hunter plugin: update for event change
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@@ -49,7 +49,7 @@ import net.runelite.api.queries.GameObjectQuery;
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import net.runelite.api.queries.PlayerQuery;
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import net.runelite.api.queries.PlayerQuery;
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import net.runelite.client.config.ConfigManager;
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import net.runelite.client.config.ConfigManager;
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import net.runelite.api.events.ConfigChanged;
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import net.runelite.api.events.ConfigChanged;
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import net.runelite.api.events.GameObjectsChanged;
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import net.runelite.api.events.GameObjectSpawned;
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import net.runelite.api.events.GameStateChanged;
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import net.runelite.api.events.GameStateChanged;
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import net.runelite.client.plugins.Plugin;
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import net.runelite.client.plugins.Plugin;
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import net.runelite.client.plugins.PluginDescriptor;
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import net.runelite.client.plugins.PluginDescriptor;
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@@ -107,7 +107,7 @@ public class HunterPlugin extends Plugin
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}
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}
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@Subscribe
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@Subscribe
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public void onGameObjectsChanged(GameObjectsChanged event)
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public void onGameObjectSpawned(GameObjectSpawned event)
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{
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{
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if (!config.enabled())
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if (!config.enabled())
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{
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{
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@@ -285,6 +285,7 @@ public class HunterPlugin extends Plugin
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}
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}
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//Check if all traps are still there, and remove the ones that are not.
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//Check if all traps are still there, and remove the ones that are not.
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//TODO: use despawn events
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Iterator<HunterTrap> it = traps.iterator();
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Iterator<HunterTrap> it = traps.iterator();
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while (it.hasNext())
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while (it.hasNext())
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{
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{
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