fix naming inconsistency
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@@ -25,7 +25,7 @@ import net.runelite.mapping.ObfuscatedName;
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import net.runelite.mapping.ObfuscatedSignature;
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import net.runelite.mapping.ObfuscatedSignature;
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@ObfuscatedName("bd")
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@ObfuscatedName("bd")
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@Implements("GameShell")
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@Implements("GameEngine")
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public abstract class GameEngine extends Applet implements Runnable, FocusListener, WindowListener {
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public abstract class GameEngine extends Applet implements Runnable, FocusListener, WindowListener {
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@ObfuscatedName("h")
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@ObfuscatedName("h")
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@ObfuscatedSignature(
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@ObfuscatedSignature(
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@@ -37,14 +37,14 @@ public abstract class GameEngine extends Applet implements Runnable, FocusListen
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@ObfuscatedSignature(
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@ObfuscatedSignature(
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descriptor = "Lbd;"
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descriptor = "Lbd;"
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)
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)
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@Export("gameShell")
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@Export("gameEngine")
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static GameEngine gameEngine;
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static GameEngine gameEngine;
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@ObfuscatedName("t")
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@ObfuscatedName("t")
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@ObfuscatedGetter(
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@ObfuscatedGetter(
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intValue = 548418733
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intValue = 548418733
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)
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)
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@Export("GameShell_redundantStartThreadCount")
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@Export("GameEngine_redundantStartThreadCount")
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static int GameShell_redundantStartThreadCount;
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static int GameEngine_redundantStartThreadCount;
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@ObfuscatedName("j")
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@ObfuscatedName("j")
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@ObfuscatedGetter(
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@ObfuscatedGetter(
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longValue = -299301004563523829L
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longValue = -299301004563523829L
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@@ -193,7 +193,7 @@ public abstract class GameEngine extends Applet implements Runnable, FocusListen
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static {
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static {
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gameEngine = null; // L: 41
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gameEngine = null; // L: 41
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GameShell_redundantStartThreadCount = 0; // L: 43
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GameEngine_redundantStartThreadCount = 0; // L: 43
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stopTimeMs = 0L; // L: 44
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stopTimeMs = 0L; // L: 44
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isKilled = false; // L: 45
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isKilled = false; // L: 45
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cycleDurationMillis = 20; // L: 48
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cycleDurationMillis = 20; // L: 48
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@@ -452,8 +452,8 @@ public abstract class GameEngine extends Applet implements Runnable, FocusListen
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protected final void startThread(int var1, int var2, int var3) {
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protected final void startThread(int var1, int var2, int var3) {
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try {
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try {
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if (gameEngine != null) { // L: 220
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if (gameEngine != null) { // L: 220
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++GameShell_redundantStartThreadCount; // L: 221
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++GameEngine_redundantStartThreadCount; // L: 221
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if (GameShell_redundantStartThreadCount >= 3) { // L: 222
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if (GameEngine_redundantStartThreadCount >= 3) { // L: 222
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this.error("alreadyloaded"); // L: 223
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this.error("alreadyloaded"); // L: 223
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return; // L: 224
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return; // L: 224
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}
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}
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