Refactor combat level calculations to use closed-form formulas. (#8874)
* Refactor combat level calculations to use closed-form formulas. Also move most calculations to the Experience utility class. Fixes #7411. * Add new test for magic levels that barely reach the next combat level. * Add another test that breaks on master.
This commit is contained in:
@@ -24,209 +24,184 @@
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*/
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package net.runelite.client.plugins.combatlevel;
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import com.google.inject.Guice;
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import com.google.inject.testing.fieldbinder.Bind;
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import com.google.inject.testing.fieldbinder.BoundFieldModule;
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import net.runelite.api.Client;
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import net.runelite.api.Player;
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import net.runelite.api.Skill;
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import static net.runelite.client.plugins.combatlevel.CombatLevelOverlay.calcLevels;
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import static net.runelite.client.plugins.combatlevel.CombatLevelOverlay.calcLevelsPray;
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import static net.runelite.client.plugins.combatlevel.CombatLevelOverlay.calcLevelsRM;
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import static net.runelite.client.plugins.combatlevel.CombatLevelOverlay.ATT_STR_MULT;
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import static net.runelite.client.plugins.combatlevel.CombatLevelOverlay.DEF_HP_MULT;
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import static net.runelite.client.plugins.combatlevel.CombatLevelOverlay.RANGE_MAGIC_LEVEL_MULT;
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import static net.runelite.client.plugins.combatlevel.CombatLevelOverlay.RANGE_MAGIC_MULT;
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import net.runelite.api.Experience;
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import static org.junit.Assert.assertEquals;
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import org.junit.Before;
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import org.junit.Test;
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import org.junit.runner.RunWith;
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import org.mockito.Mock;
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import static org.mockito.Mockito.when;
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import org.mockito.runners.MockitoJUnitRunner;
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import java.util.HashMap;
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@RunWith(MockitoJUnitRunner.class)
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public class CombatLevelPluginTest
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{
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@Mock
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@Bind
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private Client client;
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@Mock
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private Player player;
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@Before
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public void setUp()
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{
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Guice.createInjector(BoundFieldModule.of(this)).injectMembers(this);
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when(client.getLocalPlayer()).thenReturn(player);
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}
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private HashMap<String, Double> getBaseValues()
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{
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int attackLevel = client.getRealSkillLevel(Skill.ATTACK);
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int strengthLevel = client.getRealSkillLevel(Skill.STRENGTH);
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int defenceLevel = client.getRealSkillLevel(Skill.DEFENCE);
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int hitpointsLevel = client.getRealSkillLevel(Skill.HITPOINTS);
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int magicLevel = client.getRealSkillLevel(Skill.MAGIC);
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int rangedLevel = client.getRealSkillLevel(Skill.RANGED);
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int prayerLevel = client.getRealSkillLevel(Skill.PRAYER);
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double base = DEF_HP_MULT * (defenceLevel + hitpointsLevel + Math.floor(prayerLevel / 2));
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double melee = ATT_STR_MULT * (attackLevel + strengthLevel);
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double range = RANGE_MAGIC_MULT * Math.floor(rangedLevel * RANGE_MAGIC_LEVEL_MULT);
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double mage = RANGE_MAGIC_MULT * Math.floor(magicLevel * RANGE_MAGIC_LEVEL_MULT);
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double max = Math.max(melee, Math.max(range, mage));
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HashMap<String, Double> result = new HashMap<>();
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result.put("base", base);
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result.put("melee", melee);
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result.put("max", max);
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return result;
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}
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@Test
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public void testNewPlayer()
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{
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when(player.getCombatLevel()).thenReturn(3);
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when(client.getRealSkillLevel(Skill.ATTACK)).thenReturn(1);
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when(client.getRealSkillLevel(Skill.STRENGTH)).thenReturn(1);
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when(client.getRealSkillLevel(Skill.DEFENCE)).thenReturn(1);
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when(client.getRealSkillLevel(Skill.PRAYER)).thenReturn(1);
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when(client.getRealSkillLevel(Skill.RANGED)).thenReturn(1);
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when(client.getRealSkillLevel(Skill.MAGIC)).thenReturn(1);
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when(client.getRealSkillLevel(Skill.HITPOINTS)).thenReturn(10);
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int attackLevel = 1;
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int strengthLevel = 1;
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int defenceLevel = 1;
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int hitpointsLevel = 10;
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int magicLevel = 1;
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int rangeLevel = 1;
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int prayerLevel = 1;
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HashMap<String, Double> baseValues = getBaseValues();
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int combatLevel = Experience.getCombatLevel(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
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magicLevel, rangeLevel, prayerLevel);
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int meleeNeed = Experience.getNextCombatLevelMelee(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
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magicLevel, rangeLevel, prayerLevel);
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int hpDefNeed = Experience.getNextCombatLevelHpDef(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
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magicLevel, rangeLevel, prayerLevel);
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int rangeNeed = Experience.getNextCombatLevelRange(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
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magicLevel, rangeLevel, prayerLevel);
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int magicNeed = Experience.getNextCombatLevelMagic(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
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magicLevel, rangeLevel, prayerLevel);
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int prayerNeed = Experience.getNextCombatLevelPrayer(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
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magicLevel, rangeLevel, prayerLevel);
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// test combat level
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assertEquals(3, combatLevel);
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// test attack/strength
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assertEquals(2, calcLevels(baseValues.get("base") + baseValues.get("melee"),
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player.getCombatLevel() + 1, ATT_STR_MULT));
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assertEquals(2, meleeNeed);
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// test defence/hitpoints
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assertEquals(3, calcLevels(baseValues.get("base") + baseValues.get("max"),
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player.getCombatLevel() + 1, DEF_HP_MULT));
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// test prayer
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assertEquals(5, calcLevelsPray(baseValues.get("base") + baseValues.get("max"),
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player.getCombatLevel() + 1, client.getRealSkillLevel(Skill.PRAYER)));
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assertEquals(3, hpDefNeed);
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// test ranged
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assertEquals(2, calcLevelsRM(client.getRealSkillLevel(Skill.RANGED),
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player.getCombatLevel() + 1, baseValues.get("base")));
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assertEquals(2, rangeNeed);
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// test magic
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assertEquals(2, calcLevelsRM(client.getRealSkillLevel(Skill.MAGIC),
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player.getCombatLevel() + 1, baseValues.get("base")));
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assertEquals(2, magicNeed);
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// test prayer
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assertEquals(5, prayerNeed);
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}
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@Test
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public void testAll10()
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{
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when(player.getCombatLevel()).thenReturn(12);
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when(client.getRealSkillLevel(Skill.ATTACK)).thenReturn(10);
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when(client.getRealSkillLevel(Skill.STRENGTH)).thenReturn(10);
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when(client.getRealSkillLevel(Skill.DEFENCE)).thenReturn(10);
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when(client.getRealSkillLevel(Skill.PRAYER)).thenReturn(10);
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when(client.getRealSkillLevel(Skill.RANGED)).thenReturn(10);
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when(client.getRealSkillLevel(Skill.MAGIC)).thenReturn(10);
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when(client.getRealSkillLevel(Skill.HITPOINTS)).thenReturn(10);
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int attackLevel = 10;
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int strengthLevel = 10;
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int defenceLevel = 10;
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int hitpointsLevel = 10;
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int magicLevel = 10;
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int rangeLevel = 10;
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int prayerLevel = 10;
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HashMap<String, Double> baseValues = getBaseValues();
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int combatLevel = Experience.getCombatLevel(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
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magicLevel, rangeLevel, prayerLevel);
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int meleeNeed = Experience.getNextCombatLevelMelee(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
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magicLevel, rangeLevel, prayerLevel);
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int hpDefNeed = Experience.getNextCombatLevelHpDef(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
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magicLevel, rangeLevel, prayerLevel);
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int rangeNeed = Experience.getNextCombatLevelRange(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
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magicLevel, rangeLevel, prayerLevel);
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int magicNeed = Experience.getNextCombatLevelMagic(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
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magicLevel, rangeLevel, prayerLevel);
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int prayerNeed = Experience.getNextCombatLevelPrayer(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
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magicLevel, rangeLevel, prayerLevel);
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// test combat level
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assertEquals(12, combatLevel);
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// test attack/strength
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assertEquals(1, calcLevels(baseValues.get("base") + baseValues.get("melee"),
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player.getCombatLevel() + 1, ATT_STR_MULT));
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assertEquals(1, meleeNeed);
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// test defence/hitpoints
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assertEquals(1, calcLevels(baseValues.get("base") + baseValues.get("max"),
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player.getCombatLevel() + 1, DEF_HP_MULT));
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// test prayer
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assertEquals(2, calcLevelsPray(baseValues.get("base") + baseValues.get("max"),
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player.getCombatLevel() + 1, client.getRealSkillLevel(Skill.PRAYER)));
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assertEquals(1, hpDefNeed);
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// test ranged
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assertEquals(4, calcLevelsRM(client.getRealSkillLevel(Skill.RANGED),
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player.getCombatLevel() + 1, baseValues.get("base")));
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assertEquals(4, rangeNeed);
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// test magic
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assertEquals(4, calcLevelsRM(client.getRealSkillLevel(Skill.MAGIC),
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player.getCombatLevel() + 1, baseValues.get("base")));
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assertEquals(4, magicNeed);
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// test prayer
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assertEquals(2, prayerNeed);
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}
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@Test
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public void testPlayerBmid()
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{
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// snapshot of current stats 2018-10-2
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when(player.getCombatLevel()).thenReturn(83);
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when(client.getRealSkillLevel(Skill.ATTACK)).thenReturn(65);
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when(client.getRealSkillLevel(Skill.STRENGTH)).thenReturn(70);
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when(client.getRealSkillLevel(Skill.DEFENCE)).thenReturn(60);
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when(client.getRealSkillLevel(Skill.PRAYER)).thenReturn(56);
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when(client.getRealSkillLevel(Skill.RANGED)).thenReturn(75);
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when(client.getRealSkillLevel(Skill.MAGIC)).thenReturn(73);
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when(client.getRealSkillLevel(Skill.HITPOINTS)).thenReturn(71);
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int attackLevel = 65;
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int strengthLevel = 70;
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int defenceLevel = 60;
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int hitpointsLevel = 71;
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int magicLevel = 73;
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int rangeLevel = 75;
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int prayerLevel = 56;
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HashMap<String, Double> baseValues = getBaseValues();
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int combatLevel = Experience.getCombatLevel(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
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magicLevel, rangeLevel, prayerLevel);
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int meleeNeed = Experience.getNextCombatLevelMelee(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
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magicLevel, rangeLevel, prayerLevel);
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int hpDefNeed = Experience.getNextCombatLevelHpDef(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
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magicLevel, rangeLevel, prayerLevel);
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int rangeNeed = Experience.getNextCombatLevelRange(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
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magicLevel, rangeLevel, prayerLevel);
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int magicNeed = Experience.getNextCombatLevelMagic(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
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magicLevel, rangeLevel, prayerLevel);
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int prayerNeed = Experience.getNextCombatLevelPrayer(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
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magicLevel, rangeLevel, prayerLevel);
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// test combat level
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assertEquals(83, combatLevel);
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// test attack/strength
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assertEquals(2, calcLevels(baseValues.get("base") + baseValues.get("melee"),
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player.getCombatLevel() + 1, ATT_STR_MULT));
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assertEquals(2, meleeNeed);
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// test defence/hitpoints
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assertEquals(2, calcLevels(baseValues.get("base") + baseValues.get("max"),
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player.getCombatLevel() + 1, DEF_HP_MULT));
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// test prayer
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assertEquals(4, calcLevelsPray(baseValues.get("base") + baseValues.get("max"),
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player.getCombatLevel() + 1, client.getRealSkillLevel(Skill.PRAYER)));
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assertEquals(2, hpDefNeed);
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// test ranged
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assertEquals(17, calcLevelsRM(client.getRealSkillLevel(Skill.RANGED),
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player.getCombatLevel() + 1, baseValues.get("base")));
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assertEquals(17, rangeNeed);
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// test magic
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assertEquals(19, calcLevelsRM(client.getRealSkillLevel(Skill.MAGIC),
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player.getCombatLevel() + 1, baseValues.get("base")));
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assertEquals(19, magicNeed);
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// test prayer
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assertEquals(4, prayerNeed);
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}
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@Test
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public void testPlayerRunelite()
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{
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// snapshot of current stats 2018-10-2
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when(player.getCombatLevel()).thenReturn(43);
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when(client.getRealSkillLevel(Skill.ATTACK)).thenReturn(43);
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when(client.getRealSkillLevel(Skill.STRENGTH)).thenReturn(36);
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when(client.getRealSkillLevel(Skill.DEFENCE)).thenReturn(1);
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when(client.getRealSkillLevel(Skill.PRAYER)).thenReturn(15);
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when(client.getRealSkillLevel(Skill.RANGED)).thenReturn(51);
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when(client.getRealSkillLevel(Skill.MAGIC)).thenReturn(64);
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when(client.getRealSkillLevel(Skill.HITPOINTS)).thenReturn(42);
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int attackLevel = 43;
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int strengthLevel = 36;
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int defenceLevel = 1;
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int hitpointsLevel = 42;
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int magicLevel = 64;
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int rangeLevel = 51;
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int prayerLevel = 15;
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HashMap<String, Double> baseValues = getBaseValues();
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int combatLevel = Experience.getCombatLevel(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
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magicLevel, rangeLevel, prayerLevel);
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int meleeNeed = Experience.getNextCombatLevelMelee(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
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magicLevel, rangeLevel, prayerLevel);
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int hpDefNeed = Experience.getNextCombatLevelHpDef(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
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magicLevel, rangeLevel, prayerLevel);
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int rangeNeed = Experience.getNextCombatLevelRange(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
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magicLevel, rangeLevel, prayerLevel);
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int magicNeed = Experience.getNextCombatLevelMagic(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
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magicLevel, rangeLevel, prayerLevel);
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int prayerNeed = Experience.getNextCombatLevelPrayer(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
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magicLevel, rangeLevel, prayerLevel);
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// test combat level
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assertEquals(43, combatLevel);
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// test attack/strength
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assertEquals(18, calcLevels(baseValues.get("base") + baseValues.get("melee"),
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player.getCombatLevel() + 1, ATT_STR_MULT));
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assertEquals(18, meleeNeed);
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// test defence/hitpoints
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assertEquals(2, calcLevels(baseValues.get("base") + baseValues.get("max"),
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player.getCombatLevel() + 1, DEF_HP_MULT));
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// test prayer
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assertEquals(3, calcLevelsPray(baseValues.get("base") + baseValues.get("max"),
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player.getCombatLevel() + 1, client.getRealSkillLevel(Skill.PRAYER)));
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assertEquals(2, hpDefNeed);
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// test ranged
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assertEquals(14, calcLevelsRM(client.getRealSkillLevel(Skill.RANGED),
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player.getCombatLevel() + 1, baseValues.get("base")));
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assertEquals(14, rangeNeed);
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// test magic
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assertEquals(1, calcLevelsRM(client.getRealSkillLevel(Skill.MAGIC),
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player.getCombatLevel() + 1, baseValues.get("base")));
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assertEquals(1, magicNeed);
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// test prayer
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assertEquals(3, prayerNeed);
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}
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@Test
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@@ -234,83 +209,188 @@ public class CombatLevelPluginTest
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{
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// snapshot of current stats 2018-10-3
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// Zezima cannot earn a combat level from ranged/magic anymore, so it won't show as the result is too high
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when(player.getCombatLevel()).thenReturn(90);
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when(client.getRealSkillLevel(Skill.ATTACK)).thenReturn(74);
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when(client.getRealSkillLevel(Skill.STRENGTH)).thenReturn(74);
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when(client.getRealSkillLevel(Skill.DEFENCE)).thenReturn(72);
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when(client.getRealSkillLevel(Skill.PRAYER)).thenReturn(52);
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when(client.getRealSkillLevel(Skill.RANGED)).thenReturn(44);
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when(client.getRealSkillLevel(Skill.MAGIC)).thenReturn(60);
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when(client.getRealSkillLevel(Skill.HITPOINTS)).thenReturn(72);
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int attackLevel = 74;
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int strengthLevel = 74;
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int defenceLevel = 72;
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int hitpointsLevel = 72;
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int magicLevel = 60;
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int rangeLevel = 44;
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int prayerLevel = 52;
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HashMap<String, Double> baseValues = getBaseValues();
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int combatLevel = Experience.getCombatLevel(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
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magicLevel, rangeLevel, prayerLevel);
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int meleeNeed = Experience.getNextCombatLevelMelee(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
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magicLevel, rangeLevel, prayerLevel);
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int hpDefNeed = Experience.getNextCombatLevelHpDef(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
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magicLevel, rangeLevel, prayerLevel);
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int prayerNeed = Experience.getNextCombatLevelPrayer(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
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magicLevel, rangeLevel, prayerLevel);
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// test combat level
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assertEquals(90, combatLevel);
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// test attack/strength
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assertEquals(2, calcLevels(baseValues.get("base") + baseValues.get("melee"),
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player.getCombatLevel() + 1, ATT_STR_MULT));
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assertEquals(2, meleeNeed);
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// test defence/hitpoints
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assertEquals(2, calcLevels(baseValues.get("base") + baseValues.get("max"),
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player.getCombatLevel() + 1, DEF_HP_MULT));
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assertEquals(2, hpDefNeed);
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// test prayer
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assertEquals(4, calcLevelsPray(baseValues.get("base") + baseValues.get("max"),
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player.getCombatLevel() + 1, client.getRealSkillLevel(Skill.PRAYER)));
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assertEquals(4, prayerNeed);
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}
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@Test
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public void testPrayerLevelsNeeded()
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{
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when(player.getCombatLevel()).thenReturn(124);
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when(client.getRealSkillLevel(Skill.ATTACK)).thenReturn(99);
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when(client.getRealSkillLevel(Skill.STRENGTH)).thenReturn(99);
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when(client.getRealSkillLevel(Skill.DEFENCE)).thenReturn(99);
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when(client.getRealSkillLevel(Skill.PRAYER)).thenReturn(89);
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when(client.getRealSkillLevel(Skill.RANGED)).thenReturn(99);
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when(client.getRealSkillLevel(Skill.MAGIC)).thenReturn(99);
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when(client.getRealSkillLevel(Skill.HITPOINTS)).thenReturn(99);
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int attackLevel = 99;
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int strengthLevel = 99;
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int defenceLevel = 99;
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int hitpointsLevel = 99;
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int magicLevel = 99;
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int rangeLevel = 99;
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int prayerLevel = 89;
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assertEquals(1, neededPrayerLevels());
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int combatLevel = Experience.getCombatLevel(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
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magicLevel, rangeLevel, prayerLevel);
|
||||
int prayerNeed = Experience.getNextCombatLevelPrayer(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
|
||||
magicLevel, rangeLevel, prayerLevel);
|
||||
|
||||
// test combat level
|
||||
assertEquals(124, combatLevel);
|
||||
|
||||
// test prayer
|
||||
assertEquals(1, prayerNeed);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testEvenPrayerLevelsNeededWhenNearNextCombatLevel()
|
||||
{
|
||||
when(player.getCombatLevel()).thenReturn(90);
|
||||
when(client.getRealSkillLevel(Skill.ATTACK)).thenReturn(74);
|
||||
when(client.getRealSkillLevel(Skill.STRENGTH)).thenReturn(75);
|
||||
when(client.getRealSkillLevel(Skill.DEFENCE)).thenReturn(72);
|
||||
when(client.getRealSkillLevel(Skill.PRAYER)).thenReturn(52);
|
||||
when(client.getRealSkillLevel(Skill.RANGED)).thenReturn(44);
|
||||
when(client.getRealSkillLevel(Skill.MAGIC)).thenReturn(60);
|
||||
when(client.getRealSkillLevel(Skill.HITPOINTS)).thenReturn(72);
|
||||
int attackLevel = 74;
|
||||
int strengthLevel = 75;
|
||||
int defenceLevel = 72;
|
||||
int hitpointsLevel = 72;
|
||||
int magicLevel = 60;
|
||||
int rangeLevel = 44;
|
||||
int prayerLevel = 52;
|
||||
|
||||
assertEquals(2, neededPrayerLevels());
|
||||
int combatLevel = Experience.getCombatLevel(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
|
||||
magicLevel, rangeLevel, prayerLevel);
|
||||
int prayerNeed = Experience.getNextCombatLevelPrayer(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
|
||||
magicLevel, rangeLevel, prayerLevel);
|
||||
|
||||
// test combat level
|
||||
assertEquals(90, combatLevel);
|
||||
|
||||
// test prayer
|
||||
assertEquals(2, prayerNeed);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testOddPrayerLevelsNeededWhenNearNextCombatLevel()
|
||||
{
|
||||
when(player.getCombatLevel()).thenReturn(90);
|
||||
when(client.getRealSkillLevel(Skill.ATTACK)).thenReturn(74);
|
||||
when(client.getRealSkillLevel(Skill.STRENGTH)).thenReturn(75);
|
||||
when(client.getRealSkillLevel(Skill.DEFENCE)).thenReturn(72);
|
||||
when(client.getRealSkillLevel(Skill.PRAYER)).thenReturn(53);
|
||||
when(client.getRealSkillLevel(Skill.RANGED)).thenReturn(44);
|
||||
when(client.getRealSkillLevel(Skill.MAGIC)).thenReturn(60);
|
||||
when(client.getRealSkillLevel(Skill.HITPOINTS)).thenReturn(72);
|
||||
int attackLevel = 74;
|
||||
int strengthLevel = 75;
|
||||
int defenceLevel = 72;
|
||||
int hitpointsLevel = 72;
|
||||
int magicLevel = 60;
|
||||
int rangeLevel = 44;
|
||||
int prayerLevel = 53;
|
||||
|
||||
assertEquals(1, neededPrayerLevels());
|
||||
int combatLevel = Experience.getCombatLevel(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
|
||||
magicLevel, rangeLevel, prayerLevel);
|
||||
int prayerNeed = Experience.getNextCombatLevelPrayer(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
|
||||
magicLevel, rangeLevel, prayerLevel);
|
||||
|
||||
// test combat level
|
||||
assertEquals(90, combatLevel);
|
||||
|
||||
// test prayer
|
||||
assertEquals(1, prayerNeed);
|
||||
}
|
||||
|
||||
private int neededPrayerLevels()
|
||||
@Test
|
||||
public void testNextMagicLevelBarelyReachesNextCombatLevel()
|
||||
{
|
||||
HashMap<String, Double> baseValues = getBaseValues();
|
||||
int attackLevel = 40;
|
||||
int strengthLevel = 44;
|
||||
int defenceLevel = 46;
|
||||
int hitpointsLevel = 39;
|
||||
int magicLevel = 57;
|
||||
int rangeLevel = 40;
|
||||
int prayerLevel = 29;
|
||||
|
||||
return calcLevelsPray(
|
||||
baseValues.get("base") + baseValues.get("max"),
|
||||
player.getCombatLevel() + 1,
|
||||
client.getRealSkillLevel(Skill.PRAYER)
|
||||
);
|
||||
int combatLevel = Experience.getCombatLevel(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
|
||||
magicLevel, rangeLevel, prayerLevel);
|
||||
int meleeNeed = Experience.getNextCombatLevelMelee(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
|
||||
magicLevel, rangeLevel, prayerLevel);
|
||||
int hpDefNeed = Experience.getNextCombatLevelHpDef(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
|
||||
magicLevel, rangeLevel, prayerLevel);
|
||||
int rangeNeed = Experience.getNextCombatLevelRange(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
|
||||
magicLevel, rangeLevel, prayerLevel);
|
||||
int magicNeed = Experience.getNextCombatLevelMagic(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
|
||||
magicLevel, rangeLevel, prayerLevel);
|
||||
int prayerNeed = Experience.getNextCombatLevelPrayer(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
|
||||
magicLevel, rangeLevel, prayerLevel);
|
||||
|
||||
// test combat level
|
||||
assertEquals(52, combatLevel);
|
||||
|
||||
// test attack/strength
|
||||
assertEquals(3, meleeNeed);
|
||||
|
||||
// test defence/hitpoints
|
||||
assertEquals(3, hpDefNeed);
|
||||
|
||||
// test ranged
|
||||
assertEquals(18, rangeNeed);
|
||||
|
||||
// test magic
|
||||
assertEquals(1, magicNeed);
|
||||
|
||||
// test prayer
|
||||
assertEquals(5, prayerNeed);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testRangeMagicLevelsNeeded()
|
||||
{
|
||||
int attackLevel = 60;
|
||||
int strengthLevel = 69;
|
||||
int defenceLevel = 1;
|
||||
int hitpointsLevel = 78;
|
||||
int magicLevel = 85;
|
||||
int rangeLevel = 85;
|
||||
int prayerLevel = 52;
|
||||
|
||||
int combatLevel = Experience.getCombatLevel(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
|
||||
magicLevel, rangeLevel, prayerLevel);
|
||||
int meleeNeed = Experience.getNextCombatLevelMelee(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
|
||||
magicLevel, rangeLevel, prayerLevel);
|
||||
int hpDefNeed = Experience.getNextCombatLevelHpDef(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
|
||||
magicLevel, rangeLevel, prayerLevel);
|
||||
int rangeNeed = Experience.getNextCombatLevelRange(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
|
||||
magicLevel, rangeLevel, prayerLevel);
|
||||
int magicNeed = Experience.getNextCombatLevelMagic(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
|
||||
magicLevel, rangeLevel, prayerLevel);
|
||||
int prayerNeed = Experience.getNextCombatLevelPrayer(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
|
||||
magicLevel, rangeLevel, prayerLevel);
|
||||
|
||||
// test combat level
|
||||
assertEquals(68, combatLevel);
|
||||
|
||||
// test attack/strength
|
||||
assertEquals(3, meleeNeed);
|
||||
|
||||
// test defence/hitpoints
|
||||
assertEquals(4, hpDefNeed);
|
||||
|
||||
// test ranged
|
||||
assertEquals(3, rangeNeed);
|
||||
|
||||
// test magic
|
||||
assertEquals(3, magicNeed);
|
||||
|
||||
// test prayer
|
||||
assertEquals(8, prayerNeed);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user