Ensure tile spawns on all planes are simulated (#2495)
Instead of using just the current plane, simulate them for all 4 planes.
This commit is contained in:
@@ -36,4 +36,5 @@ public class Constants
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public static final int CLIENT_DEFAULT_ZOOM = 512;
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public static final int CLIENT_DEFAULT_ZOOM = 512;
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public static final int CHUNK_SIZE = 8;
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public static final int CHUNK_SIZE = 8;
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public static final int REGION_SIZE = 104;
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public static final int REGION_SIZE = 104;
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public static final int MAX_Z = 4;
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}
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}
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@@ -33,6 +33,7 @@ import javax.inject.Inject;
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import javax.inject.Provider;
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import javax.inject.Provider;
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import javax.inject.Singleton;
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import javax.inject.Singleton;
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import net.runelite.api.Client;
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import net.runelite.api.Client;
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import net.runelite.api.Constants;
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import net.runelite.api.GameState;
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import net.runelite.api.GameState;
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import net.runelite.api.Region;
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import net.runelite.api.Region;
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import net.runelite.api.Tile;
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import net.runelite.api.Tile;
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@@ -44,8 +45,6 @@ import net.runelite.api.events.WallObjectSpawned;
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@Singleton
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@Singleton
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public class RegionTileManager
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public class RegionTileManager
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{
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{
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private static final int REGION_SIZE = 104;
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private final EventBus eventBus = new EventBus();
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private final EventBus eventBus = new EventBus();
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private final Provider<Client> clientProvider;
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private final Provider<Client> clientProvider;
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@@ -71,20 +70,21 @@ public class RegionTileManager
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final Region region = client.getRegion();
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final Region region = client.getRegion();
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final Tile[][][] tiles = region.getTiles();
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final Tile[][][] tiles = region.getTiles();
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int z = client.getPlane();
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for (int z = 0; z < Constants.MAX_Z; ++z)
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for (int x = 0; x < REGION_SIZE; ++x)
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{
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{
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for (int y = 0; y < REGION_SIZE; ++y)
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for (int x = 0; x < Constants.REGION_SIZE; ++x)
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{
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{
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Tile tile = tiles[z][x][y];
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for (int y = 0; y < Constants.REGION_SIZE; ++y)
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if (tile == null)
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{
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{
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continue;
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Tile tile = tiles[z][x][y];
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}
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consumer.accept(tile);
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if (tile == null)
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{
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continue;
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}
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consumer.accept(tile);
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}
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}
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}
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}
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}
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}
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}
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