Make Discord plugin more extensible/support region
- Simplify DiscordState to support more scenarious and use simple list-based system for determining last event and timeout each event separately - Remove actionDelay as that functionality is no longer present - Add debug log output to DiscordService - Cleanup DiscordGameEventType to follow new simple DiscordState logic and add proper priorities to events - Add support for different type of regions Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
This commit is contained in:
@@ -0,0 +1,33 @@
|
||||
/*
|
||||
* Copyright (c) 2018, PandahRS <https://github.com/PandahRS>
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package net.runelite.client.plugins.discord;
|
||||
|
||||
enum DiscordAreaType
|
||||
{
|
||||
BOSSES,
|
||||
CITIES,
|
||||
DUNGEONS,
|
||||
MINIGAMES;
|
||||
}
|
||||
@@ -34,23 +34,14 @@ public interface DiscordConfig extends Config
|
||||
@ConfigItem(
|
||||
keyName = "actionTimeout",
|
||||
name = "Action timeout (minutes)",
|
||||
description = "Configures after how long of not updating status will be reset (in minutes)"
|
||||
description = "Configures after how long of not updating status will be reset (in minutes)",
|
||||
position = 1
|
||||
)
|
||||
default int actionTimeout()
|
||||
{
|
||||
return 5;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "actionDelay",
|
||||
name = "New action delay (seconds)",
|
||||
description = "Configures the delay before new action will be considered as valid"
|
||||
)
|
||||
default int actionDelay()
|
||||
{
|
||||
return 10;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "showSkillActivity",
|
||||
name = "Show activity while skilling",
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
/*
|
||||
* Copyright (c) 2018, Tomas Slusny <slusnucky@gmail.com>
|
||||
* Copyright (c) 2018, PandahRS <https://github.com/PandahRS>
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
@@ -24,103 +25,100 @@
|
||||
*/
|
||||
package net.runelite.client.plugins.discord;
|
||||
|
||||
import com.google.common.collect.ImmutableSet;
|
||||
import java.util.Set;
|
||||
import java.util.function.Function;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import lombok.AllArgsConstructor;
|
||||
import lombok.Getter;
|
||||
import lombok.RequiredArgsConstructor;
|
||||
import net.runelite.api.Skill;
|
||||
import static net.runelite.api.Skill.AGILITY;
|
||||
import static net.runelite.api.Skill.ATTACK;
|
||||
import static net.runelite.api.Skill.CONSTRUCTION;
|
||||
import static net.runelite.api.Skill.COOKING;
|
||||
import static net.runelite.api.Skill.CRAFTING;
|
||||
import static net.runelite.api.Skill.DEFENCE;
|
||||
import static net.runelite.api.Skill.FARMING;
|
||||
import static net.runelite.api.Skill.FIREMAKING;
|
||||
import static net.runelite.api.Skill.FISHING;
|
||||
import static net.runelite.api.Skill.FLETCHING;
|
||||
import static net.runelite.api.Skill.HERBLORE;
|
||||
import static net.runelite.api.Skill.HITPOINTS;
|
||||
import static net.runelite.api.Skill.HUNTER;
|
||||
import static net.runelite.api.Skill.MAGIC;
|
||||
import static net.runelite.api.Skill.MINING;
|
||||
import static net.runelite.api.Skill.PRAYER;
|
||||
import static net.runelite.api.Skill.RANGED;
|
||||
import static net.runelite.api.Skill.RUNECRAFT;
|
||||
import static net.runelite.api.Skill.SLAYER;
|
||||
import static net.runelite.api.Skill.SMITHING;
|
||||
import static net.runelite.api.Skill.STRENGTH;
|
||||
import static net.runelite.api.Skill.THIEVING;
|
||||
import static net.runelite.api.Skill.WOODCUTTING;
|
||||
|
||||
@RequiredArgsConstructor
|
||||
@AllArgsConstructor
|
||||
@Getter
|
||||
public enum DiscordGameEventType
|
||||
enum DiscordGameEventType
|
||||
{
|
||||
IN_GAME("In Game", false),
|
||||
IN_MENU("In Menu", false),
|
||||
TRAINING_ATTACK(ATTACK, DiscordGameEventType::combatSkillChanged),
|
||||
TRAINING_DEFENCE(DEFENCE, DiscordGameEventType::combatSkillChanged),
|
||||
TRAINING_STRENGTH(STRENGTH, DiscordGameEventType::combatSkillChanged),
|
||||
TRAINING_HITPOINTS(HITPOINTS, DiscordGameEventType::combatSkillChanged),
|
||||
TRAINING_SLAYER(SLAYER, 1, DiscordGameEventType::combatSkillChanged),
|
||||
TRAINING_RANGED(RANGED, DiscordGameEventType::combatSkillChanged),
|
||||
TRAINING_MAGIC(MAGIC, DiscordGameEventType::combatSkillChanged),
|
||||
TRAINING_PRAYER(PRAYER),
|
||||
TRAINING_COOKING(COOKING),
|
||||
TRAINING_WOODCUTTING(WOODCUTTING),
|
||||
TRAINING_FLETCHING(FLETCHING),
|
||||
TRAINING_FISHING(FISHING),
|
||||
TRAINING_FIREMAKING(FIREMAKING),
|
||||
TRAINING_CRAFTING(CRAFTING),
|
||||
TRAINING_SMITHING(SMITHING),
|
||||
TRAINING_MINING(MINING),
|
||||
TRAINING_HERBLORE(HERBLORE),
|
||||
TRAINING_AGILITY(AGILITY),
|
||||
TRAINING_THIEVING(THIEVING),
|
||||
TRAINING_FARMING(FARMING),
|
||||
TRAINING_RUNECRAFT(RUNECRAFT),
|
||||
TRAINING_HUNTER(HUNTER),
|
||||
TRAINING_CONSTRUCTION(CONSTRUCTION);
|
||||
|
||||
private static final Set<Skill> COMBAT_SKILLS = ImmutableSet.of(ATTACK, STRENGTH, DEFENCE, HITPOINTS, SLAYER, RANGED, MAGIC);
|
||||
IN_GAME("In Game", -3),
|
||||
IN_MENU("In Menu", -3),
|
||||
TRAINING_ATTACK(Skill.ATTACK),
|
||||
TRAINING_DEFENCE(Skill.DEFENCE),
|
||||
TRAINING_STRENGTH(Skill.STRENGTH),
|
||||
TRAINING_HITPOINTS(Skill.HITPOINTS, -1),
|
||||
TRAINING_SLAYER(Skill.SLAYER, 1),
|
||||
TRAINING_RANGED(Skill.RANGED),
|
||||
TRAINING_MAGIC(Skill.MAGIC),
|
||||
TRAINING_PRAYER(Skill.PRAYER),
|
||||
TRAINING_COOKING(Skill.COOKING),
|
||||
TRAINING_WOODCUTTING(Skill.WOODCUTTING),
|
||||
TRAINING_FLETCHING(Skill.FLETCHING),
|
||||
TRAINING_FISHING(Skill.FISHING),
|
||||
TRAINING_FIREMAKING(Skill.FIREMAKING),
|
||||
TRAINING_CRAFTING(Skill.CRAFTING),
|
||||
TRAINING_SMITHING(Skill.SMITHING),
|
||||
TRAINING_MINING(Skill.MINING),
|
||||
TRAINING_HERBLORE(Skill.HERBLORE),
|
||||
TRAINING_AGILITY(Skill.AGILITY),
|
||||
TRAINING_THIEVING(Skill.THIEVING),
|
||||
TRAINING_FARMING(Skill.FARMING),
|
||||
TRAINING_RUNECRAFT(Skill.RUNECRAFT),
|
||||
TRAINING_HUNTER(Skill.HUNTER),
|
||||
TRAINING_CONSTRUCTION(Skill.CONSTRUCTION);
|
||||
|
||||
private final String state;
|
||||
private final String imageKey;
|
||||
private static final Map<Integer, DiscordGameEventType> FROM_REGION = new HashMap<>();
|
||||
|
||||
static
|
||||
{
|
||||
for (DiscordGameEventType discordGameEventType : DiscordGameEventType.values())
|
||||
{
|
||||
if (discordGameEventType.getRegionIds() == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (int region : discordGameEventType.getRegionIds())
|
||||
{
|
||||
assert !FROM_REGION.containsKey(region);
|
||||
FROM_REGION.put(region, discordGameEventType);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private String imageKey;
|
||||
private String state;
|
||||
private String details;
|
||||
private boolean considerDelay = true;
|
||||
private Function<DiscordGameEventType, Boolean> isChanged = (l) -> true;
|
||||
private int priority = 0;
|
||||
private int priority;
|
||||
private boolean shouldClear;
|
||||
private boolean shouldTimeout;
|
||||
|
||||
DiscordGameEventType(String state, boolean considerDelay)
|
||||
{
|
||||
this.state = state;
|
||||
this.imageKey = "default";
|
||||
this.considerDelay = considerDelay;
|
||||
}
|
||||
|
||||
DiscordGameEventType(Skill skill, int priority, Function<DiscordGameEventType, Boolean> isChanged)
|
||||
{
|
||||
this.state = training(skill);
|
||||
this.imageKey = imageKeyOf(skill);
|
||||
this.priority = priority;
|
||||
this.isChanged = isChanged;
|
||||
}
|
||||
|
||||
DiscordGameEventType(Skill skill, Function<DiscordGameEventType, Boolean> isChanged)
|
||||
{
|
||||
this.state = training(skill);
|
||||
this.imageKey = imageKeyOf(skill);
|
||||
this.isChanged = isChanged;
|
||||
}
|
||||
private DiscordAreaType discordAreaType;
|
||||
private int[] regionIds;
|
||||
|
||||
DiscordGameEventType(Skill skill)
|
||||
{
|
||||
this(skill, 0);
|
||||
}
|
||||
|
||||
DiscordGameEventType(Skill skill, int priority)
|
||||
{
|
||||
this.state = training(skill);
|
||||
this.priority = priority;
|
||||
this.imageKey = imageKeyOf(skill);
|
||||
this.priority = priority;
|
||||
this.shouldTimeout = true;
|
||||
}
|
||||
|
||||
DiscordGameEventType(String areaName, DiscordAreaType areaType, int... regionIds)
|
||||
{
|
||||
this.details = exploring(areaType, areaName);
|
||||
this.priority = -2;
|
||||
this.discordAreaType = areaType;
|
||||
this.regionIds = regionIds;
|
||||
this.shouldClear = true;
|
||||
}
|
||||
|
||||
DiscordGameEventType(String state, int priority)
|
||||
{
|
||||
this.details = state;
|
||||
this.priority = priority;
|
||||
this.shouldClear = true;
|
||||
}
|
||||
|
||||
private static String training(final Skill skill)
|
||||
@@ -143,17 +141,21 @@ public enum DiscordGameEventType
|
||||
return "icon_" + what;
|
||||
}
|
||||
|
||||
private static boolean combatSkillChanged(final DiscordGameEventType l)
|
||||
private static String exploring(DiscordAreaType areaType, String areaName)
|
||||
{
|
||||
for (Skill skill : Skill.values())
|
||||
switch (areaType)
|
||||
{
|
||||
if (l.getState().contains(skill.getName()))
|
||||
{
|
||||
return !COMBAT_SKILLS.contains(skill);
|
||||
}
|
||||
case BOSSES:
|
||||
return "Fighting: " + areaName;
|
||||
case DUNGEONS:
|
||||
return "Exploring: " + areaName;
|
||||
case CITIES:
|
||||
return "Location: " + areaName;
|
||||
case MINIGAMES:
|
||||
return "Playing: " + areaName;
|
||||
}
|
||||
|
||||
return true;
|
||||
return "";
|
||||
}
|
||||
|
||||
public static DiscordGameEventType fromSkill(final Skill skill)
|
||||
@@ -185,4 +187,9 @@ public enum DiscordGameEventType
|
||||
default: return null;
|
||||
}
|
||||
}
|
||||
|
||||
public static DiscordGameEventType fromRegion(final int regionId)
|
||||
{
|
||||
return FROM_REGION.get(regionId);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
/*
|
||||
* Copyright (c) 2018, Tomas Slusny <slusnucky@gmail.com>
|
||||
* Copyright (c) 2018, PandahRS <https://github.com/PandahRS>
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
@@ -29,17 +30,22 @@ import com.google.inject.Inject;
|
||||
import com.google.inject.Provides;
|
||||
import java.awt.image.BufferedImage;
|
||||
import java.time.temporal.ChronoUnit;
|
||||
import java.util.EnumSet;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import javax.imageio.ImageIO;
|
||||
import net.runelite.api.Client;
|
||||
import static net.runelite.api.Constants.CHUNK_SIZE;
|
||||
import net.runelite.api.GameState;
|
||||
import net.runelite.api.Skill;
|
||||
import net.runelite.api.WorldType;
|
||||
import net.runelite.api.coords.LocalPoint;
|
||||
import net.runelite.api.coords.WorldPoint;
|
||||
import net.runelite.api.events.ConfigChanged;
|
||||
import net.runelite.api.events.ExperienceChanged;
|
||||
import net.runelite.api.events.GameStateChanged;
|
||||
import net.runelite.client.RuneLiteProperties;
|
||||
import net.runelite.client.config.ConfigManager;
|
||||
import net.runelite.client.discord.DiscordService;
|
||||
import net.runelite.client.plugins.Plugin;
|
||||
import net.runelite.client.plugins.PluginDescriptor;
|
||||
import net.runelite.client.task.Schedule;
|
||||
@@ -60,19 +66,18 @@ public class DiscordPlugin extends Plugin
|
||||
@Inject
|
||||
private DiscordConfig config;
|
||||
|
||||
@Inject
|
||||
private DiscordService discordService;
|
||||
|
||||
@Inject
|
||||
private TitleToolbar titleToolbar;
|
||||
|
||||
@Inject
|
||||
private RuneLiteProperties properties;
|
||||
|
||||
private final DiscordState discordState = new DiscordState();
|
||||
@Inject
|
||||
private DiscordState discordState;
|
||||
|
||||
private Map<Skill, Integer> skillExp = new HashMap<>();
|
||||
private boolean loggedIn = false;
|
||||
private NavigationButton discordButton;
|
||||
private boolean loginFlag;
|
||||
|
||||
@Provides
|
||||
private DiscordConfig provideConfig(ConfigManager configManager)
|
||||
@@ -96,21 +101,48 @@ public class DiscordPlugin extends Plugin
|
||||
.build();
|
||||
|
||||
titleToolbar.addNavigation(discordButton);
|
||||
updateGameStatus(client.getGameState(), true);
|
||||
checkForGameStateUpdate();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void shutDown() throws Exception
|
||||
{
|
||||
titleToolbar.removeNavigation(discordButton);
|
||||
discordService.clearPresence();
|
||||
discordState.reset();
|
||||
}
|
||||
|
||||
@Subscribe
|
||||
public void onGameStateChanged(GameStateChanged event)
|
||||
{
|
||||
updateGameStatus(event.getGameState(), false);
|
||||
switch (event.getGameState())
|
||||
{
|
||||
case LOGIN_SCREEN:
|
||||
checkForGameStateUpdate();
|
||||
return;
|
||||
case LOGGING_IN:
|
||||
loginFlag = true;
|
||||
break;
|
||||
case LOGGED_IN:
|
||||
if (loginFlag)
|
||||
{
|
||||
loginFlag = false;
|
||||
checkForGameStateUpdate();
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
checkForAreaUpdate();
|
||||
}
|
||||
|
||||
@Subscribe
|
||||
public void configChanged(ConfigChanged event)
|
||||
{
|
||||
if (event.getGroup().equalsIgnoreCase("discord"))
|
||||
{
|
||||
checkForGameStateUpdate();
|
||||
checkForAreaUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
@Subscribe
|
||||
@@ -128,7 +160,7 @@ public class DiscordPlugin extends Plugin
|
||||
|
||||
if (discordGameEventType != null && config.showSkillingActivity())
|
||||
{
|
||||
discordState.triggerEvent(discordGameEventType, config.actionDelay());
|
||||
discordState.triggerEvent(discordGameEventType);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -138,33 +170,89 @@ public class DiscordPlugin extends Plugin
|
||||
)
|
||||
public void checkForValidStatus()
|
||||
{
|
||||
if (discordState.checkForTimeout(config.actionTimeout()))
|
||||
{
|
||||
updateGameStatus(client.getGameState(), true);
|
||||
}
|
||||
discordState.checkForTimeout();
|
||||
}
|
||||
|
||||
@Schedule(
|
||||
period = 1,
|
||||
unit = ChronoUnit.SECONDS
|
||||
)
|
||||
public void flushDiscordStatus()
|
||||
private void checkForGameStateUpdate()
|
||||
{
|
||||
discordState.flushEvent(discordService);
|
||||
// Game state update does also full reset of discord state
|
||||
discordState.reset();
|
||||
discordState.triggerEvent(client.getGameState() == GameState.LOGGED_IN
|
||||
? DiscordGameEventType.IN_GAME
|
||||
: DiscordGameEventType.IN_MENU);
|
||||
}
|
||||
|
||||
private void updateGameStatus(GameState gameState, boolean force)
|
||||
private void checkForAreaUpdate()
|
||||
{
|
||||
if (gameState == GameState.LOGIN_SCREEN)
|
||||
if (client.getLocalPlayer() == null)
|
||||
{
|
||||
skillExp.clear();
|
||||
loggedIn = false;
|
||||
discordState.triggerEvent(DiscordGameEventType.IN_MENU, config.actionDelay());
|
||||
return;
|
||||
}
|
||||
else if (client.getGameState() == GameState.LOGGED_IN && (force || !loggedIn))
|
||||
|
||||
final int playerRegionID = getCurrentRegion();
|
||||
|
||||
if (playerRegionID == 0)
|
||||
{
|
||||
loggedIn = true;
|
||||
discordState.triggerEvent(DiscordGameEventType.IN_GAME, config.actionDelay());
|
||||
return;
|
||||
}
|
||||
|
||||
final DiscordGameEventType discordGameEventType = DiscordGameEventType.fromRegion(playerRegionID);
|
||||
|
||||
if (discordGameEventType == null)
|
||||
{
|
||||
// Unknown region, reset to default in-game
|
||||
discordState.triggerEvent(DiscordGameEventType.IN_GAME);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!showArea(discordGameEventType))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
discordState.triggerEvent(discordGameEventType);
|
||||
}
|
||||
|
||||
private boolean showArea(final DiscordGameEventType event)
|
||||
{
|
||||
if (event == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
final EnumSet<WorldType> worldType = client.getWorldType();
|
||||
|
||||
// Do not show location in PVP activities
|
||||
if (worldType.contains(WorldType.SEASONAL_DEADMAN) ||
|
||||
worldType.contains(WorldType.DEADMAN) ||
|
||||
worldType.contains(WorldType.PVP) ||
|
||||
worldType.contains(WorldType.PVP_HIGH_RISK))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private int getCurrentRegion()
|
||||
{
|
||||
if (!client.isInInstancedRegion())
|
||||
{
|
||||
return client.getLocalPlayer().getWorldLocation().getRegionID();
|
||||
}
|
||||
|
||||
// get chunk data of current chunk
|
||||
final LocalPoint localPoint = client.getLocalPlayer().getLocalLocation();
|
||||
final int[][][] instanceTemplateChunks = client.getInstanceTemplateChunks();
|
||||
final int z = client.getPlane();
|
||||
final int chunkData = instanceTemplateChunks[z][localPoint.getRegionX() / CHUNK_SIZE][localPoint.getRegionY() / CHUNK_SIZE];
|
||||
|
||||
// extract world point from chunk data
|
||||
final int chunkY = (chunkData >> 3 & 0x7FF) * CHUNK_SIZE;
|
||||
final int chunkX = (chunkData >> 14 & 0x3FF) * CHUNK_SIZE;
|
||||
|
||||
final WorldPoint worldPoint = new WorldPoint(chunkX, chunkY, z);
|
||||
return worldPoint.getRegionID();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -24,109 +24,136 @@
|
||||
*/
|
||||
package net.runelite.client.plugins.discord;
|
||||
|
||||
import com.google.common.base.MoreObjects;
|
||||
import com.google.common.collect.ComparisonChain;
|
||||
import java.time.Duration;
|
||||
import java.time.Instant;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Comparator;
|
||||
import java.util.List;
|
||||
import java.util.Optional;
|
||||
import javax.inject.Inject;
|
||||
import lombok.Data;
|
||||
import net.runelite.client.discord.DiscordPresence;
|
||||
import net.runelite.client.discord.DiscordService;
|
||||
|
||||
public class DiscordState
|
||||
/**
|
||||
* This class contains data about currently active discord state.
|
||||
*/
|
||||
class DiscordState
|
||||
{
|
||||
private final List<DiscordGameEventType> lastQueue = new ArrayList<>();
|
||||
private DiscordGameEventType lastEvent;
|
||||
private Instant startOfAction;
|
||||
private Instant lastAction;
|
||||
private DiscordPresence lastPresence;
|
||||
private boolean needsFlush;
|
||||
@Data
|
||||
private class EventWithTime
|
||||
{
|
||||
private final DiscordGameEventType type;
|
||||
private final Instant start;
|
||||
private Instant updated;
|
||||
}
|
||||
|
||||
private final List<EventWithTime> events = new ArrayList<>();
|
||||
private final DiscordService discordService;
|
||||
private final DiscordConfig config;
|
||||
private DiscordPresence lastPresence;
|
||||
|
||||
@Inject
|
||||
private DiscordState(final DiscordService discordService, final DiscordConfig config)
|
||||
{
|
||||
this.discordService = discordService;
|
||||
this.config = config;
|
||||
}
|
||||
|
||||
/**
|
||||
* Reset state.
|
||||
*/
|
||||
void reset()
|
||||
{
|
||||
lastQueue.clear();
|
||||
lastEvent = null;
|
||||
startOfAction = null;
|
||||
lastAction = null;
|
||||
discordService.clearPresence();
|
||||
events.clear();
|
||||
lastPresence = null;
|
||||
needsFlush = false;
|
||||
}
|
||||
|
||||
void flushEvent(DiscordService discordService)
|
||||
/**
|
||||
* Trigger new discord state update.
|
||||
*
|
||||
* @param eventType discord event type
|
||||
*/
|
||||
void triggerEvent(final DiscordGameEventType eventType)
|
||||
{
|
||||
if (lastPresence != null && needsFlush)
|
||||
{
|
||||
needsFlush = false;
|
||||
discordService.updatePresence(lastPresence);
|
||||
}
|
||||
}
|
||||
final Optional<EventWithTime> foundEvent = events.stream().filter(e -> e.type == eventType).findFirst();
|
||||
EventWithTime event;
|
||||
|
||||
void triggerEvent(final DiscordGameEventType eventType, int delay)
|
||||
{
|
||||
final boolean first = startOfAction == null;
|
||||
final boolean changed = eventType != lastEvent && eventType.getIsChanged().apply(lastEvent);
|
||||
boolean reset = false;
|
||||
|
||||
if (first)
|
||||
if (foundEvent.isPresent())
|
||||
{
|
||||
reset = true;
|
||||
event = foundEvent.get();
|
||||
}
|
||||
else if (changed)
|
||||
else
|
||||
{
|
||||
if (eventType.isConsiderDelay())
|
||||
event = new EventWithTime(eventType, Instant.now());
|
||||
events.add(event);
|
||||
}
|
||||
|
||||
event.setUpdated(Instant.now());
|
||||
|
||||
if (event.getType().isShouldClear())
|
||||
{
|
||||
events.removeIf(e -> e.getType() != eventType && e.getType().isShouldClear());
|
||||
}
|
||||
|
||||
events.sort((a, b) -> ComparisonChain.start()
|
||||
.compare(b.getType().getPriority(), a.getType().getPriority())
|
||||
.compare(b.getUpdated(), a.getUpdated())
|
||||
.result());
|
||||
|
||||
event = events.get(0);
|
||||
|
||||
String imageKey = null;
|
||||
String state = null;
|
||||
String details = null;
|
||||
|
||||
for (EventWithTime eventWithTime : events)
|
||||
{
|
||||
if (imageKey == null)
|
||||
{
|
||||
final Duration actionDelay = Duration.ofSeconds(delay);
|
||||
final Duration sinceLastAction = Duration.between(lastAction, Instant.now());
|
||||
|
||||
if (sinceLastAction.compareTo(actionDelay) >= 0)
|
||||
{
|
||||
reset = true;
|
||||
}
|
||||
imageKey = eventWithTime.getType().getImageKey();
|
||||
}
|
||||
else
|
||||
|
||||
if (details == null)
|
||||
{
|
||||
reset = true;
|
||||
details = eventWithTime.getType().getDetails();
|
||||
}
|
||||
|
||||
if (state == null)
|
||||
{
|
||||
state = eventWithTime.getType().getState();
|
||||
}
|
||||
|
||||
if (imageKey != null && details != null && state != null)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (reset)
|
||||
final DiscordPresence presence = DiscordPresence.builder()
|
||||
.state(MoreObjects.firstNonNull(state, ""))
|
||||
.details(MoreObjects.firstNonNull(details, ""))
|
||||
.startTimestamp(event.getStart())
|
||||
.smallImageKey(MoreObjects.firstNonNull(imageKey, "default"))
|
||||
.build();
|
||||
|
||||
// This is to reduce amount of RPC calls
|
||||
if (!presence.equals(lastPresence))
|
||||
{
|
||||
lastQueue.clear();
|
||||
startOfAction = Instant.now();
|
||||
}
|
||||
|
||||
if (!lastQueue.contains(eventType))
|
||||
{
|
||||
lastQueue.add(eventType);
|
||||
lastQueue.sort(Comparator.comparingInt(DiscordGameEventType::getPriority));
|
||||
}
|
||||
|
||||
lastAction = Instant.now();
|
||||
final DiscordGameEventType newEvent = lastQueue.get(lastQueue.size() - 1);
|
||||
|
||||
if (lastEvent != newEvent)
|
||||
{
|
||||
lastEvent = newEvent;
|
||||
|
||||
lastPresence = DiscordPresence.builder()
|
||||
.state(lastEvent.getState())
|
||||
.details(lastEvent.getDetails())
|
||||
.startTimestamp(startOfAction)
|
||||
.smallImageKey(newEvent.getImageKey())
|
||||
.build();
|
||||
|
||||
needsFlush = true;
|
||||
lastPresence = presence;
|
||||
discordService.updatePresence(presence);
|
||||
}
|
||||
}
|
||||
|
||||
boolean checkForTimeout(final int timeout)
|
||||
/**
|
||||
* Check for current state timeout and act upon it.
|
||||
*/
|
||||
void checkForTimeout()
|
||||
{
|
||||
if (lastAction == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
final Duration actionTimeout = Duration.ofMinutes(timeout);
|
||||
|
||||
return Instant.now().isAfter(lastAction.plus(actionTimeout));
|
||||
final Duration actionTimeout = Duration.ofMinutes(config.actionTimeout());
|
||||
events.removeIf(event -> event.getType().isShouldTimeout() &&
|
||||
event.getUpdated().isAfter(event.getStart().plus(actionTimeout)));
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user