music: add option to mute other players area sounds
This commit is contained in:
@@ -4136,7 +4136,7 @@ public final class Client extends GameShell implements Usernamed {
|
||||
var15 = npcIndices[var1];
|
||||
NPC var25 = npcs[var15];
|
||||
if (var25 != null) {
|
||||
HitSplatDefinition.calculateActorPosition(var25, var25.definition.size);
|
||||
HitSplatDefinition.updateActorSequence(var25, var25.definition.size);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -415,8 +415,8 @@ public class HitSplatDefinition extends DualNode {
|
||||
signature = "(Lbz;IB)V",
|
||||
garbageValue = "-26"
|
||||
)
|
||||
@Export("calculateActorPosition")
|
||||
static final void calculateActorPosition(Actor var0, int var1) {
|
||||
@Export("updateActorSequence")
|
||||
static final void updateActorSequence(Actor var0, int var1) {
|
||||
int var2;
|
||||
if (var0.field925 > Client.cycle) {
|
||||
WorldMapDecoration.method386(var0);
|
||||
|
||||
@@ -267,7 +267,7 @@ public class WorldMapData_1 extends AbstractWorldMapData {
|
||||
for (int var2 = 0; var2 < var0; ++var2) {
|
||||
Player var3 = Client.players[var1[var2]];
|
||||
if (var3 != null) {
|
||||
HitSplatDefinition.calculateActorPosition(var3, 1);
|
||||
HitSplatDefinition.updateActorSequence(var3, 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user