music: add option to mute other players area sounds
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@@ -267,7 +267,7 @@ public class WorldMapData_1 extends AbstractWorldMapData {
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for (int var2 = 0; var2 < var0; ++var2) {
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Player var3 = Client.players[var1[var2]];
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if (var3 != null) {
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HitSplatDefinition.calculateActorPosition(var3, 1);
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HitSplatDefinition.updateActorSequence(var3, 1);
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}
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}
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