game event manager: send itemcontainer change events for all containers

This commit is contained in:
Adam
2021-10-11 20:19:00 -04:00
parent 5b0acccbc7
commit 870933985d
3 changed files with 17 additions and 9 deletions

View File

@@ -33,14 +33,13 @@ import javax.inject.Singleton;
import net.runelite.api.Client;
import net.runelite.api.Constants;
import net.runelite.api.GameState;
import net.runelite.api.TileItem;
import net.runelite.api.InventoryID;
import net.runelite.api.ItemContainer;
import net.runelite.api.NPC;
import net.runelite.api.Node;
import net.runelite.api.Player;
import net.runelite.api.Scene;
import net.runelite.api.Tile;
import net.runelite.api.TileItem;
import net.runelite.api.events.DecorativeObjectSpawned;
import net.runelite.api.events.GameObjectSpawned;
import net.runelite.api.events.GroundObjectSpawned;
@@ -112,14 +111,9 @@ public class GameEventManager
eventBus.register(subscriber);
for (final InventoryID inventory : InventoryID.values())
for (final ItemContainer itemContainer : client.getItemContainers())
{
final ItemContainer itemContainer = client.getItemContainer(inventory);
if (itemContainer != null)
{
eventBus.post(new ItemContainerChanged(inventory.getId(), itemContainer));
}
eventBus.post(new ItemContainerChanged(itemContainer.getId(), itemContainer));
}
for (NPC npc : client.getCachedNPCs())