Ensure tile spawns on all planes are simulated (#2495)
Instead of using just the current plane, simulate them for all 4 planes.
This commit is contained in:
@@ -36,4 +36,5 @@ public class Constants
|
||||
public static final int CLIENT_DEFAULT_ZOOM = 512;
|
||||
public static final int CHUNK_SIZE = 8;
|
||||
public static final int REGION_SIZE = 104;
|
||||
public static final int MAX_Z = 4;
|
||||
}
|
||||
|
||||
@@ -33,6 +33,7 @@ import javax.inject.Inject;
|
||||
import javax.inject.Provider;
|
||||
import javax.inject.Singleton;
|
||||
import net.runelite.api.Client;
|
||||
import net.runelite.api.Constants;
|
||||
import net.runelite.api.GameState;
|
||||
import net.runelite.api.Region;
|
||||
import net.runelite.api.Tile;
|
||||
@@ -44,8 +45,6 @@ import net.runelite.api.events.WallObjectSpawned;
|
||||
@Singleton
|
||||
public class RegionTileManager
|
||||
{
|
||||
private static final int REGION_SIZE = 104;
|
||||
|
||||
private final EventBus eventBus = new EventBus();
|
||||
private final Provider<Client> clientProvider;
|
||||
|
||||
@@ -71,20 +70,21 @@ public class RegionTileManager
|
||||
final Region region = client.getRegion();
|
||||
final Tile[][][] tiles = region.getTiles();
|
||||
|
||||
int z = client.getPlane();
|
||||
|
||||
for (int x = 0; x < REGION_SIZE; ++x)
|
||||
for (int z = 0; z < Constants.MAX_Z; ++z)
|
||||
{
|
||||
for (int y = 0; y < REGION_SIZE; ++y)
|
||||
for (int x = 0; x < Constants.REGION_SIZE; ++x)
|
||||
{
|
||||
Tile tile = tiles[z][x][y];
|
||||
|
||||
if (tile == null)
|
||||
for (int y = 0; y < Constants.REGION_SIZE; ++y)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
Tile tile = tiles[z][x][y];
|
||||
|
||||
consumer.accept(tile);
|
||||
if (tile == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
consumer.accept(tile);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user