Merge pull request #10773 from Nightfirecat/rs-time-units

Add RS-specific time units
This commit is contained in:
Adam
2020-02-20 18:36:06 -05:00
committed by GitHub
4 changed files with 107 additions and 15 deletions

View File

@@ -28,7 +28,7 @@ import java.time.Duration;
import java.time.Instant;
import java.time.LocalTime;
import java.time.format.DateTimeFormatter;
import net.runelite.api.Constants;
import static net.runelite.client.util.RSTimeUnit.GAME_TICKS;
class GameTimer
{
@@ -46,7 +46,7 @@ class GameTimer
}
else
{
elapsed = Duration.between(startTime, now).minusMillis(Constants.GAME_TICK_LENGTH);
elapsed = Duration.between(startTime, now).minus(Duration.of(1, GAME_TICKS));
}
return formatTime(LocalTime.ofSecondOfDay(elapsed.getSeconds()));

View File

@@ -29,7 +29,7 @@ import java.time.Instant;
import javax.inject.Inject;
import lombok.Getter;
import lombok.Setter;
import net.runelite.api.Constants;
import static net.runelite.client.util.RSTimeUnit.GAME_TICKS;
class Round
{
@@ -53,7 +53,7 @@ class Round
public Round(Role role)
{
this.roundRole = role;
this.roundStartTime = Instant.now().plusMillis(2 * Constants.GAME_TICK_LENGTH);
this.roundStartTime = Instant.now().plus(Duration.of(2, GAME_TICKS));
}
public long getRoundTime()

View File

@@ -28,12 +28,14 @@ package net.runelite.client.plugins.timers;
import java.time.Duration;
import java.time.temporal.ChronoUnit;
import java.time.temporal.TemporalUnit;
import javax.annotation.Nullable;
import lombok.AccessLevel;
import lombok.Getter;
import net.runelite.api.GraphicID;
import net.runelite.api.ItemID;
import net.runelite.api.SpriteID;
import static net.runelite.client.util.RSTimeUnit.GAME_TICKS;
@Getter(AccessLevel.PACKAGE)
enum GameTimer
@@ -43,19 +45,19 @@ enum GameTimer
EXANTIFIRE(ItemID.EXTENDED_ANTIFIRE4, GameTimerImageType.ITEM, "Extended antifire", 12, ChronoUnit.MINUTES),
OVERLOAD(ItemID.OVERLOAD_4, GameTimerImageType.ITEM, "Overload", 5, ChronoUnit.MINUTES, true),
CANNON(ItemID.CANNON_BARRELS, GameTimerImageType.ITEM, "Cannon", 25, ChronoUnit.MINUTES),
MAGICIMBUE(SpriteID.SPELL_MAGIC_IMBUE, GameTimerImageType.SPRITE, "Magic imbue", 12, ChronoUnit.SECONDS),
MAGICIMBUE(SpriteID.SPELL_MAGIC_IMBUE, GameTimerImageType.SPRITE, "Magic imbue", 21, GAME_TICKS),
FULLTB(SpriteID.SPELL_TELE_BLOCK, GameTimerImageType.SPRITE, "Full Teleblock", 5, ChronoUnit.MINUTES, true),
HALFTB(SpriteID.SPELL_TELE_BLOCK, GameTimerImageType.SPRITE, "Half Teleblock", 150, ChronoUnit.SECONDS, true),
DMM_FULLTB(SpriteID.SPELL_TELE_BLOCK, GameTimerImageType.SPRITE, "Deadman Mode Full Teleblock", 150, ChronoUnit.SECONDS, true),
DMM_HALFTB(SpriteID.SPELL_TELE_BLOCK, GameTimerImageType.SPRITE, "Deadman Mode Half Teleblock", 75, ChronoUnit.SECONDS, true),
SUPERANTIFIRE(ItemID.SUPER_ANTIFIRE_POTION4, GameTimerImageType.ITEM, "Super antifire", 3, ChronoUnit.MINUTES),
BIND(SpriteID.SPELL_BIND, GameTimerImageType.SPRITE, "Bind", GraphicID.BIND, 5, ChronoUnit.SECONDS, true),
SNARE(SpriteID.SPELL_SNARE, GameTimerImageType.SPRITE, "Snare", GraphicID.SNARE, 10, ChronoUnit.SECONDS, true),
ENTANGLE(SpriteID.SPELL_ENTANGLE, GameTimerImageType.SPRITE, "Entangle", GraphicID.ENTANGLE, 15, ChronoUnit.SECONDS, true),
ICERUSH(SpriteID.SPELL_ICE_RUSH, GameTimerImageType.SPRITE, "Ice rush", GraphicID.ICE_RUSH, 5, ChronoUnit.SECONDS, true),
ICEBURST(SpriteID.SPELL_ICE_BURST, GameTimerImageType.SPRITE, "Ice burst", GraphicID.ICE_BURST, 10, ChronoUnit.SECONDS, true),
ICEBLITZ(SpriteID.SPELL_ICE_BLITZ, GameTimerImageType.SPRITE, "Ice blitz", GraphicID.ICE_BLITZ, 15, ChronoUnit.SECONDS, true),
ICEBARRAGE(SpriteID.SPELL_ICE_BARRAGE, GameTimerImageType.SPRITE, "Ice barrage", GraphicID.ICE_BARRAGE, 20, ChronoUnit.SECONDS, true),
BIND(SpriteID.SPELL_BIND, GameTimerImageType.SPRITE, "Bind", GraphicID.BIND, 8, GAME_TICKS, true),
SNARE(SpriteID.SPELL_SNARE, GameTimerImageType.SPRITE, "Snare", GraphicID.SNARE, 16, GAME_TICKS, true),
ENTANGLE(SpriteID.SPELL_ENTANGLE, GameTimerImageType.SPRITE, "Entangle", GraphicID.ENTANGLE, 24, GAME_TICKS, true),
ICERUSH(SpriteID.SPELL_ICE_RUSH, GameTimerImageType.SPRITE, "Ice rush", GraphicID.ICE_RUSH, 8, GAME_TICKS, true),
ICEBURST(SpriteID.SPELL_ICE_BURST, GameTimerImageType.SPRITE, "Ice burst", GraphicID.ICE_BURST, 16, GAME_TICKS, true),
ICEBLITZ(SpriteID.SPELL_ICE_BLITZ, GameTimerImageType.SPRITE, "Ice blitz", GraphicID.ICE_BLITZ, 24, GAME_TICKS, true),
ICEBARRAGE(SpriteID.SPELL_ICE_BARRAGE, GameTimerImageType.SPRITE, "Ice barrage", GraphicID.ICE_BARRAGE, 32, GAME_TICKS, true),
IMBUEDHEART(ItemID.IMBUED_HEART, GameTimerImageType.ITEM, "Imbued heart", GraphicID.IMBUED_HEART, 420, ChronoUnit.SECONDS, true),
VENGEANCE(SpriteID.SPELL_VENGEANCE, GameTimerImageType.SPRITE, "Vengeance", 30, ChronoUnit.SECONDS),
EXSUPERANTIFIRE(ItemID.EXTENDED_SUPER_ANTIFIRE4, GameTimerImageType.ITEM, "Extended Super AntiFire", 6, ChronoUnit.MINUTES),
@@ -86,7 +88,7 @@ enum GameTimer
private final int imageId;
private final GameTimerImageType imageType;
GameTimer(int imageId, GameTimerImageType idType, String description, Integer graphicId, long time, ChronoUnit unit, boolean removedOnDeath)
GameTimer(int imageId, GameTimerImageType idType, String description, Integer graphicId, long time, TemporalUnit unit, boolean removedOnDeath)
{
this.description = description;
this.graphicId = graphicId;
@@ -96,12 +98,12 @@ enum GameTimer
this.removedOnDeath = removedOnDeath;
}
GameTimer(int imageId, GameTimerImageType idType, String description, long time, ChronoUnit unit, boolean removeOnDeath)
GameTimer(int imageId, GameTimerImageType idType, String description, long time, TemporalUnit unit, boolean removeOnDeath)
{
this(imageId, idType, description, null, time, unit, removeOnDeath);
}
GameTimer(int imageId, GameTimerImageType idType, String description, long time, ChronoUnit unit)
GameTimer(int imageId, GameTimerImageType idType, String description, long time, TemporalUnit unit)
{
this(imageId, idType, description, null, time, unit, false);
}

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@@ -0,0 +1,90 @@
/*
* Copyright (c) 2020, Jordan Atwood <jordan.atwood423@gmail.com>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.util;
import java.time.Duration;
import java.time.temporal.Temporal;
import java.time.temporal.TemporalUnit;
import lombok.Getter;
import net.runelite.api.Constants;
@Getter
public enum RSTimeUnit implements TemporalUnit
{
CLIENT_TICKS("Client tick", Duration.ofMillis(Constants.CLIENT_TICK_LENGTH)),
GAME_TICKS("Game tick", Duration.ofMillis(Constants.GAME_TICK_LENGTH)),
;
private final String name;
private final Duration duration;
RSTimeUnit(String name, Duration estimatedDuration)
{
this.name = name;
duration = estimatedDuration;
}
@Override
public boolean isDurationEstimated()
{
return false;
}
@Override
public boolean isDateBased()
{
return false;
}
@Override
public boolean isTimeBased()
{
return true;
}
@Override
public boolean isSupportedBy(Temporal temporal)
{
return temporal.isSupported(this);
}
@Override
public <R extends Temporal> R addTo(R temporal, long amount)
{
return (R) temporal.plus(amount, this);
}
@Override
public long between(Temporal temporal1Inclusive, Temporal temporal2Exclusive)
{
return temporal1Inclusive.until(temporal2Exclusive, this);
}
@Override
public String toString()
{
return name + " (" + duration.toMillis() + "ms)";
}
}