runelite-client: change combat level plugin to use game tick event
This commit is contained in:
@@ -24,20 +24,20 @@
|
|||||||
*/
|
*/
|
||||||
package net.runelite.client.plugins.combatlevel;
|
package net.runelite.client.plugins.combatlevel;
|
||||||
|
|
||||||
|
import com.google.common.eventbus.Subscribe;
|
||||||
import com.google.inject.Provides;
|
import com.google.inject.Provides;
|
||||||
import java.text.DecimalFormat;
|
import java.text.DecimalFormat;
|
||||||
import java.time.temporal.ChronoUnit;
|
|
||||||
import javax.inject.Inject;
|
import javax.inject.Inject;
|
||||||
import net.runelite.api.Client;
|
import net.runelite.api.Client;
|
||||||
import net.runelite.api.Experience;
|
import net.runelite.api.Experience;
|
||||||
import net.runelite.api.GameState;
|
import net.runelite.api.GameState;
|
||||||
import net.runelite.api.Skill;
|
import net.runelite.api.Skill;
|
||||||
|
import net.runelite.api.events.GameTick;
|
||||||
import net.runelite.api.widgets.Widget;
|
import net.runelite.api.widgets.Widget;
|
||||||
import net.runelite.api.widgets.WidgetInfo;
|
import net.runelite.api.widgets.WidgetInfo;
|
||||||
import net.runelite.client.config.ConfigManager;
|
import net.runelite.client.config.ConfigManager;
|
||||||
import net.runelite.client.plugins.Plugin;
|
import net.runelite.client.plugins.Plugin;
|
||||||
import net.runelite.client.plugins.PluginDescriptor;
|
import net.runelite.client.plugins.PluginDescriptor;
|
||||||
import net.runelite.client.task.Schedule;
|
|
||||||
|
|
||||||
@PluginDescriptor(
|
@PluginDescriptor(
|
||||||
name = "Combat level plugin"
|
name = "Combat level plugin"
|
||||||
@@ -58,11 +58,8 @@ public class CombatLevelPlugin extends Plugin
|
|||||||
return configManager.getConfig(CombatLevelConfig.class);
|
return configManager.getConfig(CombatLevelConfig.class);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Schedule(
|
@Subscribe
|
||||||
period = 600,
|
public void updateCombatLevel(GameTick event)
|
||||||
unit = ChronoUnit.MILLIS
|
|
||||||
)
|
|
||||||
public void updateCombatLevel()
|
|
||||||
{
|
{
|
||||||
if (client.getGameState() != GameState.LOGGED_IN)
|
if (client.getGameState() != GameState.LOGGED_IN)
|
||||||
{
|
{
|
||||||
|
|||||||
Reference in New Issue
Block a user