raid plugin: add raid scouted/reset events
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@@ -31,7 +31,7 @@ import net.runelite.api.coords.WorldPoint;
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import net.runelite.client.plugins.raids.solver.Layout;
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import net.runelite.client.plugins.raids.solver.Room;
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class Raid
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public class Raid
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{
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@Getter
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private final RaidRoom[] rooms = new RaidRoom[16];
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@@ -29,7 +29,7 @@ import lombok.RequiredArgsConstructor;
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@RequiredArgsConstructor
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@Getter
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enum RaidRoom
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public enum RaidRoom
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{
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START("Start", RoomType.START),
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END("End", RoomType.END),
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@@ -77,10 +77,13 @@ import net.runelite.client.chat.ChatMessageManager;
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import net.runelite.client.chat.QueuedMessage;
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import net.runelite.client.config.ConfigManager;
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import net.runelite.client.config.RuneLiteConfig;
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import net.runelite.client.eventbus.EventBus;
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import net.runelite.client.eventbus.Subscribe;
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import net.runelite.client.events.ChatInput;
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import net.runelite.client.events.ConfigChanged;
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import net.runelite.client.events.OverlayMenuClicked;
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import net.runelite.client.plugins.raids.events.RaidReset;
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import net.runelite.client.plugins.raids.events.RaidScouted;
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import net.runelite.client.game.ItemManager;
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import net.runelite.client.game.SpriteManager;
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import net.runelite.client.input.KeyManager;
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@@ -179,6 +182,9 @@ public class RaidsPlugin extends Plugin
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@Inject
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private ImageCapture imageCapture;
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@Inject
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private EventBus eventBus;
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@Getter
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private final Set<String> roomWhitelist = new HashSet<String>();
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@@ -506,6 +512,8 @@ public class RaidsPlugin extends Plugin
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{
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sendRaidLayoutMessage();
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}
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eventBus.post(new RaidScouted(raid, firstSolve));
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}
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private void sendRaidLayoutMessage()
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@@ -1008,5 +1016,6 @@ public class RaidsPlugin extends Plugin
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raid = null;
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chestOpened = false;
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updateInfoBoxState();
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eventBus.post(new RaidReset());
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}
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}
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@@ -30,7 +30,7 @@ import lombok.Getter;
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@AllArgsConstructor
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@Getter
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enum RoomType
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public enum RoomType
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{
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START("Start", '#'),
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END("End", '¤'),
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@@ -0,0 +1,34 @@
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/*
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* Copyright (c) 2020, Trevor <https://github.com/Trevor159>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.client.plugins.raids.events;
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/**
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* An event that fires when the raid plugin resets
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*
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* This happens when the player leaves a raid and when the raid plugin turns off
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*/
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public class RaidReset
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{
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}
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@@ -0,0 +1,42 @@
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/*
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* Copyright (c) 2020, Trevor <https://github.com/Trevor159>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.client.plugins.raids.events;
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import lombok.Value;
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import net.runelite.client.plugins.raids.Raid;
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/**
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* An event that fires when the player scouts a raid
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*
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* This will fire every time the raid plugin successfully scouts a raid but mostly fires at LOGGED_IN gamestate changes
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* This event only fires in scoutable raids (not challenge mode)
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* The raid object is not guaranteed to change in between events
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*/
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@Value
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public class RaidScouted
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{
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private Raid raid;
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private boolean firstScout;
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}
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