hunter plugin: update for event change

This commit is contained in:
Adam
2018-01-30 09:47:52 -05:00
parent 94afeeda40
commit 90f7da166a

View File

@@ -49,7 +49,7 @@ import net.runelite.api.queries.GameObjectQuery;
import net.runelite.api.queries.PlayerQuery;
import net.runelite.client.config.ConfigManager;
import net.runelite.api.events.ConfigChanged;
import net.runelite.api.events.GameObjectsChanged;
import net.runelite.api.events.GameObjectSpawned;
import net.runelite.api.events.GameStateChanged;
import net.runelite.client.plugins.Plugin;
import net.runelite.client.plugins.PluginDescriptor;
@@ -107,7 +107,7 @@ public class HunterPlugin extends Plugin
}
@Subscribe
public void onGameObjectsChanged(GameObjectsChanged event)
public void onGameObjectSpawned(GameObjectSpawned event)
{
if (!config.enabled())
{
@@ -285,6 +285,7 @@ public class HunterPlugin extends Plugin
}
//Check if all traps are still there, and remove the ones that are not.
//TODO: use despawn events
Iterator<HunterTrap> it = traps.iterator();
while (it.hasNext())
{