music: add option to mute other players area sounds
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@@ -87,4 +87,14 @@ public interface MusicConfig extends Config
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hidden = true
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)
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void setAreaSoundEffectVolume(int vol);
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@ConfigItem(
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keyName = "muteOtherAreaSounds",
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name = "Mute others' area sounds",
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description = "Mute area sounds caused from other players"
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)
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default boolean muteOtherAreaSounds()
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{
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return false;
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}
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}
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@@ -37,13 +37,16 @@ import lombok.AllArgsConstructor;
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import lombok.Getter;
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import lombok.RequiredArgsConstructor;
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import lombok.Setter;
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import net.runelite.api.Actor;
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import net.runelite.api.Client;
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import net.runelite.api.GameState;
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import net.runelite.api.Player;
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import net.runelite.api.ScriptID;
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import net.runelite.api.SoundEffectID;
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import net.runelite.api.SpriteID;
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import net.runelite.api.VarClientInt;
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import net.runelite.api.VarPlayer;
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import net.runelite.api.events.AreaSoundEffectPlayed;
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import net.runelite.api.events.ConfigChanged;
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import net.runelite.api.events.GameStateChanged;
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import net.runelite.api.events.ScriptCallbackEvent;
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@@ -136,6 +139,7 @@ public class MusicPlugin extends Plugin
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eventBus.subscribe(VarClientIntChanged.class, this, this::onVarClientIntChanged);
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eventBus.subscribe(VolumeChanged.class, this, this::onVolumeChanged);
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eventBus.subscribe(ScriptCallbackEvent.class, this, this::onScriptCallbackEvent);
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eventBus.subscribe(AreaSoundEffectPlayed.class, this, this::onAreaSoundEffectPlayed);
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}
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private void onGameStateChanged(GameStateChanged gameStateChanged)
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@@ -558,4 +562,15 @@ public class MusicPlugin extends Plugin
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client.getIntStack()[client.getIntStackSize() - 1] = -1;
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}
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}
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private void onAreaSoundEffectPlayed(AreaSoundEffectPlayed areaSoundEffectPlayed)
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{
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Actor source = areaSoundEffectPlayed.getSource();
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if (source != client.getLocalPlayer()
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&& source instanceof Player
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&& musicConfig.muteOtherAreaSounds())
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{
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areaSoundEffectPlayed.consume();
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}
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}
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}
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