fix naming inconsistency

This commit is contained in:
ThatGamerBlue
2021-02-08 17:09:56 +00:00
parent 19d926c0b6
commit 925f0f54e2

View File

@@ -25,7 +25,7 @@ import net.runelite.mapping.ObfuscatedName;
import net.runelite.mapping.ObfuscatedSignature; import net.runelite.mapping.ObfuscatedSignature;
@ObfuscatedName("bd") @ObfuscatedName("bd")
@Implements("GameShell") @Implements("GameEngine")
public abstract class GameEngine extends Applet implements Runnable, FocusListener, WindowListener { public abstract class GameEngine extends Applet implements Runnable, FocusListener, WindowListener {
@ObfuscatedName("h") @ObfuscatedName("h")
@ObfuscatedSignature( @ObfuscatedSignature(
@@ -37,14 +37,14 @@ public abstract class GameEngine extends Applet implements Runnable, FocusListen
@ObfuscatedSignature( @ObfuscatedSignature(
descriptor = "Lbd;" descriptor = "Lbd;"
) )
@Export("gameShell") @Export("gameEngine")
static GameEngine gameEngine; static GameEngine gameEngine;
@ObfuscatedName("t") @ObfuscatedName("t")
@ObfuscatedGetter( @ObfuscatedGetter(
intValue = 548418733 intValue = 548418733
) )
@Export("GameShell_redundantStartThreadCount") @Export("GameEngine_redundantStartThreadCount")
static int GameShell_redundantStartThreadCount; static int GameEngine_redundantStartThreadCount;
@ObfuscatedName("j") @ObfuscatedName("j")
@ObfuscatedGetter( @ObfuscatedGetter(
longValue = -299301004563523829L longValue = -299301004563523829L
@@ -193,7 +193,7 @@ public abstract class GameEngine extends Applet implements Runnable, FocusListen
static { static {
gameEngine = null; // L: 41 gameEngine = null; // L: 41
GameShell_redundantStartThreadCount = 0; // L: 43 GameEngine_redundantStartThreadCount = 0; // L: 43
stopTimeMs = 0L; // L: 44 stopTimeMs = 0L; // L: 44
isKilled = false; // L: 45 isKilled = false; // L: 45
cycleDurationMillis = 20; // L: 48 cycleDurationMillis = 20; // L: 48
@@ -452,8 +452,8 @@ public abstract class GameEngine extends Applet implements Runnable, FocusListen
protected final void startThread(int var1, int var2, int var3) { protected final void startThread(int var1, int var2, int var3) {
try { try {
if (gameEngine != null) { // L: 220 if (gameEngine != null) { // L: 220
++GameShell_redundantStartThreadCount; // L: 221 ++GameEngine_redundantStartThreadCount; // L: 221
if (GameShell_redundantStartThreadCount >= 3) { // L: 222 if (GameEngine_redundantStartThreadCount >= 3) { // L: 222
this.error("alreadyloaded"); // L: 223 this.error("alreadyloaded"); // L: 223
return; // L: 224 return; // L: 224
} }