Render abyss rift portals as soon as visible (#3841)
Instead of checking for max distance, just render all visible abyss portals
This commit is contained in:
committed by
Tomas Slusny
parent
573832386a
commit
7a0ed04005
@@ -53,7 +53,6 @@ import net.runelite.api.DecorativeObject;
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import net.runelite.api.NPC;
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import net.runelite.api.Perspective;
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import net.runelite.api.Point;
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import net.runelite.api.coords.LocalPoint;
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import net.runelite.client.game.ItemManager;
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import net.runelite.client.ui.overlay.Overlay;
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import net.runelite.client.ui.overlay.OverlayLayer;
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@@ -62,7 +61,6 @@ import net.runelite.client.ui.overlay.OverlayUtil;
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class AbyssOverlay extends Overlay
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{
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private static final int MAX_DISTANCE = 2350;
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private static final Dimension IMAGE_SIZE = new Dimension(15, 14);
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private final Set<AbyssRifts> rifts = new HashSet<>();
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@@ -90,14 +88,9 @@ class AbyssOverlay extends Overlay
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{
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if (config.showRifts())
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{
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LocalPoint localLocation = client.getLocalPlayer().getLocalLocation();
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for (DecorativeObject object : plugin.getAbyssObjects())
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{
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LocalPoint location = object.getLocalLocation();
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if (localLocation.distanceTo(location) <= MAX_DISTANCE)
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{
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renderRifts(graphics, object);
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}
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renderRifts(graphics, object);
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}
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}
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