runelite-client: Make notification options not mutually excusive
#2180 made it so Windows users could not have sound and a tray notification at the same time. This splits the enum into separate booleans
This commit is contained in:
@@ -43,8 +43,6 @@ import java.util.Optional;
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import java.util.concurrent.ScheduledExecutorService;
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import javax.inject.Provider;
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import javax.inject.Singleton;
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import lombok.Getter;
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import lombok.RequiredArgsConstructor;
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import lombok.extern.slf4j.Slf4j;
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import net.runelite.api.ChatMessageType;
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import net.runelite.api.Client;
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@@ -57,25 +55,6 @@ import net.runelite.client.util.OSType;
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@Slf4j
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public class Notifier
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{
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@Getter
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@RequiredArgsConstructor
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public enum NotificationMode
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{
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TRAY("System tray"),
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BEEP("System beep"),
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MESSAGE("Game message"),
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FLASH("Screen flash"),
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OFF("Off");
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private final String name;
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@Override
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public String toString()
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{
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return name;
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}
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}
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// Default timeout of notification in milliseconds
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private static final int DEFAULT_TIMEOUT = 10000;
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private static final String DOUBLE_QUOTE = "\"";
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@@ -137,27 +116,30 @@ public class Notifier
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clientUI.requestFocus();
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}
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switch (runeLiteConfig.notificationMode())
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if (runeLiteConfig.enableTrayNotifications())
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{
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case TRAY:
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sendNotification(appName, message, type);
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break;
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case BEEP:
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Toolkit.getDefaultToolkit().beep();
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break;
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case MESSAGE:
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final Client client = this.client.get();
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sendNotification(appName, message, type);
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}
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if (client != null && client.getGameState() == GameState.LOGGED_IN)
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{
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client.addChatMessage(ChatMessageType.GAME, appName,
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"<col=" + MESSAGE_COLOR + ">" + message + "</col>", "");
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}
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if (runeLiteConfig.enableNotificationSound())
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{
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Toolkit.getDefaultToolkit().beep();
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}
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break;
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case FLASH:
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flashStart = Instant.now();
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break;
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if (runeLiteConfig.enableGameMessageNotification())
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{
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final Client client = this.client.get();
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if (client != null && client.getGameState() == GameState.LOGGED_IN)
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{
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client.addChatMessage(ChatMessageType.GAME, appName,
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"<col=" + MESSAGE_COLOR + ">" + message + "</col>", "");
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}
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}
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if (runeLiteConfig.enableFlashNotification())
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{
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flashStart = Instant.now();
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}
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}
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@@ -26,7 +26,6 @@ package net.runelite.client.config;
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import java.awt.Dimension;
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import net.runelite.api.Constants;
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import net.runelite.client.Notifier;
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@ConfigGroup(
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keyName = "runelite",
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@@ -39,7 +38,7 @@ public interface RuneLiteConfig extends Config
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keyName = "gameSize",
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name = "Game size",
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description = "The game will resize to this resolution upon starting the client",
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position = 1
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position = 10
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)
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default Dimension gameSize()
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{
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@@ -50,7 +49,7 @@ public interface RuneLiteConfig extends Config
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keyName = "automaticResizeType",
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name = "Resize type",
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description = "Choose how the window should resize when opening and closing panels",
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position = 2
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position = 11
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)
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default ExpandResizeType automaticResizeType()
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{
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@@ -61,107 +60,18 @@ public interface RuneLiteConfig extends Config
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keyName = "lockWindowSize",
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name = "Lock window size",
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description = "Determines if the window resizing is allowed or not",
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position = 3
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position = 12
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)
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default boolean lockWindowSize()
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{
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return false;
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}
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@ConfigItem(
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keyName = "uiEnableCustomChrome",
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name = "Enable custom window chrome",
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description = "Use Runelite's custom window title and borders.",
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warning = "Please restart your client after changing this setting",
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position = 4
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)
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default boolean enableCustomChrome()
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{
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return true;
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}
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@ConfigItem(
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keyName = "gameAlwaysOnTop",
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name = "Enable client always on top",
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description = "The game will always be on the top of the screen",
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position = 5
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)
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default boolean gameAlwaysOnTop()
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{
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return false;
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}
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@ConfigItem(
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keyName = "notificationMode",
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name = "Notification mode",
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description = "Determines mode of notifications",
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position = 6
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)
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default Notifier.NotificationMode notificationMode()
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{
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return Notifier.NotificationMode.TRAY;
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}
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@ConfigItem(
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keyName = "notificationFocused",
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name = "Send notifications when focused",
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description = "Toggles idle notifications for when the client is focused",
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position = 7
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)
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default boolean sendNotificationsWhenFocused()
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{
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return false;
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}
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@ConfigItem(
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keyName = "notificationRequestFocus",
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name = "Request focus on notification",
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description = "Toggles window focus request",
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position = 8
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)
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default boolean requestFocusOnNotification()
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{
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return true;
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}
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@ConfigItem(
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keyName = "fontType",
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name = "Dynamic Overlay Font",
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description = "Configures what font type is used for in-game overlays such as player name, ground items, etc.",
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position = 9
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)
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default FontType fontType()
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{
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return FontType.SMALL;
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}
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@ConfigItem(
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keyName = "infoBoxVertical",
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name = "Display infoboxes vertically",
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description = "Toggles the infoboxes to display vertically",
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position = 10
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)
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default boolean infoBoxVertical()
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{
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return false;
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}
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@ConfigItem(
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keyName = "infoBoxWrap",
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name = "Infobox wrap count",
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description = "Configures the amount of infoboxes shown before wrapping",
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position = 11
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)
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default int infoBoxWrap()
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{
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return 4;
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}
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@ConfigItem(
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keyName = "containInScreen",
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name = "Contain in screen",
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description = "Makes the client stay contained in the screen when attempted to move out of it.<br>Note: Only works if custom chrome is enabled.",
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position = 12
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position = 13
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)
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default boolean containInScreen()
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{
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@@ -172,10 +82,132 @@ public interface RuneLiteConfig extends Config
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keyName = "rememberScreenBounds",
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name = "Remember client position",
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description = "Save the position and size of the client after exiting",
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position = 13
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position = 14
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)
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default boolean rememberScreenBounds()
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{
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return true;
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}
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@ConfigItem(
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keyName = "uiEnableCustomChrome",
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name = "Enable custom window chrome",
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description = "Use Runelite's custom window title and borders.",
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warning = "Please restart your client after changing this setting",
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position = 15
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)
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default boolean enableCustomChrome()
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{
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return true;
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}
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@ConfigItem(
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keyName = "gameAlwaysOnTop",
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name = "Enable client always on top",
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description = "The game will always be on the top of the screen",
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position = 16
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)
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default boolean gameAlwaysOnTop()
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{
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return false;
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}
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@ConfigItem(
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keyName = "notificationTray",
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name = "Enable tray notifications",
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description = "Enables tray notifications",
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position = 20
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)
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default boolean enableTrayNotifications()
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{
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return true;
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}
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@ConfigItem(
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keyName = "notificationRequestFocus",
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name = "Request focus on notification",
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description = "Toggles window focus request",
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position = 21
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)
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default boolean requestFocusOnNotification()
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{
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return true;
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}
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@ConfigItem(
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keyName = "notificationSound",
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name = "Enable sound on notifications",
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description = "Enables the playing of a beep sound when notifications are displayed",
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position = 22
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)
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default boolean enableNotificationSound()
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{
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return true;
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}
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@ConfigItem(
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keyName = "notificationGameMessage",
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name = "Enable game message notifications",
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description = "Puts a notification message in the chatbox",
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position = 23
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)
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default boolean enableGameMessageNotification()
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{
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return false;
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}
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@ConfigItem(
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keyName = "notificationFlash",
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name = "Enable flash notification",
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description = "Flashes the game frame as a notification",
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position = 24
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)
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default boolean enableFlashNotification()
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{
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return false;
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}
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@ConfigItem(
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keyName = "notificationFocused",
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name = "Send notifications when focused",
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description = "Toggles idle notifications for when the client is focused",
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position = 25
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)
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default boolean sendNotificationsWhenFocused()
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{
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return false;
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}
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@ConfigItem(
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keyName = "fontType",
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name = "Dynamic Overlay Font",
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description = "Configures what font type is used for in-game overlays such as player name, ground items, etc.",
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position = 30
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)
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default FontType fontType()
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{
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return FontType.SMALL;
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}
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@ConfigItem(
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keyName = "infoBoxVertical",
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name = "Display infoboxes vertically",
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description = "Toggles the infoboxes to display vertically",
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position = 31
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)
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default boolean infoBoxVertical()
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{
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return false;
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}
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@ConfigItem(
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keyName = "infoBoxWrap",
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name = "Infobox wrap count",
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description = "Configures the amount of infoboxes shown before wrapping",
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position = 32
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)
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default int infoBoxWrap()
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{
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return 4;
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}
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}
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