music: add option to mute other players area sounds

This commit is contained in:
Owain van Brakel
2019-11-05 23:19:23 +01:00
parent 319fbf046e
commit 7caff006da
8 changed files with 74 additions and 6 deletions

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@@ -24,11 +24,16 @@
*/ */
package net.runelite.api.events; package net.runelite.api.events;
import javax.annotation.Nullable;
import lombok.Data; import lombok.Data;
import net.runelite.api.Actor;
@Data @Data
public class AreaSoundEffectPlayed implements Event public class AreaSoundEffectPlayed implements Event
{ {
@Nullable
private final Actor source;
private int soundId; private int soundId;
private int sceneX; private int sceneX;
private int sceneY; private int sceneY;

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@@ -24,11 +24,16 @@
*/ */
package net.runelite.api.events; package net.runelite.api.events;
import javax.annotation.Nullable;
import lombok.Data; import lombok.Data;
import net.runelite.api.Actor;
@Data @Data
public class SoundEffectPlayed implements Event public class SoundEffectPlayed implements Event
{ {
@Nullable
private final Actor source;
private int soundId; private int soundId;
private int delay; private int delay;

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@@ -87,4 +87,14 @@ public interface MusicConfig extends Config
hidden = true hidden = true
) )
void setAreaSoundEffectVolume(int vol); void setAreaSoundEffectVolume(int vol);
@ConfigItem(
keyName = "muteOtherAreaSounds",
name = "Mute others' area sounds",
description = "Mute area sounds caused from other players"
)
default boolean muteOtherAreaSounds()
{
return false;
}
} }

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@@ -37,13 +37,16 @@ import lombok.AllArgsConstructor;
import lombok.Getter; import lombok.Getter;
import lombok.RequiredArgsConstructor; import lombok.RequiredArgsConstructor;
import lombok.Setter; import lombok.Setter;
import net.runelite.api.Actor;
import net.runelite.api.Client; import net.runelite.api.Client;
import net.runelite.api.GameState; import net.runelite.api.GameState;
import net.runelite.api.Player;
import net.runelite.api.ScriptID; import net.runelite.api.ScriptID;
import net.runelite.api.SoundEffectID; import net.runelite.api.SoundEffectID;
import net.runelite.api.SpriteID; import net.runelite.api.SpriteID;
import net.runelite.api.VarClientInt; import net.runelite.api.VarClientInt;
import net.runelite.api.VarPlayer; import net.runelite.api.VarPlayer;
import net.runelite.api.events.AreaSoundEffectPlayed;
import net.runelite.api.events.ConfigChanged; import net.runelite.api.events.ConfigChanged;
import net.runelite.api.events.GameStateChanged; import net.runelite.api.events.GameStateChanged;
import net.runelite.api.events.ScriptCallbackEvent; import net.runelite.api.events.ScriptCallbackEvent;
@@ -136,6 +139,7 @@ public class MusicPlugin extends Plugin
eventBus.subscribe(VarClientIntChanged.class, this, this::onVarClientIntChanged); eventBus.subscribe(VarClientIntChanged.class, this, this::onVarClientIntChanged);
eventBus.subscribe(VolumeChanged.class, this, this::onVolumeChanged); eventBus.subscribe(VolumeChanged.class, this, this::onVolumeChanged);
eventBus.subscribe(ScriptCallbackEvent.class, this, this::onScriptCallbackEvent); eventBus.subscribe(ScriptCallbackEvent.class, this, this::onScriptCallbackEvent);
eventBus.subscribe(AreaSoundEffectPlayed.class, this, this::onAreaSoundEffectPlayed);
} }
private void onGameStateChanged(GameStateChanged gameStateChanged) private void onGameStateChanged(GameStateChanged gameStateChanged)
@@ -558,4 +562,15 @@ public class MusicPlugin extends Plugin
client.getIntStack()[client.getIntStackSize() - 1] = -1; client.getIntStack()[client.getIntStackSize() - 1] = -1;
} }
} }
private void onAreaSoundEffectPlayed(AreaSoundEffectPlayed areaSoundEffectPlayed)
{
Actor source = areaSoundEffectPlayed.getSource();
if (source != client.getLocalPlayer()
&& source instanceof Player
&& musicConfig.muteOtherAreaSounds())
{
areaSoundEffectPlayed.consume();
}
}
} }

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@@ -27,10 +27,13 @@ package net.runelite.mixins;
import net.runelite.api.SoundEffectVolume; import net.runelite.api.SoundEffectVolume;
import net.runelite.api.events.AreaSoundEffectPlayed; import net.runelite.api.events.AreaSoundEffectPlayed;
import net.runelite.api.events.SoundEffectPlayed; import net.runelite.api.events.SoundEffectPlayed;
import net.runelite.api.mixins.Copy;
import net.runelite.api.mixins.FieldHook; import net.runelite.api.mixins.FieldHook;
import net.runelite.api.mixins.Inject; import net.runelite.api.mixins.Inject;
import net.runelite.api.mixins.Mixin; import net.runelite.api.mixins.Mixin;
import net.runelite.api.mixins.Replace;
import net.runelite.api.mixins.Shadow; import net.runelite.api.mixins.Shadow;
import net.runelite.rs.api.RSActor;
import net.runelite.rs.api.RSClient; import net.runelite.rs.api.RSClient;
import net.runelite.rs.api.RSPcmStream; import net.runelite.rs.api.RSPcmStream;
import net.runelite.rs.api.RSRawPcmStream; import net.runelite.rs.api.RSRawPcmStream;
@@ -46,6 +49,9 @@ public abstract class SoundEffectMixin implements RSClient
@Inject @Inject
private static int lastSoundEffectCount; private static int lastSoundEffectCount;
@Inject
private static RSActor lastSoundEffectSourceActor;
@Inject @Inject
@Override @Override
public void playSoundEffect(int id) public void playSoundEffect(int id)
@@ -106,6 +112,23 @@ public abstract class SoundEffectMixin implements RSClient
getSoundEffectAudioQueue().addSubStream((RSPcmStream) rawPcmStream); getSoundEffectAudioQueue().addSubStream((RSPcmStream) rawPcmStream);
} }
@Copy("updateActorSequence")
public static void rs$updateActorSequence(RSActor actor, int size)
{
throw new RuntimeException();
}
@Replace("updateActorSequence")
public static void rl$updateActorSequence(RSActor actor, int size)
{
lastSoundEffectSourceActor = actor;
rs$updateActorSequence(actor, size);
lastSoundEffectSourceActor = null;
}
@FieldHook("soundEffectCount") @FieldHook("soundEffectCount")
@Inject @Inject
public static void queuedSoundEffectCountChanged(int idx) public static void queuedSoundEffectCountChanged(int idx)
@@ -115,15 +138,17 @@ public abstract class SoundEffectMixin implements RSClient
{ {
int soundIndex = soundCount - 1; int soundIndex = soundCount - 1;
int packedLocation = client.getSoundLocations()[soundIndex]; int packedLocation = client.getSoundLocations()[soundIndex];
boolean consumed;
if (packedLocation == 0) if (packedLocation == 0)
{ {
// Regular sound effect // Regular sound effect
SoundEffectPlayed event = new SoundEffectPlayed(); SoundEffectPlayed event = new SoundEffectPlayed(lastSoundEffectSourceActor);
event.setSoundId(client.getQueuedSoundEffectIDs()[soundIndex]); event.setSoundId(client.getQueuedSoundEffectIDs()[soundIndex]);
event.setDelay(client.getQueuedSoundEffectDelays()[soundIndex]); event.setDelay(client.getQueuedSoundEffectDelays()[soundIndex]);
client.getCallbacks().post(SoundEffectPlayed.class, event); client.getCallbacks().post(SoundEffectPlayed.class, event);
consumed = event.isConsumed();
} }
else else
{ {
@@ -133,16 +158,24 @@ public abstract class SoundEffectMixin implements RSClient
int y = (packedLocation >> 8) & 0xFF; int y = (packedLocation >> 8) & 0xFF;
int range = (packedLocation) & 0xFF; int range = (packedLocation) & 0xFF;
AreaSoundEffectPlayed event = new AreaSoundEffectPlayed(); AreaSoundEffectPlayed event = new AreaSoundEffectPlayed(lastSoundEffectSourceActor);
event.setSoundId(client.getQueuedSoundEffectIDs()[soundIndex]); event.setSoundId(client.getQueuedSoundEffectIDs()[soundIndex]);
event.setSceneX(x); event.setSceneX(x);
event.setSceneY(y); event.setSceneY(y);
event.setRange(range); event.setRange(range);
event.setDelay(client.getQueuedSoundEffectDelays()[soundIndex]); event.setDelay(client.getQueuedSoundEffectDelays()[soundIndex]);
client.getCallbacks().post(AreaSoundEffectPlayed.class, event); client.getCallbacks().post(AreaSoundEffectPlayed.class, event);
consumed = event.isConsumed();
}
if (consumed)
{
soundCount--;
client.setQueuedSoundEffectCount(soundCount);
} }
} }
lastSoundEffectCount = soundCount; lastSoundEffectCount = soundCount;
} }
} }

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@@ -4136,7 +4136,7 @@ public final class Client extends GameShell implements Usernamed {
var15 = npcIndices[var1]; var15 = npcIndices[var1];
NPC var25 = npcs[var15]; NPC var25 = npcs[var15];
if (var25 != null) { if (var25 != null) {
HitSplatDefinition.calculateActorPosition(var25, var25.definition.size); HitSplatDefinition.updateActorSequence(var25, var25.definition.size);
} }
} }

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@@ -415,8 +415,8 @@ public class HitSplatDefinition extends DualNode {
signature = "(Lbz;IB)V", signature = "(Lbz;IB)V",
garbageValue = "-26" garbageValue = "-26"
) )
@Export("calculateActorPosition") @Export("updateActorSequence")
static final void calculateActorPosition(Actor var0, int var1) { static final void updateActorSequence(Actor var0, int var1) {
int var2; int var2;
if (var0.field925 > Client.cycle) { if (var0.field925 > Client.cycle) {
WorldMapDecoration.method386(var0); WorldMapDecoration.method386(var0);

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@@ -267,7 +267,7 @@ public class WorldMapData_1 extends AbstractWorldMapData {
for (int var2 = 0; var2 < var0; ++var2) { for (int var2 = 0; var2 < var0; ++var2) {
Player var3 = Client.players[var1[var2]]; Player var3 = Client.players[var1[var2]];
if (var3 != null) { if (var3 != null) {
HitSplatDefinition.calculateActorPosition(var3, 1); HitSplatDefinition.updateActorSequence(var3, 1);
} }
} }