Rename triangleSkinValues to faceSkins in ModelDefinition

This commit is contained in:
UniquePassive
2017-03-24 22:43:24 +01:00
parent ea523a296a
commit 711e9424b2
2 changed files with 5 additions and 5 deletions

View File

@@ -35,7 +35,7 @@ public class ModelDefinition
public byte[] textureRenderTypes;
public int[] vertexSkins;
public int[] triangleSkinValues;
public int[] faceSkins;
public byte priority;
public int shadowIntensity;

View File

@@ -175,7 +175,7 @@ public class ModelLoader
if (var17 == 1)
{
model.triangleSkinValues = new int[triangleCount];
model.faceSkins = new int[triangleCount];
}
if (modelTexture == 1)
@@ -285,7 +285,7 @@ public class ModelLoader
if (var17 == 1)
{
model.triangleSkinValues[point] = var6.readUnsignedByte();
model.faceSkins[point] = var6.readUnsignedByte();
}
if (modelTexture == 1)
@@ -536,7 +536,7 @@ public class ModelLoader
if (var15 == 1)
{
model.triangleSkinValues = new int[var11];
model.faceSkins = new int[var11];
}
model.faceColors = new short[var11];
@@ -638,7 +638,7 @@ public class ModelLoader
if (var15 == 1)
{
model.triangleSkinValues[var18] = var3.readUnsignedByte();
model.faceSkins[var18] = var3.readUnsignedByte();
}
}