Remove actor death event, use despawn event instead

This commit is contained in:
Adam
2018-05-27 11:19:41 -04:00
parent 4d4d5fd180
commit 7a1ce39633
3 changed files with 4 additions and 51 deletions

View File

@@ -56,7 +56,6 @@ import net.runelite.api.RenderOverview;
import net.runelite.api.TextureProvider;
import net.runelite.api.WorldMapManager;
import net.runelite.api.coords.LocalPoint;
import net.runelite.api.events.ActorDeath;
import net.runelite.api.events.ChatMessage;
import net.runelite.api.events.FocusChanged;
import net.runelite.api.events.GameTick;
@@ -456,12 +455,6 @@ public class Hooks
public static void onSetCombatInfo(Actor actor, int combatInfoId, int gameCycle, int var3, int var4, int healthRatio, int health)
{
if (healthRatio == 0)
{
ActorDeath death = new ActorDeath();
death.setActor(actor);
eventBus.post(death);
}
}
public static void postItemComposition(ItemComposition itemComposition)

View File

@@ -37,9 +37,9 @@ import net.runelite.api.NPC;
import net.runelite.api.Player;
import net.runelite.api.Skill;
import net.runelite.api.VarPlayer;
import net.runelite.api.events.ActorDeath;
import net.runelite.api.events.GameStateChanged;
import net.runelite.api.events.GameTick;
import net.runelite.api.events.NpcDespawned;
import net.runelite.api.events.VarbitChanged;
import net.runelite.client.game.ItemManager;
import net.runelite.client.plugins.Plugin;
@@ -162,11 +162,11 @@ public class SpecialCounterPlugin extends Plugin
}
@Subscribe
public void onActorDeath(ActorDeath death)
public void onNpcDespawn(NpcDespawned npcDespawned)
{
Actor actor = death.getActor();
NPC actor = npcDespawned.getNpc();
if (actor instanceof NPC && ((NPC) actor).getId() == interactedNpcId)
if (actor.getHealthRatio() == 0 && actor.getId() == interactedNpcId)
{
removeCounters();
}