Add support for player experience goals to tracker

- Add new fields for start and end goal XP to xp tracker state
- Use Varps for determining start and end goal

Closes: #1168

Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
This commit is contained in:
Tomas Slusny
2018-05-21 11:47:27 +02:00
parent 570584310b
commit 7204a7b570
5 changed files with 180 additions and 38 deletions

View File

@@ -186,15 +186,15 @@ class XpInfoBox extends JPanel
// Update progress bar
progressBar.setValue(xpSnapshotSingle.getSkillProgressToGoal());
progressBar.setCenterLabel(xpSnapshotSingle.getSkillProgressToGoal() + "%");
progressBar.setLeftLabel("Lvl. " + xpSnapshotSingle.getCurrentLevel());
progressBar.setRightLabel("Lvl. " + (xpSnapshotSingle.getCurrentLevel() + 1));
progressBar.setLeftLabel("Lvl. " + xpSnapshotSingle.getStartLevel());
progressBar.setRightLabel("Lvl. " + (xpSnapshotSingle.getEndLevel()));
progressBar.setToolTipText("<html>"
+ xpSnapshotSingle.getActionsInSession() + " actions done"
+ "<br/>"
+ xpSnapshotSingle.getActionsPerHour() + " actions/hr"
+ "<br/>"
+ xpSnapshotSingle.getTimeTillGoal() + " till next lvl"
+ xpSnapshotSingle.getTimeTillGoal() + " till goal lvl"
+ "</html>");
progressBar.repaint();

View File

@@ -31,7 +31,8 @@ import lombok.Value;
@Value
class XpSnapshotSingle
{
private int currentLevel;
private int startLevel;
private int endLevel;
private int xpGainedInSession;
private int xpRemainingToGoal;
private int xpPerHour;

View File

@@ -82,9 +82,11 @@ class XpState
* and also first-login when the skills are not initialized (the start XP will be -1 in this case).
* @param skill Skill to update
* @param currentXp Current known XP for this skill
* @param goalStartXp Possible XP start goal
* @param goalEndXp Possible XP end goal
* @return Whether or not the skill has been initialized, there was no change, or it has been updated
*/
XpUpdateResult updateSkill(Skill skill, int currentXp)
XpUpdateResult updateSkill(Skill skill, int currentXp, int goalStartXp, int goalEndXp)
{
XpStateSingle state = getSkill(skill);
@@ -113,7 +115,7 @@ class XpState
}
else
{
return state.update(currentXp) ? XpUpdateResult.UPDATED : XpUpdateResult.NO_CHANGE;
return state.update(currentXp, goalStartXp, goalEndXp) ? XpUpdateResult.UPDATED : XpUpdateResult.NO_CHANGE;
}
}
}

View File

@@ -27,30 +27,35 @@ package net.runelite.client.plugins.xptracker;
import java.time.Duration;
import java.time.Instant;
import lombok.Data;
import lombok.Getter;
import lombok.RequiredArgsConstructor;
import lombok.extern.slf4j.Slf4j;
import net.runelite.api.Experience;
import net.runelite.api.Skill;
@Data
@Slf4j
@RequiredArgsConstructor
class XpStateSingle
{
private final Skill skill;
@Getter
private final int startXp;
private Instant skillTimeStart = null;
@Getter
private int xpGained = 0;
private Instant skillTimeStart = null;
private int actions = 0;
private int nextLevelExp = 0;
private int startLevelExp = 0;
private int level = 0;
private int endLevelExp = 0;
private boolean actionsHistoryInitialized = false;
private int[] actionExps = new int[10];
private int actionExpIndex = 0;
int getXpHr()
private int getCurrentXp()
{
return toHourly(xpGained);
return startXp + xpGained;
}
private int getActionsHr()
@@ -84,7 +89,7 @@ class XpStateSingle
private int getXpRemaining()
{
return nextLevelExp - (startXp + xpGained);
return endLevelExp - getCurrentXp();
}
private int getActionsRemaining()
@@ -92,19 +97,19 @@ class XpStateSingle
if (actionsHistoryInitialized)
{
long xpRemaining = getXpRemaining() * actionExps.length;
long actionExp = 0;
long totalActionXp = 0;
for (int i = 0; i < actionExps.length; i++)
for (int actionXp : actionExps)
{
actionExp += actionExps[i];
totalActionXp += actionXp;
}
// Let's not divide by zero (or negative)
if (actionExp > 0)
if (totalActionXp > 0)
{
// Make sure to account for the very last action at the end
long remainder = xpRemaining % actionExp;
long quotient = xpRemaining / actionExp;
long remainder = xpRemaining % totalActionXp;
long quotient = xpRemaining / totalActionXp;
return Math.toIntExact(quotient + (remainder > 0 ? 1 : 0));
}
}
@@ -114,10 +119,8 @@ class XpStateSingle
private int getSkillProgress()
{
int currentXp = startXp + xpGained;
double xpGained = currentXp - startLevelExp;
double xpGoal = nextLevelExp - startLevelExp;
double xpGained = getCurrentXp() - startLevelExp;
double xpGoal = endLevelExp - startLevelExp;
return (int) ((xpGained / xpGoal) * 100);
}
@@ -163,7 +166,12 @@ class XpStateSingle
}
boolean update(int currentXp)
int getXpHr()
{
return toHourly(xpGained);
}
boolean update(int currentXp, int goalStartXp, int goalEndXp)
{
if (startXp == -1)
{
@@ -174,6 +182,7 @@ class XpStateSingle
int originalXp = xpGained + startXp;
int actionExp = currentXp - originalXp;
// No experience gained
if (actionExp == 0)
{
return false;
@@ -195,17 +204,32 @@ class XpStateSingle
}
actionExpIndex = (actionExpIndex + 1) % actionExps.length;
actions++;
// Calculate experience gained
xpGained = currentXp - startXp;
startLevelExp = Experience.getXpForLevel(Experience.getLevelForXp(currentXp));
int currentLevel = Experience.getLevelForXp(currentXp);
// Determine XP goals
if (goalStartXp <= 0)
{
startLevelExp = Experience.getXpForLevel(Experience.getLevelForXp(currentXp));
}
else
{
startLevelExp = goalStartXp;
}
level = currentLevel;
nextLevelExp = currentLevel + 1 <= Experience.MAX_VIRT_LEVEL ? Experience.getXpForLevel(currentLevel + 1) : -1;
if (goalEndXp <= 0 || currentXp > goalEndXp)
{
int currentLevel = Experience.getLevelForXp(currentXp);
endLevelExp = currentLevel + 1 <= Experience.MAX_VIRT_LEVEL ? Experience.getXpForLevel(currentLevel + 1) : -1;
}
else
{
endLevelExp = goalEndXp;
}
// If this is first time we are updating, we just started tracking
if (skillTimeStart == null)
{
skillTimeStart = Instant.now();
@@ -217,12 +241,13 @@ class XpStateSingle
XpSnapshotSingle snapshot()
{
return XpSnapshotSingle.builder()
.currentLevel(getLevel())
.xpGainedInSession(getXpGained())
.startLevel(Experience.getLevelForXp(startLevelExp))
.endLevel(Experience.getLevelForXp(endLevelExp))
.xpGainedInSession(xpGained)
.xpRemainingToGoal(getXpRemaining())
.xpPerHour(getXpHr())
.skillProgressToGoal(getSkillProgress())
.actionsInSession(getActions())
.actionsInSession(actions)
.actionsRemainingToGoal(getActionsRemaining())
.actionsPerHour(getActionsHr())
.timeTillGoal(getTimeTillLevel())

View File

@@ -40,6 +40,7 @@ import net.runelite.api.Client;
import net.runelite.api.GameState;
import net.runelite.api.Player;
import net.runelite.api.Skill;
import net.runelite.api.VarPlayer;
import net.runelite.api.events.ExperienceChanged;
import net.runelite.api.events.GameStateChanged;
import net.runelite.api.events.GameTick;
@@ -259,12 +260,15 @@ public class XpTrackerPlugin extends Plugin
public void onXpChanged(ExperienceChanged event)
{
final Skill skill = event.getSkill();
int currentXp = client.getSkillExperience(skill);
final int currentXp = client.getSkillExperience(skill);
final VarPlayer startGoal = startGoalVarpForSkill(skill);
final VarPlayer endGoal = endGoalVarpForSkill(skill);
final int startGoalXp = startGoal != null ? client.getVar(startGoal) : -1;
final int endGoalXp = endGoal != null ? client.getVar(endGoal) : -1;
XpUpdateResult updateResult = xpState.updateSkill(skill, currentXp);
boolean updated = XpUpdateResult.UPDATED.equals(updateResult);
final XpUpdateResult updateResult = xpState.updateSkill(skill, currentXp, startGoalXp, endGoalXp);
final boolean updated = XpUpdateResult.UPDATED.equals(updateResult);
xpPanel.updateSkillExperience(updated, skill, xpState.getSkillSnapshot(skill));
xpState.recalculateTotal();
xpPanel.updateTotal(xpState.getTotalSnapshot());
@@ -287,4 +291,114 @@ public class XpTrackerPlugin extends Plugin
{
return xpState.getSkillSnapshot(skill);
}
private static VarPlayer startGoalVarpForSkill(final Skill skill)
{
switch (skill)
{
case ATTACK:
return VarPlayer.ATTACK_GOAL_START;
case MINING:
return VarPlayer.MINING_GOAL_START;
case WOODCUTTING:
return VarPlayer.WOODCUTTING_GOAL_START;
case DEFENCE:
return VarPlayer.DEFENCE_GOAL_START;
case MAGIC:
return VarPlayer.MAGIC_GOAL_START;
case RANGED:
return VarPlayer.RANGED_GOAL_START;
case HITPOINTS:
return VarPlayer.HITPOINTS_GOAL_START;
case AGILITY:
return VarPlayer.AGILITY_GOAL_START;
case STRENGTH:
return VarPlayer.STRENGTH_GOAL_START;
case PRAYER:
return VarPlayer.PRAYER_GOAL_START;
case SLAYER:
return VarPlayer.SLAYER_GOAL_START;
case FISHING:
return VarPlayer.FISHING_GOAL_START;
case RUNECRAFT:
return VarPlayer.RUNECRAFT_GOAL_START;
case HERBLORE:
return VarPlayer.HERBLORE_GOAL_START;
case FIREMAKING:
return VarPlayer.FIREMAKING_GOAL_START;
case CONSTRUCTION:
return VarPlayer.CONSTRUCTION_GOAL_START;
case HUNTER:
return VarPlayer.HUNTER_GOAL_START;
case COOKING:
return VarPlayer.COOKING_GOAL_START;
case FARMING:
return VarPlayer.FARMING_GOAL_START;
case CRAFTING:
return VarPlayer.CRAFTING_GOAL_START;
case SMITHING:
return VarPlayer.SMITHING_GOAL_START;
case THIEVING:
return VarPlayer.THIEVING_GOAL_START;
case FLETCHING:
return VarPlayer.FLETCHING_GOAL_START;
default:
return null;
}
}
private static VarPlayer endGoalVarpForSkill(final Skill skill)
{
switch (skill)
{
case ATTACK:
return VarPlayer.ATTACK_GOAL_END;
case MINING:
return VarPlayer.MINING_GOAL_END;
case WOODCUTTING:
return VarPlayer.WOODCUTTING_GOAL_END;
case DEFENCE:
return VarPlayer.DEFENCE_GOAL_END;
case MAGIC:
return VarPlayer.MAGIC_GOAL_END;
case RANGED:
return VarPlayer.RANGED_GOAL_END;
case HITPOINTS:
return VarPlayer.HITPOINTS_GOAL_END;
case AGILITY:
return VarPlayer.AGILITY_GOAL_END;
case STRENGTH:
return VarPlayer.STRENGTH_GOAL_END;
case PRAYER:
return VarPlayer.PRAYER_GOAL_END;
case SLAYER:
return VarPlayer.SLAYER_GOAL_END;
case FISHING:
return VarPlayer.FISHING_GOAL_END;
case RUNECRAFT:
return VarPlayer.RUNECRAFT_GOAL_END;
case HERBLORE:
return VarPlayer.HERBLORE_GOAL_END;
case FIREMAKING:
return VarPlayer.FIREMAKING_GOAL_END;
case CONSTRUCTION:
return VarPlayer.CONSTRUCTION_GOAL_END;
case HUNTER:
return VarPlayer.HUNTER_GOAL_END;
case COOKING:
return VarPlayer.COOKING_GOAL_END;
case FARMING:
return VarPlayer.FARMING_GOAL_END;
case CRAFTING:
return VarPlayer.CRAFTING_GOAL_END;
case SMITHING:
return VarPlayer.SMITHING_GOAL_END;
case THIEVING:
return VarPlayer.THIEVING_GOAL_END;
case FLETCHING:
return VarPlayer.FLETCHING_GOAL_END;
default:
return null;
}
}
}