Refactor Safespot

This commit is contained in:
Scott Burns
2019-05-16 01:15:53 +02:00
parent b7e7395a11
commit 82e76a5ccb
2 changed files with 11 additions and 8 deletions

View File

@@ -44,7 +44,7 @@ public class SafeSpotOverlay extends Overlay
{
if (safeSpotPlugin.isSafeSpotsRenderable())
{
if(safeSpotPlugin.getSafeSpotList() != null)
if (safeSpotPlugin.getSafeSpotList() != null)
{
if (safeSpotPlugin.getSafeSpotList().size() > 0)
{

View File

@@ -40,16 +40,18 @@ import net.runelite.client.ui.overlay.OverlayManager;
)
public class SafeSpotPlugin extends Plugin
{
@Inject
private Client client;
@Inject
OverlayManager overlayManager;
@Inject
private SafeSpotConfig config;
@Getter
private ArrayList<Tile> safeSpotList;
@Getter
private boolean safeSpotsRenderable = false;
@@ -132,7 +134,8 @@ public class SafeSpotPlugin extends Plugin
/**
* The ArrayList of 1-way safe spots
* @param actor - The Actor that the tiles are a safe spot against
*
* @param actor - The Actor that the tiles are a safe spot against
* @param worldPoints - Worldpoints in the current scene
* @return an ArrayList of Tiles where current player can attack actor but actor cannot attack local player
*/
@@ -140,7 +143,7 @@ public class SafeSpotPlugin extends Plugin
{
ArrayList<Tile> safeSpotList = new ArrayList<>();
Tile[][][] tiles = client.getScene().getTiles();
for (WorldPoint w:worldPoints)
for (WorldPoint w : worldPoints)
{
LocalPoint toPoint = LocalPoint.fromWorld(client, w);
Tile fromTile = tiles[client.getPlane()][actor.getLocalLocation().getSceneX()]
@@ -151,11 +154,11 @@ public class SafeSpotPlugin extends Plugin
int bit = client.getCollisionMaps()[plane].getFlags()[toPoint.getSceneX()][toPoint.getSceneY()];
if (toTile.hasLineOfSightTo(fromTile) && !fromTile.hasLineOfSightTo(toTile))
{
if (!((bit & CollisionDataFlag.BLOCK_MOVEMENT_OBJECT ) == CollisionDataFlag.BLOCK_MOVEMENT_OBJECT ||
(bit & CollisionDataFlag.BLOCK_MOVEMENT_FLOOR_DECORATION )
if (!((bit & CollisionDataFlag.BLOCK_MOVEMENT_OBJECT) == CollisionDataFlag.BLOCK_MOVEMENT_OBJECT ||
(bit & CollisionDataFlag.BLOCK_MOVEMENT_FLOOR_DECORATION)
== CollisionDataFlag.BLOCK_MOVEMENT_FLOOR_DECORATION ||
(bit & CollisionDataFlag.BLOCK_MOVEMENT_FLOOR ) == CollisionDataFlag.BLOCK_MOVEMENT_FLOOR ||
(bit & CollisionDataFlag.BLOCK_MOVEMENT_FULL ) == CollisionDataFlag.BLOCK_MOVEMENT_FULL))
(bit & CollisionDataFlag.BLOCK_MOVEMENT_FLOOR) == CollisionDataFlag.BLOCK_MOVEMENT_FLOOR ||
(bit & CollisionDataFlag.BLOCK_MOVEMENT_FULL) == CollisionDataFlag.BLOCK_MOVEMENT_FULL))
{
safeSpotList.add(toTile);
}