attack styles: Attach spec bar redraw listener to weapon text
This fixes a bug where the special attack bar would not be redrawn if the combat tab was opened with any weapon equipped which did not have a special attack bar. The weapon text widget is used because it is always rendered with the combat tab widgets, and does not already have any kind of listeners attached. Fixes runelite/runelite#8946
This commit is contained in:
@@ -533,7 +533,6 @@ public class WidgetID
|
||||
static final int SPELL_ICON = 27;
|
||||
static final int SPELL_TEXT = 28;
|
||||
static final int AUTO_RETALIATE = 29;
|
||||
static final int SPEC_BAR = 34;
|
||||
}
|
||||
|
||||
static class VolcanicMine
|
||||
|
||||
@@ -313,7 +313,6 @@ public enum WidgetInfo
|
||||
COMBAT_SPELL_ICON(WidgetID.COMBAT_GROUP_ID, WidgetID.Combat.SPELL_ICON),
|
||||
COMBAT_SPELL_TEXT(WidgetID.COMBAT_GROUP_ID, WidgetID.Combat.SPELL_TEXT),
|
||||
COMBAT_AUTO_RETALIATE(WidgetID.COMBAT_GROUP_ID, WidgetID.Combat.AUTO_RETALIATE),
|
||||
COMBAT_SPEC_BAR(WidgetID.COMBAT_GROUP_ID, WidgetID.Combat.SPEC_BAR), // Used by CombatInterfaceSP.rs2asm
|
||||
|
||||
DIALOG_OPTION(WidgetID.DIALOG_OPTION_GROUP_ID, 0),
|
||||
|
||||
|
||||
@@ -3,10 +3,10 @@
|
||||
.string_stack_count 0
|
||||
.int_var_count 1
|
||||
.string_var_count 0
|
||||
; Attach specbar redraw listeners to special attack bar instead of to
|
||||
; Attach specbar redraw listeners to the weapon name text instead of to
|
||||
; auto retaliate text (which is var0). Test by enabling "Hide auto retaliate"
|
||||
; and using a spec.
|
||||
iconst 38862882 ; 593.34 - spec bar
|
||||
iconst 38862849 ; 593.1 - weapon name widget
|
||||
istore 0 ; overwrite script parameter which is the autoretail text
|
||||
iload 0
|
||||
invoke 187
|
||||
|
||||
Reference in New Issue
Block a user