hunter plugin: update for event change
This commit is contained in:
@@ -49,7 +49,7 @@ import net.runelite.api.queries.GameObjectQuery;
|
||||
import net.runelite.api.queries.PlayerQuery;
|
||||
import net.runelite.client.config.ConfigManager;
|
||||
import net.runelite.api.events.ConfigChanged;
|
||||
import net.runelite.api.events.GameObjectsChanged;
|
||||
import net.runelite.api.events.GameObjectSpawned;
|
||||
import net.runelite.api.events.GameStateChanged;
|
||||
import net.runelite.client.plugins.Plugin;
|
||||
import net.runelite.client.plugins.PluginDescriptor;
|
||||
@@ -107,7 +107,7 @@ public class HunterPlugin extends Plugin
|
||||
}
|
||||
|
||||
@Subscribe
|
||||
public void onGameObjectsChanged(GameObjectsChanged event)
|
||||
public void onGameObjectSpawned(GameObjectSpawned event)
|
||||
{
|
||||
if (!config.enabled())
|
||||
{
|
||||
@@ -285,6 +285,7 @@ public class HunterPlugin extends Plugin
|
||||
}
|
||||
|
||||
//Check if all traps are still there, and remove the ones that are not.
|
||||
//TODO: use despawn events
|
||||
Iterator<HunterTrap> it = traps.iterator();
|
||||
while (it.hasNext())
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user