From 925f0f54e2fa273d2aa19ce2da58236677e63044 Mon Sep 17 00:00:00 2001 From: ThatGamerBlue Date: Mon, 8 Feb 2021 17:09:56 +0000 Subject: [PATCH] fix naming inconsistency --- runescape-client/src/main/java/GameEngine.java | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/runescape-client/src/main/java/GameEngine.java b/runescape-client/src/main/java/GameEngine.java index 23d72bba20..5cab90a2d5 100644 --- a/runescape-client/src/main/java/GameEngine.java +++ b/runescape-client/src/main/java/GameEngine.java @@ -25,7 +25,7 @@ import net.runelite.mapping.ObfuscatedName; import net.runelite.mapping.ObfuscatedSignature; @ObfuscatedName("bd") -@Implements("GameShell") +@Implements("GameEngine") public abstract class GameEngine extends Applet implements Runnable, FocusListener, WindowListener { @ObfuscatedName("h") @ObfuscatedSignature( @@ -37,14 +37,14 @@ public abstract class GameEngine extends Applet implements Runnable, FocusListen @ObfuscatedSignature( descriptor = "Lbd;" ) - @Export("gameShell") + @Export("gameEngine") static GameEngine gameEngine; @ObfuscatedName("t") @ObfuscatedGetter( intValue = 548418733 ) - @Export("GameShell_redundantStartThreadCount") - static int GameShell_redundantStartThreadCount; + @Export("GameEngine_redundantStartThreadCount") + static int GameEngine_redundantStartThreadCount; @ObfuscatedName("j") @ObfuscatedGetter( longValue = -299301004563523829L @@ -193,7 +193,7 @@ public abstract class GameEngine extends Applet implements Runnable, FocusListen static { gameEngine = null; // L: 41 - GameShell_redundantStartThreadCount = 0; // L: 43 + GameEngine_redundantStartThreadCount = 0; // L: 43 stopTimeMs = 0L; // L: 44 isKilled = false; // L: 45 cycleDurationMillis = 20; // L: 48 @@ -452,8 +452,8 @@ public abstract class GameEngine extends Applet implements Runnable, FocusListen protected final void startThread(int var1, int var2, int var3) { try { if (gameEngine != null) { // L: 220 - ++GameShell_redundantStartThreadCount; // L: 221 - if (GameShell_redundantStartThreadCount >= 3) { // L: 222 + ++GameEngine_redundantStartThreadCount; // L: 221 + if (GameEngine_redundantStartThreadCount >= 3) { // L: 222 this.error("alreadyloaded"); // L: 223 return; // L: 224 }