rl-api: add JagexColor util
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64
runelite-api/src/main/java/net/runelite/api/JagexColor.java
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64
runelite-api/src/main/java/net/runelite/api/JagexColor.java
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/*
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* Copyright (c) 2019 Abex
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.api;
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import java.awt.Color;
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public final class JagexColor
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{
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public static short packHSL(int hue, int saturation, int luminance)
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{
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return (short) ((short) (hue & 63) << 10
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| (short) (saturation & 7) << 7
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| (short) (luminance & 127));
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}
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public static short rgbToHSL(int rgb, double brightness)
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{
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if (rgb == 1)
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{
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return 0;
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}
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brightness = 1.D / brightness;
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double r = (double) (rgb >> 16 & 255) / 256.0D;
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double g = (double) (rgb >> 8 & 255) / 256.0D;
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double b = (double) (rgb & 255) / 256.0D;
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r = Math.pow(r, brightness);
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g = Math.pow(g, brightness);
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b = Math.pow(b, brightness);
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float[] hsv = Color.RGBtoHSB((int) (r * 256.D), (int) (g * 256.D), (int) (b * 256.D), null);
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double hue = hsv[0];
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double luminance = hsv[2] - ((hsv[2] * hsv[1]) / 2.F);
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double saturation = (hsv[2] - luminance) / Math.min(luminance, 1 - luminance);
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return packHSL((int) (Math.ceil(hue * 64.D) % 63.D),
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(int) Math.ceil(saturation * 7.D),
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(int) Math.ceil(luminance * 127.D));
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}
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}
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