Update Veng Other / Energy Transfer animation ID
Both the Vengeance Other and Energy Transfer spells use the same animation.
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@@ -124,7 +124,6 @@ public final class AnimationID
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public static final int USING_GILDED_ALTAR = 3705;
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public static final int LOOKING_INTO = 832;
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public static final int DIG = 830;
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public static final int VENGEANCE_OTHER = 4411;
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public static final int DEMONIC_GORILLA_MAGIC_ATTACK = 7225;
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public static final int DEMONIC_GORILLA_MELEE_ATTACK = 7226;
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public static final int DEMONIC_GORILLA_RANGED_ATTACK = 7227;
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@@ -148,6 +147,7 @@ public final class AnimationID
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public static final int FARMING_HARVEST_FLOWER = 2292;
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// Lunar spellbook
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public static final int ENERGY_TRANSFER_VENGEANCE_OTHER = 4411;
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public static final int MAGIC_LUNAR_FERTILE_SOIL = 4413;
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public static final int MAGIC_LUNAR_CURE_PLANT = 4432;
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public static final int MAGIC_LUNAR_GEOMANCY = 7118;
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@@ -445,7 +445,7 @@ public class TimersPlugin extends Plugin
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return;
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}
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if (config.showVengeanceOther() && actor.getAnimation() == AnimationID.VENGEANCE_OTHER)
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if (config.showVengeanceOther() && actor.getAnimation() == AnimationID.ENERGY_TRANSFER_VENGEANCE_OTHER)
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{
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createGameTimer(VENGEANCEOTHER);
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}
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