Remove actor death event, use despawn event instead
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@@ -1,40 +0,0 @@
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/*
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* Copyright (c) 2017, Adam <Adam@sigterm.info>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.api.events;
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import lombok.Data;
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import net.runelite.api.Actor;
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/**
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* An event where the {@link Actor} has died.
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*/
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@Data
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public class ActorDeath
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{
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/**
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* The player or NPC who died.
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*/
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private Actor actor;
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}
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@@ -56,7 +56,6 @@ import net.runelite.api.RenderOverview;
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import net.runelite.api.TextureProvider;
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import net.runelite.api.WorldMapManager;
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import net.runelite.api.coords.LocalPoint;
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import net.runelite.api.events.ActorDeath;
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import net.runelite.api.events.ChatMessage;
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import net.runelite.api.events.FocusChanged;
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import net.runelite.api.events.GameTick;
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@@ -456,12 +455,6 @@ public class Hooks
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public static void onSetCombatInfo(Actor actor, int combatInfoId, int gameCycle, int var3, int var4, int healthRatio, int health)
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{
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if (healthRatio == 0)
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{
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ActorDeath death = new ActorDeath();
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death.setActor(actor);
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eventBus.post(death);
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}
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}
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public static void postItemComposition(ItemComposition itemComposition)
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@@ -37,9 +37,9 @@ import net.runelite.api.NPC;
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import net.runelite.api.Player;
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import net.runelite.api.Skill;
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import net.runelite.api.VarPlayer;
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import net.runelite.api.events.ActorDeath;
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import net.runelite.api.events.GameStateChanged;
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import net.runelite.api.events.GameTick;
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import net.runelite.api.events.NpcDespawned;
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import net.runelite.api.events.VarbitChanged;
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import net.runelite.client.game.ItemManager;
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import net.runelite.client.plugins.Plugin;
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@@ -162,11 +162,11 @@ public class SpecialCounterPlugin extends Plugin
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}
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@Subscribe
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public void onActorDeath(ActorDeath death)
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public void onNpcDespawn(NpcDespawned npcDespawned)
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{
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Actor actor = death.getActor();
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NPC actor = npcDespawned.getNpc();
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if (actor instanceof NPC && ((NPC) actor).getId() == interactedNpcId)
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if (actor.getHealthRatio() == 0 && actor.getId() == interactedNpcId)
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{
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removeCounters();
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}
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