Expose runescape click/boundingbox display mode
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committed by
Adam
parent
9dcde75bdf
commit
74ae39258e
@@ -176,7 +176,6 @@ public interface Client extends GameEngine
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List<Projectile> getProjectiles();
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/**
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* Play a sound effect at the player's current location.
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* This is how UI, and player-generated (e.g. mining, woodcutting) sound effects are normally played
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@@ -195,6 +194,45 @@ public interface Client extends GameEngine
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*/
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void playSoundEffect(int id, int x, int y, int range);
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boolean getDrawBoundingBoxes2D();
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/**
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* When {@code shouldDraw} is true, a 2D bounding box will be drawn for all on-screen objects
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*
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* @param shouldDraw whether or not to draw 2D bounding boxes
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*/
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void setDrawBoundingBoxes2D(boolean shouldDraw);
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boolean getDrawBoundingBoxes3D();
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/**
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* When {@code shouldDraw} is true, 3D bounding boxes will be drawn
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* either for the object under the cursor, or every object on screen
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* according to {@link #setBoundingBoxAlwaysOnMode(boolean) BoundingBoxAlwaysOnMode}
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*
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* @param shouldDraw whether or not to draw 3D bounding boxes
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*/
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void setDrawBoundingBoxes3D(boolean shouldDraw);
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boolean getdrawObjectGeometry2D();
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/**
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* When {@code shouldDraw} is true, the clickbox geometry for the object under the cursor will be displayed
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*
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* @param shouldDraw whether or not to draw the clickbox geometry
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*/
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void setdrawObjectGeometry2D(boolean shouldDraw);
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boolean getBoundingBoxAlwaysOnMode();
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/**
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* Changes how {@link #getDrawBoundingBoxes3D()} behaves when active.
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* When {@code alwaysDrawBoxes} is true, 3D bounding boxes will be drawn.
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* When false, a 3D bounding box will only be drawn for the object under the cursor
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*
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* @param alwaysDrawBoxes whether or not to draw every 3D bounding box, when 3D bounding boxes are enabled
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*/
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void setBoundingBoxAlwaysOnMode(boolean alwaysDrawBoxes);
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BufferProvider getBufferProvider();
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@@ -375,6 +375,27 @@ public abstract class RSClientMixin implements RSClient
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return new Point(getDestinationX(), getDestinationY());
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}
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@Inject
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@Override
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public boolean getBoundingBoxAlwaysOnMode()
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{
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return getboundingBox3DDrawMode() == getALWAYSDrawMode();
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}
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@Inject
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@Override
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public void setBoundingBoxAlwaysOnMode(boolean alwaysDrawBoxes)
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{
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if (alwaysDrawBoxes)
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{
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setboundingBox3DDrawMode(getALWAYSDrawMode());
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}
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else
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{
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setboundingBox3DDrawMode(getON_MOUSEOVERDrawMode());
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}
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}
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@FieldHook("skillExperiences")
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@Inject
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public static void experiencedChanged(int idx)
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@@ -0,0 +1,30 @@
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/*
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* Copyright (c) 2018, SomeoneWithAnInternetConnection
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.rs.api;
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public interface RSBoundingBox3DDrawMode
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{
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}
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@@ -373,6 +373,42 @@ public interface RSClient extends RSGameEngine, Client
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@Import("queuedSoundEffectCount")
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void setQueuedSoundEffectCount(int queuedSoundEffectCount);
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@Import("drawBoundingBoxes2D")
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@Override
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boolean getDrawBoundingBoxes2D();
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@Import("drawBoundingBoxes2D")
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@Override
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void setDrawBoundingBoxes2D(boolean shouldDraw);
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@Import("drawBoundingBoxes3D")
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@Override
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boolean getDrawBoundingBoxes3D();
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@Import("drawBoundingBoxes3D")
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@Override
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void setDrawBoundingBoxes3D(boolean shouldDraw);
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@Import("drawObjectGeometry2D")
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@Override
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boolean getdrawObjectGeometry2D();
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@Import("drawObjectGeometry2D")
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@Override
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void setdrawObjectGeometry2D(boolean shouldDraw);
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@Import("boundingBox3DDrawMode")
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RSBoundingBox3DDrawMode getboundingBox3DDrawMode();
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@Import("boundingBox3DDrawMode")
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void setboundingBox3DDrawMode(RSBoundingBox3DDrawMode drawMode);
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@Import("ON_MOUSEOVER")
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RSBoundingBox3DDrawMode getON_MOUSEOVERDrawMode();
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@Import("ALWAYS")
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RSBoundingBox3DDrawMode getALWAYSDrawMode();
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@Import("rasterProvider")
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@Override
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BufferProvider getBufferProvider();
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