combat level: show next levels needed even past 99
In some cases, it is not possible to get a combat level solely from leveling any one stat. If this happened previously the overlay would show an empty tooltip due to the levels required all being >99. This just shows the levels required even if it surpasses 99.
This commit is contained in:
@@ -24,6 +24,7 @@
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*/
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package net.runelite.client.plugins.combatlevel;
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import com.google.common.annotations.VisibleForTesting;
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import net.runelite.api.Client;
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import net.runelite.api.Experience;
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import net.runelite.api.Skill;
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@@ -81,7 +82,8 @@ class CombatLevelOverlay extends Overlay
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return null;
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}
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private String getLevelsUntilTooltip()
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@VisibleForTesting
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String getLevelsUntilTooltip()
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{
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// grab combat skills from player
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int attackLevel = client.getRealSkillLevel(Skill.ATTACK);
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@@ -108,23 +110,23 @@ class CombatLevelOverlay extends Overlay
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StringBuilder sb = new StringBuilder();
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sb.append(ColorUtil.wrapWithColorTag("Next combat level:</br>", COMBAT_LEVEL_COLOUR));
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if ((attackLevel + strengthLevel + meleeNeed) <= Experience.MAX_REAL_LEVEL * 2)
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if ((attackLevel + strengthLevel) < Experience.MAX_REAL_LEVEL * 2)
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{
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sb.append(meleeNeed).append(" Attack/Strength</br>");
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}
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if ((hitpointsLevel + defenceLevel + hpDefNeed) <= Experience.MAX_REAL_LEVEL * 2)
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if ((hitpointsLevel + defenceLevel) < Experience.MAX_REAL_LEVEL * 2)
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{
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sb.append(hpDefNeed).append(" Defence/Hitpoints</br>");
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}
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if ((rangeLevel + rangeNeed) <= Experience.MAX_REAL_LEVEL)
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if (rangeLevel < Experience.MAX_REAL_LEVEL)
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{
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sb.append(rangeNeed).append(" Ranged</br>");
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}
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if ((magicLevel + magicNeed) <= Experience.MAX_REAL_LEVEL)
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if (magicLevel < Experience.MAX_REAL_LEVEL)
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{
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sb.append(magicNeed).append(" Magic</br>");
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}
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if ((prayerLevel + prayerNeed) <= Experience.MAX_REAL_LEVEL)
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if (prayerLevel < Experience.MAX_REAL_LEVEL)
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{
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sb.append(prayerNeed).append(" Prayer");
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}
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@@ -0,0 +1,79 @@
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/*
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* Copyright (c) 2020, Adam <Adam@sigterm.info>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.client.plugins.combatlevel;
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import com.google.inject.Guice;
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import com.google.inject.Inject;
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import com.google.inject.testing.fieldbinder.Bind;
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import com.google.inject.testing.fieldbinder.BoundFieldModule;
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import net.runelite.api.Client;
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import net.runelite.api.Skill;
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import net.runelite.client.ui.overlay.tooltip.TooltipManager;
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import static org.junit.Assert.assertEquals;
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import org.junit.Before;
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import org.junit.Test;
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import org.junit.runner.RunWith;
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import org.mockito.Mock;
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import static org.mockito.Mockito.when;
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import org.mockito.junit.MockitoJUnitRunner;
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@RunWith(MockitoJUnitRunner.class)
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public class CombatLevelOverlayTest
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{
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@Mock
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@Bind
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private Client client;
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@Mock
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@Bind
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private CombatLevelConfig combatLevelConfig;
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@Mock
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@Bind
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private TooltipManager tooltipManager;
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@Inject
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private CombatLevelOverlay combatLevelOverlay;
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@Before
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public void before()
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{
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Guice.createInjector(BoundFieldModule.of(this)).injectMembers(this);
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}
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@Test
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public void testGetLevelsUntilTooltip()
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{
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when(client.getRealSkillLevel(Skill.ATTACK)).thenReturn(99);
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when(client.getRealSkillLevel(Skill.STRENGTH)).thenReturn(99);
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when(client.getRealSkillLevel(Skill.DEFENCE)).thenReturn(97);
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when(client.getRealSkillLevel(Skill.HITPOINTS)).thenReturn(99);
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when(client.getRealSkillLevel(Skill.MAGIC)).thenReturn(99);
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when(client.getRealSkillLevel(Skill.RANGED)).thenReturn(99);
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when(client.getRealSkillLevel(Skill.PRAYER)).thenReturn(94);
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assertEquals("<col=ff981f>Next combat level:</br></col>4 Defence/Hitpoints</br>8 Prayer", combatLevelOverlay.getLevelsUntilTooltip());
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}
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}
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