npc indicators: add configurable border width
This commit is contained in:
committed by
Jordan Atwood
parent
5394fd04ac
commit
7522d8f805
@@ -109,6 +109,17 @@ public interface NpcIndicatorsConfig extends Config
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@ConfigItem(
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position = 5,
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keyName = "borderWidth",
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name = "Border Width",
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description = "Width of the highlighted NPC border"
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)
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default double borderWidth()
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{
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return 2;
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}
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@ConfigItem(
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position = 6,
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keyName = "drawNames",
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name = "Draw names above NPC",
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description = "Configures whether or not NPC names should be drawn above the NPC"
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@@ -119,7 +130,7 @@ public interface NpcIndicatorsConfig extends Config
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}
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@ConfigItem(
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position = 6,
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position = 7,
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keyName = "drawMinimapNames",
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name = "Draw names on minimap",
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description = "Configures whether or not NPC names should be drawn on the minimap"
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@@ -130,7 +141,7 @@ public interface NpcIndicatorsConfig extends Config
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}
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@ConfigItem(
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position = 7,
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position = 8,
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keyName = "highlightMenuNames",
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name = "Highlight menu names",
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description = "Highlight NPC names in right click menu"
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@@ -141,7 +152,7 @@ public interface NpcIndicatorsConfig extends Config
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}
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@ConfigItem(
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position = 8,
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position = 9,
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keyName = "ignoreDeadNpcs",
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name = "Ignore dead NPCs",
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description = "Prevents highlighting NPCs after they are dead"
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@@ -152,7 +163,7 @@ public interface NpcIndicatorsConfig extends Config
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}
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@ConfigItem(
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position = 9,
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position = 10,
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keyName = "deadNpcMenuColor",
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name = "Dead NPC menu color",
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description = "Color of the NPC menus for dead NPCs"
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@@ -160,7 +171,7 @@ public interface NpcIndicatorsConfig extends Config
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Color deadNpcMenuColor();
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@ConfigItem(
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position = 10,
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position = 11,
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keyName = "showRespawnTimer",
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name = "Show respawn timer",
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description = "Show respawn timer of tagged NPCs")
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@@ -48,6 +48,7 @@ import net.runelite.client.ui.overlay.Overlay;
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import net.runelite.client.ui.overlay.OverlayLayer;
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import net.runelite.client.ui.overlay.OverlayPosition;
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import net.runelite.client.ui.overlay.OverlayUtil;
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import net.runelite.client.util.ColorUtil;
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import net.runelite.client.util.Text;
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public class NpcSceneOverlay extends Overlay
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@@ -197,9 +198,9 @@ public class NpcSceneOverlay extends Overlay
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if (polygon != null)
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{
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graphics.setColor(color);
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graphics.setStroke(new BasicStroke(2));
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graphics.setStroke(new BasicStroke((float) config.borderWidth()));
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graphics.draw(polygon);
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graphics.setColor(new Color(color.getRed(), color.getGreen(), color.getBlue(), 20));
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graphics.setColor(ColorUtil.colorWithAlpha(color, 20));
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graphics.fill(polygon);
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}
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}
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