Make DeathIndicatorPlugin use LocalPlayerDeath (#4745)
Switches death check from AnimationChanged event to LocalPlayerDeath event.
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@@ -34,16 +34,14 @@ import java.time.temporal.ChronoUnit;
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import java.util.Set;
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import javax.inject.Inject;
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import lombok.extern.slf4j.Slf4j;
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import static net.runelite.api.AnimationID.DEATH;
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import net.runelite.api.Client;
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import net.runelite.api.GameState;
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import net.runelite.api.ItemID;
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import net.runelite.api.Player;
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import net.runelite.api.coords.WorldPoint;
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import net.runelite.api.events.AnimationChanged;
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import net.runelite.api.events.ConfigChanged;
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import net.runelite.api.events.GameStateChanged;
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import net.runelite.api.events.GameTick;
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import net.runelite.api.events.LocalPlayerDeath;
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import net.runelite.client.config.ConfigManager;
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import net.runelite.client.game.ItemManager;
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import net.runelite.client.plugins.Plugin;
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@@ -145,13 +143,9 @@ public class DeathIndicatorPlugin extends Plugin
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}
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@Subscribe
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public void onAnimationChanged(AnimationChanged animationChanged)
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public void onLocalPlayerDeath(LocalPlayerDeath death)
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{
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Player local = client.getLocalPlayer();
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if (animationChanged.getActor() != local
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|| local.getAnimation() != DEATH
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|| client.isInInstancedRegion()
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|| local.getHealthRatio() != 0)
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if (client.isInInstancedRegion())
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{
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return;
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}
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