refactor: remove unnecessary Client#getSettings(), use Client#getVarps()
These two methods would return the same values for a majority (if not all) of the time. The backing arrays for both of these are synchronized when the server sends the packet to set a varp value.
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@@ -77,10 +77,6 @@ public interface RSClient extends RSGameEngine, Client
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@Override
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byte[][][] getTileSettings();
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@Import("serverVarps")
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@Override
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int[] getSettings();
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@Import("clientVarps")
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@Override
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int[] getVarps();
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