Render abyss rift portals as soon as visible (#3841)

Instead of checking for max distance, just render all visible abyss portals
This commit is contained in:
Bert De Geyter
2018-07-19 15:58:00 +02:00
committed by Tomas Slusny
parent 573832386a
commit 7a0ed04005

View File

@@ -53,7 +53,6 @@ import net.runelite.api.DecorativeObject;
import net.runelite.api.NPC;
import net.runelite.api.Perspective;
import net.runelite.api.Point;
import net.runelite.api.coords.LocalPoint;
import net.runelite.client.game.ItemManager;
import net.runelite.client.ui.overlay.Overlay;
import net.runelite.client.ui.overlay.OverlayLayer;
@@ -62,7 +61,6 @@ import net.runelite.client.ui.overlay.OverlayUtil;
class AbyssOverlay extends Overlay
{
private static final int MAX_DISTANCE = 2350;
private static final Dimension IMAGE_SIZE = new Dimension(15, 14);
private final Set<AbyssRifts> rifts = new HashSet<>();
@@ -90,14 +88,9 @@ class AbyssOverlay extends Overlay
{
if (config.showRifts())
{
LocalPoint localLocation = client.getLocalPlayer().getLocalLocation();
for (DecorativeObject object : plugin.getAbyssObjects())
{
LocalPoint location = object.getLocalLocation();
if (localLocation.distanceTo(location) <= MAX_DISTANCE)
{
renderRifts(graphics, object);
}
renderRifts(graphics, object);
}
}