
|
||||
|
||||
TextComponent textComponent = new TextComponent();
|
||||
textComponent.setPosition(new Point(x + textOffsetX, y + textOffsetY));
|
||||
textComponent.setText(infoString);
|
||||
textComponent.render(graphics, parent);
|
||||
}
|
||||
|
||||
// Solve the puzzle if we don't have an up to date solution
|
||||
if (solver == null || cachedItems == null || (!shouldCache && !Arrays.equals(cachedItems, itemIds)))
|
||||
{
|
||||
nextMoves = solve(itemIds);
|
||||
solve(itemIds);
|
||||
shouldCache = true;
|
||||
}
|
||||
|
||||
@@ -263,19 +329,18 @@ public class PuzzleSolverOverlay extends Overlay
|
||||
System.arraycopy(items, 0, cachedItems, 0, cachedItems.length);
|
||||
}
|
||||
|
||||
private Deque<Integer> solve(int[] items)
|
||||
private void solve(int[] items)
|
||||
{
|
||||
Deque<Integer> steps = new ArrayDeque<>();
|
||||
|
||||
solver = new PuzzleSolver(convertToSolverFormat(items));
|
||||
|
||||
while (solver.hasNext())
|
||||
if (solverFuture != null)
|
||||
{
|
||||
solver.next();
|
||||
steps.add(solver.getBlankX() + solver.getBlankY() * PuzzleSolver.DIMENSION);
|
||||
solverFuture.cancel(true);
|
||||
}
|
||||
|
||||
return steps;
|
||||
int[] puzzleItems = convertToSolverFormat(items);
|
||||
PuzzleState puzzleState = new PuzzleState(puzzleItems);
|
||||
|
||||
solver = new PuzzleSolver(new IDAStar(new ManhattanDistance()), puzzleState);
|
||||
solverFuture = executorService.submit(solver);
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
package net.runelite.client.plugins.puzzlesolver;
|
||||
|
||||
import com.google.inject.Provides;
|
||||
import java.util.concurrent.ScheduledExecutorService;
|
||||
import javax.inject.Inject;
|
||||
import net.runelite.client.config.ConfigManager;
|
||||
import net.runelite.client.plugins.Plugin;
|
||||
@@ -39,6 +40,9 @@ public class PuzzleSolverPlugin extends Plugin
|
||||
@Inject
|
||||
private PuzzleSolverOverlay puzzleSolverOverlay;
|
||||
|
||||
@Inject
|
||||
private ScheduledExecutorService executorService;
|
||||
|
||||
@Provides
|
||||
PuzzleSolverConfig provideConfig(ConfigManager configManager)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user