hunter plugin: fix salamander net display

This commit is contained in:
nuno
2018-04-18 22:58:50 -04:00
committed by Adam
parent b8eac1296c
commit 713852e809

View File

@@ -38,6 +38,7 @@ import net.runelite.api.GameObject;
import net.runelite.api.ObjectID;
import net.runelite.api.Player;
import net.runelite.api.Tile;
import net.runelite.api.coords.Direction;
import net.runelite.api.coords.LocalPoint;
import net.runelite.api.coords.WorldPoint;
import net.runelite.api.events.ConfigChanged;
@@ -102,7 +103,8 @@ public class HunterPlugin extends Plugin
public void onGameObjectSpawned(GameObjectSpawned event)
{
final GameObject gameObject = event.getGameObject();
final HunterTrap myTrap = traps.get(gameObject.getWorldLocation());
final WorldPoint trapLocation = gameObject.getWorldLocation();
final HunterTrap myTrap = traps.get(trapLocation);
final Player localPlayer = client.getLocalPlayer();
switch (gameObject.getId())
@@ -115,34 +117,58 @@ public class HunterPlugin extends Plugin
case ObjectID.DEADFALL: // Deadfall trap placed
case ObjectID.MONKEY_TRAP: // Maniacal monkey trap placed
// If player is right next to "object" trap assume that player placed the trap
if (localPlayer.getWorldLocation().distanceTo(gameObject.getWorldLocation()) <= 1)
if (localPlayer.getWorldLocation().distanceTo(trapLocation) <= 1)
{
log.debug("Trap placed by \"{}\" on {}", localPlayer.getName(), gameObject.getWorldLocation());
traps.put(gameObject.getWorldLocation(), new HunterTrap(gameObject));
log.debug("Trap placed by \"{}\" on {}", localPlayer.getName(), trapLocation);
traps.put(trapLocation, new HunterTrap(gameObject));
lastActionTime = Instant.now();
}
break;
case ObjectID.MAGIC_BOX: // Imp box placed
case ObjectID.BOX_TRAP_9380: // Box trap placed
case ObjectID.BIRD_SNARE_9345: // Bird snare placed
case ObjectID.NET_TRAP_9343: // Net trap placed at green sallys
case ObjectID.NET_TRAP: // Net trap placed at orange sallys
case ObjectID.NET_TRAP_8992: // Net trap placed at red sallys
case ObjectID.NET_TRAP_9002: // Net trap placed at black sallys
// If the player is on that tile, assume he is the one that placed the trap
// Note that a player can move and set up a trap in the same tick, and this
// event runs after the player movement has been updated, so we need to
// compare to the trap location to the last location of the player.
if (lastTickLocalPlayerLocation != null
&& gameObject.getWorldLocation().distanceTo(lastTickLocalPlayerLocation) == 0)
&& trapLocation.distanceTo(lastTickLocalPlayerLocation) == 0)
{
log.debug("Trap placed by \"{}\" on {}", localPlayer.getName(), localPlayer.getWorldLocation());
traps.put(gameObject.getWorldLocation(), new HunterTrap(gameObject));
traps.put(trapLocation, new HunterTrap(gameObject));
lastActionTime = Instant.now();
}
break;
case ObjectID.NET_TRAP_9343: // Net trap placed at green sallys
case ObjectID.NET_TRAP: // Net trap placed at orange sallys
case ObjectID.NET_TRAP_8992: // Net trap placed at red sallys
case ObjectID.NET_TRAP_9002: // Net trap placed at black sallys
if (lastTickLocalPlayerLocation != null
&& trapLocation.distanceTo(lastTickLocalPlayerLocation) == 0)
{
// Net traps facing to the north and east must have their tile translated.
// As otherwise, the wrong tile is stored.
Direction trapOrientation = gameObject.getOrientation().getNearestDirection();
WorldPoint translatedTrapLocation = trapLocation;
switch (trapOrientation)
{
case NORTH:
translatedTrapLocation = trapLocation.dy(1);
break;
case EAST:
translatedTrapLocation = trapLocation.dx(1);
break;
}
log.debug("Trap placed by \"{}\" on {}", localPlayer.getName(), translatedTrapLocation);
traps.put(translatedTrapLocation, new HunterTrap(gameObject));
lastActionTime = Instant.now();
}
break;
/*
* ------------------------------------------------------------------------------
* Catching stuff
@@ -298,6 +324,7 @@ public class HunterPlugin extends Plugin
boolean containsBoulder = false;
boolean containsAnything = false;
boolean containsYoungTree = false;
for (GameObject object : objects)
{
if (object != null)
@@ -308,10 +335,18 @@ public class HunterPlugin extends Plugin
containsBoulder = true;
break;
}
// Check for young trees (used while catching salamanders) in the tile.
// Otherwise, hunter timers will never disappear after a trap is dismantled
if (object.getId() == ObjectID.YOUNG_TREE_8732 || object.getId() == ObjectID.YOUNG_TREE_8990 ||
object.getId() == ObjectID.YOUNG_TREE_9000 || object.getId() == ObjectID.YOUNG_TREE_9341)
{
containsYoungTree = true;
}
}
}
if (!containsAnything)
if (!containsAnything || containsYoungTree)
{
it.remove();
log.debug("Trap removed from personal trap collection, {} left", traps.size());