runelite-client: change combat level plugin to use game tick event
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@@ -24,20 +24,20 @@
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*/
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package net.runelite.client.plugins.combatlevel;
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import com.google.common.eventbus.Subscribe;
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import com.google.inject.Provides;
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import java.text.DecimalFormat;
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import java.time.temporal.ChronoUnit;
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import javax.inject.Inject;
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import net.runelite.api.Client;
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import net.runelite.api.Experience;
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import net.runelite.api.GameState;
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import net.runelite.api.Skill;
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import net.runelite.api.events.GameTick;
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import net.runelite.api.widgets.Widget;
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import net.runelite.api.widgets.WidgetInfo;
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import net.runelite.client.config.ConfigManager;
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import net.runelite.client.plugins.Plugin;
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import net.runelite.client.plugins.PluginDescriptor;
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import net.runelite.client.task.Schedule;
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@PluginDescriptor(
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name = "Combat level plugin"
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@@ -58,11 +58,8 @@ public class CombatLevelPlugin extends Plugin
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return configManager.getConfig(CombatLevelConfig.class);
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}
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@Schedule(
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period = 600,
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unit = ChronoUnit.MILLIS
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)
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public void updateCombatLevel()
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@Subscribe
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public void updateCombatLevel(GameTick event)
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{
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if (client.getGameState() != GameState.LOGGED_IN)
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{
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