game event manager: send itemcontainer change events for all containers
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@@ -33,14 +33,13 @@ import javax.inject.Singleton;
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import net.runelite.api.Client;
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import net.runelite.api.Constants;
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import net.runelite.api.GameState;
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import net.runelite.api.TileItem;
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import net.runelite.api.InventoryID;
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import net.runelite.api.ItemContainer;
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import net.runelite.api.NPC;
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import net.runelite.api.Node;
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import net.runelite.api.Player;
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import net.runelite.api.Scene;
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import net.runelite.api.Tile;
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import net.runelite.api.TileItem;
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import net.runelite.api.events.DecorativeObjectSpawned;
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import net.runelite.api.events.GameObjectSpawned;
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import net.runelite.api.events.GroundObjectSpawned;
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@@ -112,14 +111,9 @@ public class GameEventManager
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eventBus.register(subscriber);
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for (final InventoryID inventory : InventoryID.values())
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for (final ItemContainer itemContainer : client.getItemContainers())
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{
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final ItemContainer itemContainer = client.getItemContainer(inventory);
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if (itemContainer != null)
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{
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eventBus.post(new ItemContainerChanged(inventory.getId(), itemContainer));
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}
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eventBus.post(new ItemContainerChanged(itemContainer.getId(), itemContainer));
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}
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for (NPC npc : client.getCachedNPCs())
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