diff --git a/runelite-api/src/main/java/net/runelite/api/JagexColor.java b/runelite-api/src/main/java/net/runelite/api/JagexColor.java new file mode 100644 index 0000000000..618ed002fa --- /dev/null +++ b/runelite-api/src/main/java/net/runelite/api/JagexColor.java @@ -0,0 +1,64 @@ +/* + * Copyright (c) 2019 Abex + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this + * list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright notice, + * this list of conditions and the following disclaimer in the documentation + * and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR + * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ +package net.runelite.api; + +import java.awt.Color; + +public final class JagexColor +{ + public static short packHSL(int hue, int saturation, int luminance) + { + return (short) ((short) (hue & 63) << 10 + | (short) (saturation & 7) << 7 + | (short) (luminance & 127)); + } + + public static short rgbToHSL(int rgb, double brightness) + { + if (rgb == 1) + { + return 0; + } + + brightness = 1.D / brightness; + + double r = (double) (rgb >> 16 & 255) / 256.0D; + double g = (double) (rgb >> 8 & 255) / 256.0D; + double b = (double) (rgb & 255) / 256.0D; + + r = Math.pow(r, brightness); + g = Math.pow(g, brightness); + b = Math.pow(b, brightness); + + float[] hsv = Color.RGBtoHSB((int) (r * 256.D), (int) (g * 256.D), (int) (b * 256.D), null); + double hue = hsv[0]; + double luminance = hsv[2] - ((hsv[2] * hsv[1]) / 2.F); + double saturation = (hsv[2] - luminance) / Math.min(luminance, 1 - luminance); + + return packHSL((int) (Math.ceil(hue * 64.D) % 63.D), + (int) Math.ceil(saturation * 7.D), + (int) Math.ceil(luminance * 127.D)); + } +}