gpu: add frame and render buffer utils
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@@ -106,6 +106,30 @@ class GLUtil
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gl.glDeleteTextures(1, buf, 0);
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gl.glDeleteTextures(1, buf, 0);
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}
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}
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static int glGenFrameBuffer(GL4 gl)
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{
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gl.glGenFramebuffers(1, buf, 0);
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return buf[0];
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}
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static void glDeleteFrameBuffer(GL4 gl, int frameBuffer)
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{
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buf[0] = frameBuffer;
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gl.glDeleteFramebuffers(1, buf, 0);
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}
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static int glGenRenderbuffer(GL4 gl)
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{
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gl.glGenRenderbuffers(1, buf, 0);
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return buf[0];
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}
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static void glDeleteRenderbuffers(GL4 gl, int renderBuffer)
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{
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buf[0] = renderBuffer;
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gl.glDeleteRenderbuffers(1, buf, 0);
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}
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static void loadShaders(GL4 gl, int glProgram, int glVertexShader, int glGeometryShader, int glFragmentShader,
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static void loadShaders(GL4 gl, int glProgram, int glVertexShader, int glGeometryShader, int glFragmentShader,
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String vertexShaderStr, String geomShaderStr, String fragShaderStr) throws ShaderException
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String vertexShaderStr, String geomShaderStr, String fragShaderStr) throws ShaderException
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{
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{
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