puzzlesolver: use the new solver and display Solving.. + Solved! msgs

This commit is contained in:
Lotto
2018-02-23 23:25:03 +01:00
parent fa619af0aa
commit 9fb2ba3fda
3 changed files with 162 additions and 439 deletions

View File

@@ -1,346 +0,0 @@
/*
* This code file is a derivative of code by Jaap Scherphuis <https://www.jaapsch.net/puzzles/fifteen.htm>.
* The original code can be found in the page source of https://www.jaapsch.net/puzzles/javascript/fifteenj.htm.
*
* Quote copied verbatim from the creator's grant to use this code in RuneLite:
*
* "You have my permission to incorporate, adapt, and distribute any part
* of my 15-puzzle javascript code as part of your free, open source project"
*
*
* The adaptions made to Jaap Scherphuis' code is copyrighted and licensed according to:
*
*
* Copyright (c) 2018, Lotto <https://github.com/devLotto>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.plugins.puzzlesolver;
import java.util.ArrayList;
import java.util.List;
/**
* This 5x5 sliding puzzle solver algorithm is based on https://www.jaapsch.net/puzzles/fifteen.htm.
*/
public class PuzzleSolver
{
public static final int BLANK_TILE_VALUE = -1;
public static final int DIMENSION = 5;
private static final int SIZE = DIMENSION * DIMENSION - 1;
private int[] tiles = new int[SIZE + DIMENSION];
private List<Integer> seq = new ArrayList<>();
private int blankX;
private int blankY;
private int mode;
public PuzzleSolver(int[] arr)
{
System.arraycopy(arr, 0, tiles, 0, arr.length);
for (int i = 0; i < arr.length; i++)
{
if (arr[i] == BLANK_TILE_VALUE)
{
blankX = i % DIMENSION;
blankY = i / DIMENSION;
break;
}
}
}
public boolean hasNext()
{
for (int i = SIZE; i >= 0; i--)
{
if (tiles[i] != i)
{
return true;
}
}
return false;
}
public void next()
{
if (mode == 0)
{
mode = 3;
seq.clear();
int[] oldTiles = new int[tiles.length];
System.arraycopy(tiles, 0, oldTiles, 0, tiles.length);
int oldBlankX = blankX;
int oldBlankY = blankY;
//restore top rows
int rr = 0;
for (int r = 0; r < DIMENSION - 2; r++)
{
for (int c = 0; c < DIMENSION; c++)
{
movePiece(rr + c, r, c);
}
rr += DIMENSION;
}
//restore left columns
for (int c = 0; c < DIMENSION - 2; c++)
{
//restore top tile of column.
movePiece(rr, DIMENSION - 2, c);
//restore bottom tile of column
if (blankX == c) push(3); //fill destination spot
if (tiles[rr + DIMENSION] != rr + DIMENSION)
{
movePiece(rr + DIMENSION, DIMENSION - 1, c + 1);
if (blankY != DIMENSION - 1)
{ //0=right, 1=down, 2=up, 3=left
//A.X or AX.
//XBX XBX
if (blankX == c + 1) push(3);
push(2);
}
//AXX
//XB.
while (blankX > c + 2)
{
push(0);
}
push(0, 0, 1, 3, 2, 3, 1, 0, 0, 2, 3);
}
rr++;
}
//last 2x2 square
if (blankX < DIMENSION - 1) push(3);
if (blankY < DIMENSION - 1) push(2);
rr = SIZE - DIMENSION - 1;
if (tiles[rr] == rr + 1) push(1, 0, 2, 3);
if (tiles[rr] == rr + DIMENSION) push(0, 1, 3, 2);
//restore pieces;
System.arraycopy(oldTiles, 0, tiles, 0, tiles.length);
blankX = oldBlankX;
blankY = oldBlankY;
}
if (mode >= 3)
{
if (!seq.isEmpty())
{
Integer c = seq.get(0);
for (int i = 1; i < seq.size(); i++)
{
seq.set(i - 1, seq.get(i));
}
seq.remove(seq.size() - 1);
doMove(c);
}
if (seq.isEmpty())
{
mode = 0;
}
}
}
private void movePiece(int p, int y, int x)
{
//moves piece p to position y,x without disturbing previously placed pieces.
int c = -1;
int i = 0;
int j = 0;
for (; i < DIMENSION; i++)
{
for (j = 0; j < DIMENSION; j++)
{
c++;
if (tiles[c] == p) break;
}
if (tiles[c] == p) break;
}
//Move piece to same column //0=right, 1=down, 2=up, 3=left
if (j < x && blankY == y) push(2); // move blank down if it might disturb solved pieces.
while (j > x)
{
//move piece to left
//First move blank to left hand side of it
if (blankY == i && blankX > j)
{ //if blank on wrong side of piece
if (i == DIMENSION - 1) push(1);
else push(2); //then move it to other row
}
while (blankX >= j) push(0); // move blank to column left of piece
while (blankX < j - 1) push(3);
while (blankY < i) push(2); // move blank to same row as piece
while (blankY > i) push(1);
push(3); // move piece to left.
j--;
}
while (j < x)
{
//move piece to right
//First move blank to right hand side of it
if (blankY == i && blankX < j)
{
if (i == DIMENSION - 1) push(1);
else push(2);
}
while (blankX <= j) push(3);
while (blankX > j + 1) push(0);
while (blankY < i) push(2);
while (blankY > i) push(1);
push(0);
j++;
}
//Move piece up to same row //0=right, 1=down, 2=up, 3=left
while (i > y)
{
if (y < i - 1)
{
while (blankY < i - 1) push(2);
if (blankX == j) push(j == DIMENSION - 1 ? 0 : 3);
while (blankY > i - 1) push(1);
while (blankX < j) push(3);
while (blankX > j) push(0);
push(2);
}
else
{
if (j != DIMENSION - 1)
{
if (blankY == i) push(2);
while (blankX < j + 1) push(3);
while (blankX > j + 1) push(0);
while (blankY > i - 1) push(1);
while (blankY < i - 1) push(2);
push(0, 2);
}
else
{
if (blankY < i && blankX == j)
{
while (blankY < i) push(2);
}
else
{
while (blankY > i + 1) push(1);
while (blankY < i + 1) push(2);
while (blankX < j) push(3);
while (blankX > j) push(0);
push(1, 1, 0, 2, 3, 2, 0, 1, 1, 3, 2);
}
}
}
i--;
}
while (i < y)
{
//move piece downwards
//First move blank below tile
if (blankX == j && blankY < i)
{
if (j == DIMENSION - 1) push(0);
else push(3);
}
while (blankY > i + 1) push(1);
while (blankY < i + 1) push(2);
while (blankX < j) push(3);
while (blankX > j) push(0);
push(1);
i++;
}
}
private void push(int... moves)
{
for (int c : moves)
{
if (!seq.isEmpty() && seq.get(seq.size() - 1) + c == 3)
{
seq.remove(seq.size() - 1);
}
else
{
seq.add(c);
}
doMove(c);
}
}
private void doMove(int m)
{
int d = blankX + blankY * DIMENSION;
if (m == 0)
{
// RIGHT
tiles[d] = tiles[d - 1];
tiles[d - 1] = SIZE;
blankX--;
}
else if (m == 1)
{
// DOWN
tiles[d] = tiles[d - DIMENSION];
tiles[d - DIMENSION] = SIZE;
blankY--;
}
else if (m == 2)
{
// UP
tiles[d] = tiles[d + DIMENSION];
tiles[d + DIMENSION] = SIZE;
blankY++;
}
else if (m == 3)
{
// LEFT
tiles[d] = tiles[d + 1];
tiles[d + 1] = SIZE;
blankX++;
}
}
public int[] getTiles()
{
return tiles;
}
public int getBlankX()
{
return blankX;
}
public int getBlankY()
{
return blankY;
}
}

View File

@@ -1,5 +1,6 @@
/*
* Copyright (c) 2018, Lotto <https://github.com/devLotto>
* Copyright (c) 2018, Henke <https://github.com/henke96>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
@@ -35,9 +36,9 @@ import java.awt.image.AffineTransformOp;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.io.InputStream;
import java.util.ArrayDeque;
import java.util.Arrays;
import java.util.Deque;
import java.util.concurrent.Future;
import java.util.concurrent.ScheduledExecutorService;
import javax.imageio.ImageIO;
import javax.inject.Inject;
import lombok.extern.slf4j.Slf4j;
@@ -48,7 +49,10 @@ import net.runelite.api.Item;
import net.runelite.api.ItemContainer;
import net.runelite.api.widgets.Widget;
import net.runelite.api.widgets.WidgetInfo;
import static net.runelite.client.plugins.puzzlesolver.PuzzleSolver.BLANK_TILE_VALUE;
import net.runelite.client.plugins.puzzlesolver.solver.PuzzleSolver;
import net.runelite.client.plugins.puzzlesolver.solver.PuzzleState;
import net.runelite.client.plugins.puzzlesolver.solver.heuristics.ManhattanDistance;
import net.runelite.client.plugins.puzzlesolver.solver.pathfinding.IDAStar;
import net.runelite.client.ui.overlay.Overlay;
import net.runelite.client.ui.overlay.OverlayLayer;
import net.runelite.client.ui.overlay.OverlayPosition;
@@ -60,10 +64,10 @@ import net.runelite.client.ui.overlay.components.TextComponent;
@Slf4j
public class PuzzleSolverOverlay extends Overlay
{
private static final int MOVES_LEFT_WIDTH = 100;
private static final int MOVES_LEFT_OFFSET_Y = 50;
private static final int MOVES_LEFT_TOP_BORDER = 2;
private static final int MOVES_LEFT_BOTTOM_BORDER = 2;
private static final int INFO_BOX_WIDTH = 100;
private static final int INFO_BOX_OFFSET_Y = 50;
private static final int INFO_BOX_TOP_BORDER = 2;
private static final int INFO_BOX_BOTTOM_BORDER = 2;
private static final int PUZZLE_TILE_SIZE = 39;
@@ -72,9 +76,10 @@ public class PuzzleSolverOverlay extends Overlay
private final Client client;
private final PuzzleSolverConfig config;
private final ScheduledExecutorService executorService;
private PuzzleSolver solver;
private Deque<Integer> nextMoves;
private Future<?> solverFuture;
private int[] cachedItems;
private BufferedImage downArrow;
@@ -83,13 +88,14 @@ public class PuzzleSolverOverlay extends Overlay
private BufferedImage rightArrow;
@Inject
public PuzzleSolverOverlay(Client client, PuzzleSolverConfig config)
public PuzzleSolverOverlay(Client client, PuzzleSolverConfig config, ScheduledExecutorService executorService)
{
setPosition(OverlayPosition.DYNAMIC);
setPriority(OverlayPriority.HIGH);
setLayer(OverlayLayer.ABOVE_WIDGETS);
this.client = client;
this.config = config;
this.executorService = executorService;
}
@Override
@@ -115,117 +121,177 @@ public class PuzzleSolverOverlay extends Overlay
return null;
}
net.runelite.api.Point puzzleBoxLocation = puzzleBox.getCanvasLocation();
String infoString = "Solving..";
int[] itemIds = getItemIds(container);
boolean shouldCache = false;
if (nextMoves != null)
if (solver != null)
{
Integer nextMove = nextMoves.peek();
// If this is true, nextMove is actually the current state (player has moved the empty tile),
// so let's throw away this step and try to find the actual next move.
while (nextMove != null && itemIds[nextMove] == BLANK_TILE_VALUE)
if (solver.hasFailed())
{
nextMoves.pop(); // pop the current move
nextMove = nextMoves.peek();
shouldCache = true;
infoString = "The puzzle could not be solved";
}
// If nextMove is null, the puzzle is either finished
// or the player has not followed the instructions.
if (nextMove != null)
else
{
net.runelite.api.Point puzzleBoxLocation = puzzleBox.getCanvasLocation();
if (config.displayRemainingMoves())
if (solver.hasSolution())
{
int x = puzzleBoxLocation.getX() + puzzleBox.getWidth() / 2 - MOVES_LEFT_WIDTH / 2;
int y = puzzleBoxLocation.getY() - MOVES_LEFT_OFFSET_Y;
boolean foundPosition = false;
String movesLeftString = "Moves left: " + nextMoves.size();
FontMetrics fm = graphics.getFontMetrics();
int height = MOVES_LEFT_TOP_BORDER + fm.getHeight() + MOVES_LEFT_BOTTOM_BORDER;
BackgroundComponent backgroundComponent = new BackgroundComponent();
backgroundComponent.setRectangle(new Rectangle(x, y, MOVES_LEFT_WIDTH, height));
backgroundComponent.render(graphics, parent);
int textOffsetX = (MOVES_LEFT_WIDTH - fm.stringWidth(movesLeftString)) / 2;
int textOffsetY = fm.getHeight();
TextComponent textComponent = new TextComponent();
textComponent.setPosition(new Point(x + textOffsetX, y + textOffsetY));
textComponent.setText(movesLeftString);
textComponent.render(graphics, parent);
}
if (config.displaySolution())
{
int i = 0;
int lastBlankX = 0;
int lastBlankY = 0;
// First find the current blank tile position
for (int j = 0; j < itemIds.length; j++)
// Find the current state by looking at the current step and then the next 3 steps
for (int i = 0; i < 4; i++)
{
if (itemIds[j] == BLANK_TILE_VALUE)
int j = solver.getPosition() + i;
if (j == solver.getStepCount())
{
lastBlankX = j % PuzzleSolver.DIMENSION;
lastBlankY = j / PuzzleSolver.DIMENSION;
break;
}
Integer currentState = solver.getStep(j);
// If this is false, player has moved the empty tile
if (currentState != null && itemIds[currentState] == BLANK_TILE_VALUE)
{
foundPosition = true;
solver.setPosition(j);
if (i > 0)
{
shouldCache = true;
}
break;
}
}
for (Integer futureMove : nextMoves)
// If looking at the next steps didn't find the current state,
// see if we can find the current state in the 3 previous steps
if (!foundPosition)
{
int blankX = futureMove % PuzzleSolver.DIMENSION;
int blankY = futureMove / PuzzleSolver.DIMENSION;
for (int i = 1; i < 4; i++)
{
int j = solver.getPosition() - i;
int xDelta = blankX - lastBlankX;
int yDelta = blankY - lastBlankY;
if (j < 0)
{
break;
}
BufferedImage arrow;
if (xDelta > 0)
{
arrow = getRightArrow();
Integer currentState = solver.getStep(j);
if (currentState != null && itemIds[currentState] == BLANK_TILE_VALUE)
{
foundPosition = true;
shouldCache = true;
solver.setPosition(j);
break;
}
}
else if (xDelta < 0)
}
if (foundPosition)
{
int stepsLeft = solver.getStepCount() - solver.getPosition() - 1;
if (stepsLeft == 0)
{
arrow = getLeftArrow();
infoString = "Solved!";
}
else if (yDelta > 0)
else if (config.displayRemainingMoves())
{
arrow = getDownArrow();
infoString = "Moves left: " + stepsLeft;
}
else
{
arrow = getUpArrow();
infoString = null;
}
int x = puzzleBoxLocation.getX() + blankX * PUZZLE_TILE_SIZE
+ PUZZLE_TILE_SIZE / 2 - arrow.getWidth() / 2;
int y = puzzleBoxLocation.getY() + blankY * PUZZLE_TILE_SIZE
+ PUZZLE_TILE_SIZE / 2 - arrow.getHeight() / 2;
OverlayUtil.renderImageLocation(graphics, new net.runelite.api.Point(x, y), arrow);
lastBlankX = blankX;
lastBlankY = blankY;
if (++i == 3)
if (config.displaySolution())
{
break;
// Find the current blank tile position
Integer currentMove = solver.getStep(solver.getPosition());
int lastBlankX = currentMove % DIMENSION;
int lastBlankY = currentMove / DIMENSION;
// Display the next 3 steps
for (int j = 1; j < 4; j++)
{
Integer futureMove = solver.getStep(solver.getPosition() + j);
if (futureMove == null)
{
break;
}
int blankX = futureMove % DIMENSION;
int blankY = futureMove / DIMENSION;
int xDelta = blankX - lastBlankX;
int yDelta = blankY - lastBlankY;
BufferedImage arrow;
if (xDelta > 0)
{
arrow = getRightArrow();
}
else if (xDelta < 0)
{
arrow = getLeftArrow();
}
else if (yDelta > 0)
{
arrow = getDownArrow();
}
else
{
arrow = getUpArrow();
}
int x = puzzleBoxLocation.getX() + blankX * PUZZLE_TILE_SIZE
+ PUZZLE_TILE_SIZE / 2 - arrow.getWidth() / 2;
int y = puzzleBoxLocation.getY() + blankY * PUZZLE_TILE_SIZE
+ PUZZLE_TILE_SIZE / 2 - arrow.getHeight() / 2;
OverlayUtil.renderImageLocation(graphics, new net.runelite.api.Point(x, y), arrow);
lastBlankX = blankX;
lastBlankY = blankY;
}
}
}
}
}
}
// Draw info box
if (infoString != null)
{
int x = puzzleBoxLocation.getX() + puzzleBox.getWidth() / 2 - INFO_BOX_WIDTH / 2;
int y = puzzleBoxLocation.getY() - INFO_BOX_OFFSET_Y;
FontMetrics fm = graphics.getFontMetrics();
int height = INFO_BOX_TOP_BORDER + fm.getHeight() + INFO_BOX_BOTTOM_BORDER;
BackgroundComponent backgroundComponent = new BackgroundComponent();
backgroundComponent.setRectangle(new Rectangle(x, y, INFO_BOX_WIDTH, height));
backgroundComponent.render(graphics, parent);
int textOffsetX = (INFO_BOX_WIDTH - fm.stringWidth(infoString)) / 2;
int textOffsetY = fm.getHeight();
TextComponent textComponent = new TextComponent();
textComponent.setPosition(new Point(x + textOffsetX, y + textOffsetY));
textComponent.setText(infoString);
textComponent.render(graphics, parent);
}
// Solve the puzzle if we don't have an up to date solution
if (solver == null || cachedItems == null || (!shouldCache && !Arrays.equals(cachedItems, itemIds)))
{
nextMoves = solve(itemIds);
solve(itemIds);
shouldCache = true;
}
@@ -263,19 +329,18 @@ public class PuzzleSolverOverlay extends Overlay
System.arraycopy(items, 0, cachedItems, 0, cachedItems.length);
}
private Deque<Integer> solve(int[] items)
private void solve(int[] items)
{
Deque<Integer> steps = new ArrayDeque<>();
solver = new PuzzleSolver(convertToSolverFormat(items));
while (solver.hasNext())
if (solverFuture != null)
{
solver.next();
steps.add(solver.getBlankX() + solver.getBlankY() * PuzzleSolver.DIMENSION);
solverFuture.cancel(true);
}
return steps;
int[] puzzleItems = convertToSolverFormat(items);
PuzzleState puzzleState = new PuzzleState(puzzleItems);
solver = new PuzzleSolver(new IDAStar(new ManhattanDistance()), puzzleState);
solverFuture = executorService.submit(solver);
}
/**

View File

@@ -26,6 +26,7 @@
package net.runelite.client.plugins.puzzlesolver;
import com.google.inject.Provides;
import java.util.concurrent.ScheduledExecutorService;
import javax.inject.Inject;
import net.runelite.client.config.ConfigManager;
import net.runelite.client.plugins.Plugin;
@@ -39,6 +40,9 @@ public class PuzzleSolverPlugin extends Plugin
@Inject
private PuzzleSolverOverlay puzzleSolverOverlay;
@Inject
private ScheduledExecutorService executorService;
@Provides
PuzzleSolverConfig provideConfig(ConfigManager configManager)
{