refactor: remove unnecessary Client#getSettings(), use Client#getVarps()

These two methods would return the same values for a majority (if not all) of the time. The backing
arrays for both of these are synchronized when the server sends the packet to set a varp value.
This commit is contained in:
Joshua Filby
2018-03-21 17:36:31 -05:00
parent 8c7beffb46
commit 8ee3de283c
3 changed files with 2 additions and 26 deletions

View File

@@ -152,8 +152,6 @@ public interface Client extends GameEngine
int[][] getXteaKeys();
int[] getSettings();
int[] getVarps();
int getSetting(Setting setting);